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68 adventures found
Cover of The Ghost Knight
The Ghost Knight
AD&D
Level 8
3 pages
0

The adventure begins one moonlit night, when PCs are walking in the vast moors south of the city. The Darker the Knight, the more ghosts will walk...

Cover of Rauvin Vale: Ashes of Lhuvenhead
Rauvin Vale: Ashes of Lhuvenhead
5th Edition
Level 2
9 pages
0

Rauvin Vale: Ashes of Lhuvenhead After a scout arrives at Hilltop and reports that hobgoblins have been spotted approaching the ruins ofLhuvenhead, the adventurers must travel to the destroyed town and dispatch the hobgoblin forces, working for the Blue Dragon Nahaunglaroth and the Blood of Morueme, before they can establish a base. A Forgotten Realms Adventure for 2nd Level Characters.

Cover of The Barber of Silverymoon
The Barber of Silverymoon
5th Edition
Levels 4–6
13 pages
0

"People have been disappearing at night in the city of Silverymoon. Some vanish entirely, leaving behind whispered rumors of fiends or other evil creatures having spirited them away. Others return strangely altered, with their memories of having been kidnapped wiped clean and their minds strangely dulled — and always with remarkable haircuts."

Cover of The Priest, the Witch, and the Lost Temple
The Priest, the Witch, and the Lost Temple
5th Edition
Levels 2–3
40 pages
0

The town of Whitehaven is beset with undead. The townsfolk are quick to blame the Witch of Whitehaven, who lives nearby with her partner in the Surbrin Hills. Yet a more insidious evil lurks in the midst of town, cloaked in a holy man’s robes. And far underground, an ancient evil artifact stirs. The town is in need of heroes. Will you answer the call?

Cover of Knight of the Scarlet Sword
Knight of the Scarlet Sword
AD&D
Levels 4–6
16 pages
0

The best of intentions. Pay your taxes or go to jail - and don't even thing about using magic. Pgs. 8-23

Cover of Yeryl's Super Happy Fun Murder Dungeon
Yeryl's Super Happy Fun Murder Dungeon
5th Edition
Levels 2–5
21 pages
0

Centuries ago, a beholder named Yeryl fled from the place of his birth and wandered the countryside in search for a place to call home. After many sleepless nights spent carving out a safe nook for himself in the wilderness, he at last slipped into slumber. In his dreams, he found an ideal place for his lair: long-abandoned ruins hidden amidst a dull and barren valley. Yeryl spent years transforming the place to suit his paranoid designs. Visitors were rare enough, and the few that made it to Yeryl’s lair were quickly destroyed or forced into the beholder’s service, building the lair ever deeper and more magnificent. As time went on, Yeryl finally completed his task. Safe at last, but with nothing to occupy his mind, Yeryl was struck by melancholy; was this lonely and empty life truly what he had chosen for himself? On that day, Yeryl made a decision: next time an adventurer came to his lair, he would welcome them in. With this resolution in mind, Yeryl began to dismantle his traps and replace them with ones he considered to be more fun. Unfortunately, for all his good intents, Yeryl has not yet realised that killing people is a bad way of getting them to like him. Yeryl's Super Happy Fun Murder Dungeon is a highly obnoxious and mildly ridiculous collection of traps, combat and puzzles designed to test your players' wits and patience. It is optimised for a group of four to five 3rd level players, but the text also contains a guide for level adjustments for different sized groups.

Cover of Madness at Gardmore Abbey
Madness at Gardmore Abbey
4th Edition
Levels 6–8
128 pages
0

This deluxe adventure takes heroes into the ruins of Gardmore Abbey, a monastery that was once the base of a militant order of paladins devoted to Bahamut. According to legend, the paladins brought a dark artifact back from a far crusade and stored it in their abbey for safekeeping, and evil forces gathered to assault the abbey and take it back. What the legends don’t tell is that this artifact was actually the Deck of Many Things, a force of pure Chaos. This adventure brings characters into the extensive dungeons beneath the ruins - dungeons that are warped and twisted with the raw forces of Chaos surrounding the cards of the deck.

