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294 adventures found
Cover of The Forbidden Book - Caverns of Kehill
The Forbidden Book - Caverns of Kehill
5th Edition
Level 4
11 pages
0

The Forbidden Book - Caverns of Kehill is easy to implement in any setting and provides tools for real player motivation, interesting NPC interaction, exploration and meaningful combat by context and engaging situations. This adventure can be run in one session. The Forbidden Book is an old demonic artifact, that was destroyed and is manifesting after two hundred years. Cults are practicing rituals all over the world and the heroes will find one of them. It is the story of a group of adventurers, that stand valiantly against the darkness, rescue and old friend and if they succeed, become heroes of the small town of Kehill. Complete and ready to play with dungeon maps, a village map of Kehill and stat blocks directly on the pages. Featuring an additional print friendly version, all hand drawn maps (included additionally as separate files), beautiful artwork and two all new magic items. Published by StLion

Cover of The Sunless Citadel 5e
The Sunless Citadel 5e
5th Edition
Level 1
21 pages
12  2

This adventure concerns a once-proud fortress that fell into the earth in an age long past. Now known as the Sunless Citadel, its echoing, broken halls house malign creatures. Evil has taken root at the citadel's core, which is deep within a subterranean garden of blighted foliage. Here a terrible tree and its dark shepherd plot in darkness.

Cover of Rappan Athuk - The Dungeon of Graves (5E)
Rappan Athuk - The Dungeon of Graves (5E)
5th Edition
Levels 4–7
662 pages
0

The Dungeon of Graves, is nothing more and nothing less than a good, old–fashioned, First Edition dungeon crawl updated for the 5th Edition Roleplaying Game. Very difficult, it should strike fear into the hearts of the most stalwart adventurers. It offers an abundance of traps, tricks, and monsters. We hope that you find this module as fun and exciting as those thousands of players who have ventured into (and not as often out of) the endless caverns and mazes of Rappan Athuk—The Dungeon of Graves. Rappan Athuk is a difficult dungeon. Even the upper dungeon levels should not be attempted by a party of less than six mid-level characters.

Cover of Mischief Makers
Mischief Makers
5th Edition
Level 2
26 pages
0

The town of Oallhelm is small and remote – for years they’ve been prosperous, peaceful, and self-sufficient. That's why it was such a surprise when the hobgoblin Thetch Blindeye led a war band of goblins into town and started terrorizing Oallhelm’s citizens! The PCs are on the outskirts of Oallhelm when they learn town square is overrun with the invaders – the goblins are now feasting in the streets, starting fires, setting traps, and terrorizing anyone left behind. They must drive out these mischief makers to save the town!

Cover of Dungeon Short- Old Bones
Dungeon Short- Old Bones
5th Edition
Levels 4–8
20 pages
0

In this small 20 page adventure module, centered around an archaeological dig, revisit Bull Creek and find out the secret behind what really lies in the hero Vertrixx Mazilaxx's sarcophagus. To do so, you'll have to meet up with master archaeologist Geranimus to delve deep into the ground. On the surface, politics boil and tensions between species are high. Below, secrets are to be uncovered. Can your party find the truth? Find out in Old Bones. Old Bones- a 5e SRD adventure for levels 4, 6 and 8. In James Grammaticus' Dungeon Short series, James explores fantasy worlds and settings in short bite-sized one or two shot adventures that be used on their own, can spring off into a larger campaign, or can be used as a side-adventure in a campaign.

Cover of Heart of the Forbidden Forge
Heart of the Forbidden Forge
4th Edition
Level 7
31 pages
0

Many Cannith creation forges were lost on the Day of Mourning, but a rogue artificer has uncovered one of those that pursued some of the most experimental and dangerous research during the Last War. But while seeking the forbidden knowledge in the forge, this explorer awakened a dark power that was more than she could handle, and that now threatens the region. Pgs. 4-34

Cover of Bloodmoon Goblins
Bloodmoon Goblins
Pathfinder
Level 1
53 pages
0

Abridged description from DriveThruRPG.com: From award-winning RPG podcaster John Grana comes a new supplement for the Pathfinder RPG: a sprawling goblin warren and the tribe that inhabits it, fleshed out in full detail and turned into a campaign setting for goblin player characters. Within Bloodmoon Goblins is all the information a gamemaster needs to bring a goblin campaign, full of action and intrigue, to life.

Cover of Reavers of Harkenwold
Reavers of Harkenwold
4th Edition
Level 2
64 pages
0

Reavers of Harkenwold pits the heroes against the Iron Circle, a company of cruel mercenaries that has seized control of the small land of Harkenwold. In this adventure, the heroes become daring rebels and lead the folk of Harkenwold against their oppressors.

Cover of In the Shadows of Spinecastle
In the Shadows of Spinecastle
3.5 Edition
Levels 9–0
24 pages
0

The PCs must infiltrate a city ruled by monsters to search for the spymaster that holds the key to saving a besiged nation.

Cover of Escape from the Forge of Dumathoin
Escape from the Forge of Dumathoin
5th Edition
Levels 3–4
21 pages
0

This 4 hour adventure for 3rd level characters begins in a prison cell where the adventurers must figure out a way to escape, acquire weapons and armor to defend themselves more effectively, and most importantly, escape a repurposed dwarven forge that has been appropriated by a fire giant who uses slave labor and even a captured red dragon wyrmling to smelt ore and forge an arsenal under the volcano Mt. Hotenow.

