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237 adventures found
Cover of Steel Shadows
Steel Shadows
3.5 Edition
Levels 6–8
16 pages
0

A killer is stalking the warforged of Sharn. Some say the murderer is a vengeful spirit, while others blame human bigotry and fear. Can the adventurers expose the truth that lies hidden in the depths of Sharn? Steel Shadows is a D&D adventure suitable for four characters of 7th level. This adventure is set in the city of Sharn in the Eberron campaign setting. Since this is a mystery themed adventure, at least one of the characters should have the Investigate feat. The adventure includes a sidebar for scaling the adventure for lower and higher level characters.

Cover of Raiders of the Black Ice
Raiders of the Black Ice
3.5 Edition
Level 3
20 pages
0

Bracing for a terrible winter, the adventurers find themselves snow-locked in the desolate Archbarony of Blackmoor. Will they venture into the treacherous Land of Black Ice to rescue an enslaved people? Be sure to check out the sequel "The Clockwork Fortress" in Dungeon magazine #126. Pgs. 16-35

Cover of Scourge of the Howling Horde
Scourge of the Howling Horde
3.5 Edition
Level 1
32 pages
0

A new D&D adventure for first-level characters. Scourge of the Howling Horde is a D&D adventure for first-level characters that pits heroes against a menacing tribe of goblins and their monstrous allies. It showcases a new encounter format designed to help Dungeon Masters run memorable encounters more easily. It also includes sidebars that contain useful advice such as differences when running the adventure for new players or for seasoned players.

Cover of Grasp of the Emerald Claw
Grasp of the Emerald Claw
3.5 Edition
Level 6
33 pages
0

Deep in the jungles of Xen'drik, a relic of great power has lain hidden for thousands of years. Now, determined adventurers race against time and the nefarious agents of the Order of the Emerald Claw to locate the relic, overcome unimagined obstacles, and unlock its ancient secret. The Order's hunt for the parts of an ancient creation pattern nears its conclusion, but other groups also seek this powerful item. Once all of the pieces come within close proximity of each other, the ancient intelligence awakens. Suddenly all parties have a new and powerful enemy to contend with...

Cover of Looking Glass Deep
Looking Glass Deep
3.5 Edition
Level 4
10 pages
0

A free short adventure for four 4th-level characters by Mike Mearls Looking Glass Deep is a flexible, site-based scenario that presents you with the details of the ruined abode of the wizard Urlen Sparlek -- and the gang of outlaws that now occupies the place. This 10-page adventure by Mike Mearls is designed for 4th-level characters. Unlike some site-based scenarios, Looking Glass Deep features a dungeon full of monsters that take proactive steps to defeat the player characters (PCs). Tzarrik the hobgoblin sorcerer is an intelligent tactician with the ability to spy on the party almost at will when the group is within the Deep. His ragged gang of followers work together as a team under his command to repel attackers. Throughout the course of the adventure, the characters have the opportunity to locate an artifact called book the key of the way , discover the mysteries of the throne of the Deep -- and perhaps, in the end, even gain themselves a new headquarters.

Cover of Red Hand of Doom
Red Hand of Doom
3.5 Edition
Levels 6–12
126 pages
10  0

A hobgoblin force is expanding and threatening the land. Confronted with the relentless advance of Azarr Kul’s horde, the characters must undertake vital missions to influence the outcome of the war. Can they shatter the armies of the enemy, or will Azarr Kul’s dreams rain destruction upon the human lands? The adventure is fast-paced and time-sensitive, and requires almost constant movement by the party. WoTC 95385

Cover of Forsaken Arch
Forsaken Arch
3.5 Edition
Medium Level
20 pages
0

The pearl divers of Shoalbury are in trouble. A band of birdlike kenku and ogres have been ambushing and plundering outgoing shipments of pearls, and the villagers are growing desperate. And why are the bandits stealing eyes from the bodies of their victims? A single guard survived the most recent ambush with one eye intact, and his testimony may just be enough to lead a brave band of adventurers to the bandit lair, and to the sinister cult they serve.

Cover of Pathfinder Society Scenario #24: Decline of Glory
Pathfinder Society Scenario #24: Decline of Glory
3.5 Edition
Levels 1–7
23 pages
0

When the son of a famous Pathfinder gains control of his father's holdings in Taldor, the Pathfinder Society decides to build a new lodge there as a base to explore the many ruins of that crumbling empire. Unfortunately, the Taldan Phalanx has its eye on the holdings and an ancient curse has turned many of the residents into the walking dead. Can you survive the tangled web of Taldor's politics and fight off the echoes of the past or will you, too, see your glory decline?