Cover of Insidious Experiments
Insidious Experiments
5th Edition
Level 4
27 pages
0

Haedirn Lastlight is a respected elven wizard and sage. After the death of his lover Lyonthel, the elf has been overcome with grief and has locked himself away in his study- a small manor on the cliffs of Wailing Crag. Haedirn has not been seen for over a year now, and those that knew him are beginning to worry. Worse still, a band of ogres has been terrorizing the nearby town, slaughtering the town folk and haughtily boasting the elf wizard is dead. The PCs must put a stop to the ogres' attacks, make way to Wailing Crag to root out the rest of their gang, and lay Haedirn Lastlight's tortured remains to rest.

Cover of The Trial of Heroes
The Trial of Heroes
5th Edition
Levels 6–9
6 pages
0

Players must prove their worth in this series of trials. Face the minotaur in his own maze, resist the allure of a crafty nymph, put on a show for the crowd as you face down an incubus / succubus duo in the arena, crawl through the muck and sneak past the demons that lie in wait, and finally use all of your creativity to navigate a glass golem through a gauntlet of traps. Another exciting blend of combat and puzzle-solving.

Cover of LP-4 The Lost Places: Fortunes Well
LP-4 The Lost Places: Fortunes Well
5th Edition
Levels 5–8
46 pages
0

Missing relics and a mysterious well. These are the things that have drawn your party to this idyllic region of the land. Why would someone take sacred objects, what do they have to do with each other…and why does the trail lead to a well in the middle of a lake?

Cover of Ptolus: Queen of Lies
Ptolus: Queen of Lies
3.5 Edition
Level 11
48 pages
0

Written by the setting’s creator, incomparable RPG author Monte Cook, Ptolus: Queen of Lies is an action-packed fantasy adventure painstakingly re-designed for Ptolus: Monte Cook’s City by the Spire. Involving numerous challenging scenarios for characters of 11th level, Queen of Lies is filled with dozens of dark elf personalities, cunningly showcasing their alien culture—a world of merciless betrayal and sinister lusts. Deep below the surface, in the sunless lands of the Netherdeep, creatures of darkness build weapons and amass armies, dreaming of invasion. An attack on a peaceful elven shrine in Emerald Hill sends the heroes on a quest to retrieve stolen artifacts and kidnapped friends. All signs point to the actions of the dark elves of Ul-Drakkan, far below the city of Ptolus. However, even within that ancient fortress, there exists a deeper darkness.... Underground enemies lurk beyond every twisting passage, and strange creatures abound. The foul culture of the dark elves is both decadent and cruel, and the heroes may discover that they’ve stumbled into a web of deceit and treachery spun by the self-styled queen of the dark elves. Can the player characters complete their mission without being discovered, or will they find out, perhaps too late, that their actions been orchestrated all along by the wicked Queen of Lies? Published by Fiery Dragon Productions

Cover of Mimic Madness
Mimic Madness
3rd Edition
Levels 4–7
2 pages
0

Mimic Madness is a psudeo-adventure with four interesting mimic encounters. These four encounters are structured in a way that they can be used together as one adventure, or each individually dropped into any adventure from EL4 to 7. The encounters vary the mimic's tactics significantly, such as by having them we a weapon rack that wields the weapon it holds, pretending to be animated furniture using its ability to speak, and pretending to be a floor covering a pit; none of them rely on the typical chest or door mimics. Pgs. 24-25

Cover of Madness of the Rat King
Madness of the Rat King
5th Edition
Levels 1–3
24 pages
0

A self-contained weird and wonderful adventure! Mutant rats, beautiful maps, and strange loot! Madness of the Rat King is an 5th edition adventure for a party of low-level characters. You can start a new adventure with Madness of the Rat King, insert it into an ongoing campaign, or run it alongside the Fiery Grog Tavern supplement! This romp through a mad alchemist’s lair can be run from start to finish in about one or two gaming sessions. The module requires little planning beforehand aside from reading it over. Everything you need to run the game, from maps to monster stats, is contained within these pages. The adventure has enough encounters and challenges to advance the party by one level by the end of it. This adventure package includes: A self-contained adventure that will entertain a group for one or two sessions Plenty of hooks to lead the party into the adventure and even more plot lines to continue the story after this adventure is complete Gorgeous high resolution maps of the entire dungeon for print or online play made by Ross McConnell from 2minutetabletop.com 11 brand new monsters 8 brand new magic items