Cover of Chimes at Midnight
Chimes at Midnight
3.5 Edition
Levels 1–5
19 pages
0

The brilliant (if somewhat eccentric) detective Viktor Saint-Demain has put more criminal masterminds behind bars than any three other inqusitives. But when the master sleuth fails to get the recogintion he deserves, he sets out to prove to Sharn that they can’t live without him. Pgs. 16-34

Cover of The Fish and the Rose
The Fish and the Rose
5th Edition
Level 5
9 pages
0

A Collection of Dark and Daring Adventures What happens when adventurers become the owners of a brothel? When a roguish associate asks them to attend an oligarch’s party in his place? What lurks in the Cartways besides kobolds? And what will you say when another thief tells you the only way to find a treasure is to become hunted by the Praetors? Dark dealings, my boys, and a knife in the guts might be the price. Whose guts? Might be yours if you cross the wrong one of the Nine. This 112-page supplement and adventure anthology is set in the seedy underbelly of Zobeck, and on its mean streets you will find: Seven adventures dealing with underhanded themes, shady locations, and double-crossing deals gone wrong Six locales including the Cartways Market Gallery or the Old Stross Municipal Baths. A dirty dozen NPCs: kobold gearsmiths, failed Arcane Collegium students, barge captains, fey and undead ambassadors to use as rivals, patrons, peers and foes A sampling of new clockworks, street magics and odd enchantments that make Zobeck the distinctive jewel of the River Argent! You probably shouldn’t bring the paladin along on this one… This official Midgard adventure anthology is easily portable to any setting. Designed by Ben McFarland, Chris Harris, Matthew Stinson, Christina Stiles, Mike Franke, and Richard Pett.

Cover of UN2 The Delve into the Stellar Mine
UN2 The Delve into the Stellar Mine
AD&D
Levels 3–5
? pages
0

A Pliable Dungeon for use with any fantasy sandbox. This adventure is formatted to both 1E & 5E gaming rules.

Cover of Dib's Wagon of Doom
Dib's Wagon of Doom
5th Edition
Levels 1–2
3 pages
0

The nefarious master wrestler Dib, the goblin, is "terrorizing" the streets of the town (or city). Since his defeat in his roadside fortress, the would-be chieftain has plotted his revenge. Gathering to him a new batch of dim minions, Dib has transformed a stolen merchant wagon into a machine of war. The wagon is powered by several goblins inside who, while devoted to Dib, lack the strength to pedal the thing quickly or consistently. Dib's plan to wreak a path of havoc through the streets has resulted in something a bit more disappointing. In this light-hearted and quirky adventure for four first- or second-level PCs, the party must confront the war wagon, gain entry to it, and defeat its defenders—the lives of several potted plants and a few market stalls depend on it!

Cover of The Golden Bowl of Ashu H'San
The Golden Bowl of Ashu H'San
AD&D
Levels 2–4
9 pages
0

What angers the spirits? You don't have long to find out. An angry spirit can even steal the rain. The characters must appease a spirit that has brought drought to the area. Before they can summon him, however, they'll need to collect magical water from three shrines.

Cover of Tiny Echoes
Tiny Echoes
5th Edition
Levels 1–4
12 pages
0

The goblin, King Tatter-roo, and his tribe are plagued by an unseen hunter. They have placed an unusual plea to anyone who will listen. The promises of goblin wealth and peace amongst the free people is attainable for a limited time only. All King Tatter-roo requires is an inquisitive mind and a sharpened blade.

The Goblins Below
5th Edition
Level 2
11 pages
0

Below the streets of Waterdeep a new gang of goblins have moved in and have started stealing anything and everything. It now has become incumbent on the characters to go into their lair and deal with this rogue band of goblins.

Cover of Screams at Sunset
Screams at Sunset
5th Edition
Levels 1–4
19 pages
0

Your party has just spent the better part of the day travelling in dismal weather and you've just located an appropriate place to camp when, out of the drizzle filled sunset, the terrifying screams of a woman can be heard through the patter of rain through the trees. Great! You're cold, miserable, and now you have the moralistic compulsion to investigate and render assistance to a damsel in distress. What you don't realize is that morals and damsels always means more trouble than what you may be willing to pay. Will your party survive long enough to see the dawn through the Screams at Sunset?

The River's Curse
5th Edition
Tier 1 Level
45 pages
0

The River's Curse is an exciting and challenging adventure for your favourite tabletop role-playing game. Set in a mysterious and dangerous wilderness, this adventure takes players on a thrilling journey to uncover the secrets of a cursed river and the powerful entity that haunts it. With detailed maps, unique encounters, and intriguing characters, The River's Curse is a must-have addition to any game master's collection. Whether you're a seasoned adventurer or a new player, The River's Curse will test your skills, your wits, and your luck. Are you brave enough to face the curse?

Cover of Hail the Heroes
Hail the Heroes
AD&D
Levels 1–4
32 pages
0

The PCs answer a call for heroes by the Church of Traladara, asking for help in finding an ancient relic- the Shield of Halav. This is located in a lost temple, and the PCs must locate this temple, and brave its dangers to recover the shield before two competing teams from other churches find it first. Part one involves setting up the adventure, doing research, following clues, and discovering the site of the lost temple. Part two; once the site is known (ruins under a modern town) the heroes must travel there and find the entrance. Part three is braving the lost temple, filled with traps, puzzles, and other dangers, to find the missing shield, and then culminating in a climatic showdown with the completing teams.