Cover of The Monsters of Enfri Asylum
The Monsters of Enfri Asylum
5th Edition
Levels 1–3
64 pages
0

Where have the staff gone? Why do the doors not lead where they should? What dark experiments were performed here? And what has become of the asylum’s enigmatic owner? During a routine train ride, the characters are halted by a powerful force within Enfri Asylum. Haunted by murderous doctors, revolutionary patients, and creatures beyond description, the characters must venture into the old hospital and put an end to the madness to reach their destination. The Monsters of Enfri Asylum is a 8 to 12 hour horror adventure for 1st to 5th-level characters.

Cover of DDAL08-01 The Map With No Names
DDAL08-01 The Map With No Names
5th Edition
Levels 1–4
14 pages
0

Part One of the Umbral Aristocracy Trilogy. Rumors abound of a map that leads to a treasure of unimaginable value. When chance drops the map into your hands, you have the chance to become wealthy beyond your wildest dreams. But you’re not the only ones with that dream. The chase is on. A Two-Hour Adventure for Tier 1 Characters.

Cover of The Cube of Vanya
The Cube of Vanya
5th Edition
Level 5
15 pages
0

Inspired by the "Happy Fun Ball" from the web series Critical Role, The Cube of Vanya is a magical adventure through demi-planes created by an ancient wizard, now destabilized by a malevolent dragon. The adventurers find themselves trapped within a series of themed planes with no idea how they got there. Navigating these planes to find a means of escape, they uncover the secrets of the cube while piecing back together their own memory. During the campaign the adventurers may fight shadow demons in an inn which is really a prison, flee a tornado while perched perilously in the sky, forge a weapon within a volcano, and much more. The module is structured in a non linear manner allowing the adventurers to choose their own way, or for the DM to pick and choose their favourite bits to highlight. The adventure was written with four level 5 players in mind but it would be easy to tweak for different sized groups around that level.

NR1.5 A Giant Has Only One Mission
AD&D
Levels 10–12
8 pages
0

The winter solstice has come to the Oakfield Province of the Free Coast, and with it an inordinate amount of snowfall. Townsfolk in the Daerns speak of a winter witch that has imprisoned the Yarl of the Frost Giants in Strangler's Deep, and until he is free the winter will continue to ravage the land, killing livestock and freezing townsfolk without the means to buy ever dwindling resources of wood. Can a party from Roslof Keep or beyond come together in time to find the truth to these rumors and set the ecological balance to right? This adventure is formatted to both 1E & 5E gaming rules.

Cover of UN2 The Delve into the Stellar Mine
UN2 The Delve into the Stellar Mine
AD&D
Levels 3–5
? pages
0

A Pliable Dungeon for use with any fantasy sandbox. This adventure is formatted to both 1E & 5E gaming rules.

Cover of City of Sands
City of Sands
5th Edition
Level 7
120 pages
0

The City of Sands adventure module starts where the Domes of Ishaq-Zahur leaves off, sending a party of heroes from the peril of the desert tombs to the streets of the sandy metropolis, Archensheen. There the players will find themselves caught in the middle of a fierce struggle for political power and ancient artifacts as factions from all across the city vie for control of relics from the Nartheneen's glory days. Choosing a side may make more enemies than it does friends, but can the heroes survive if they choose to stand alone? Part 2 of 6 in the Fate of the Forebears series.

Cover of Icicles & Brimstone
Icicles & Brimstone
5th Edition
Levels 5–8
15 pages
0

When a priceless relic goes missing from the archives of an ancient monastery, only one party of stalwart adventurers has the determination and strength of character to go forth and recover it from a dangerous underground fortress. That party is yours.