Cover of Prince of Demons
Prince of Demons
3.5 Edition
Level 20
40 pages
0

Ruling uncontested in his Abyssal layer of the Gaping Maw for eons, Demogorgon's reign as first among demon lords may be coming to an end. The storm clouds gather as his inviolate sanctum is about to be breached by an unlikely alliance from across the planes. Despite its combined strength, this invasion offers no guarantees of success. For the alliance faces no house of straw, but rather the entrenched hordes and reinforced ramparts of the home of the Prince of Demons. "Prince of Demons" is the final chapter in the Savage Tide Adventure Path, a complete campaign consisting of 12 adventures appearing in Dungeon magazine. For additional aid in running this campaign, check out Dragon magazine's monthly "Savage Tidings" articles, a series that helps players and DMs prepare for and expand upon the campaign. The time has come to challenge the Prince of Demons! An army of demons and eladrins stands ready to mount an assault on his Abyssal realm of Gaping Maw, which should give your players the distraction they need to prevent Demogorgon from activating the savage tide and driving a world insane. Pgs. 60-99

Cover of Pathfinder Society Scenario #10: Blood at Dralkard Manor
Pathfinder Society Scenario #10: Blood at Dralkard Manor
3.5 Edition
Levels 1–7
18 pages
0

Venture-Captain Juberto Savarre plans to retire soon, and he’s set his sights on spooky Dralkard Manor in southern Andoran. With the locals swapping tales of hauntings and missing persons, Savarre sends Pathfinders in to uncover the truth. Are the stories just tall tales or will the Pathfinders find themselves drenched in blood at Dralkard Manor?

Cover of Dungeon Crawl Classics #4: Bloody Jack’s Gold
Dungeon Crawl Classics #4: Bloody Jack’s Gold
3.5 Edition
Levels 10–12
32 pages
0

In this all-new adventure, the characters acquire a treasure map tattooed on tanned human skin. It shows the location of famed pirate Bloody Jack’s last haul, where hundreds of thousands of gold coins lie waiting to be taken. But exploring his long-abandoned island hideaway isn’t as easy as it first seems. Bloody Jack didn’t leave his treasure unguarded — and the best way to keep the undead legions well-stocked is to lure treasure-hunters to their death…

Cover of The House of Deros Frist
The House of Deros Frist
3.5 Edition
5 pages
0

The isolated tower of the wizard Deros Frist is an example of a typical tsochari incursion into the human world. This short adventure site describes the lair of a tsochar noble that has successfully replaced Frist, a local wizard of some renown. The tsochar Yikk Tasst now pores through the wizard's libraries and spell books, eagerly absorbing all the arcane lore it can. Pgs. 130-134

Cover of Cry Wolf
Cry Wolf
3.5 Edition
Levels 1–5
11 pages
0

A rare breed of wolf has apparently been staging daring attacks on citizens of Rendrick. A group of hunters seek to claim bounty on the beast, but as the PCs quickly learn, the wolf isn't all it appears. Something sinister lurks in the woods near town, and the PCs must act quickly to save innocent lives. Pgs. 16-26

Cover of The Spire of Long Shadows
The Spire of Long Shadows
3.5 Edition
Level 13
30 pages
0

Centuries ago, the priest-king Kyuss sacrificed his nation to fuel his lust for divinity. He left legions of the hungry dead in his wake, along with a ruined city that now hides the truth behind the coming apocalypse. A man became a god in this worm-eaten city, and the secrets hidden there may hold the key to his defeat. "The Spire of Long Shadows" is the seventh installment of the Age of Worms Adventure Path, a complete campaign consisting of 12 adventures, several "Backdrop" articles to help Dungeon masters run the series, and a handful of poster maps of key locations. For additional aid in running this campaign, check out Dragon's monthly "Worm Food" articles, a series that provides additional materials to help players survive this campaign. Issue #339 of Dragon presents a magical pool owned by Manzorian that can give the PCs just the edge they need to survive what awaits them in the "Spire of Long Shadows." Pgs. 59-89

Cover of Bad Moon Waning
Bad Moon Waning
3.5 Edition
Level 10
22 pages
0

When the priestess of Ehlonna was murdered by a werewolf, the townsfolk of Deepwood lost no time in meting out justice, even though the shapechanger turned out to be a trusted friend and neighbor. But his journal has the town worried. Written in an unknown tongue, it seems to contain important pieces of information. Is it a list of other werewolves? Is the threat to Deepwood over, or has it only just begun? Cries of "Murder!" brought the villagers of Deepwood running to the temple to witness a grisly sight. The priestess of the Temple of Ehlonna lay murdered on the floor, savaged by some vicious beast. Above her body stood a large wolf. Then, before their horrified eyes, the wolf turned into a man -- their friend and neighbor Trammil! The villagers lost no time in giving Trammil the justice he deserved at the end of a rope, even over the objections of those few who thought he deserved a trial. But Trammil's death has not made the villagers feel safe. No one suspected his dark secret until the day of the crime. Could there be others? Can anyone in town be trusted? Only someone who can translate Trammil's journal and fully investigate the murder can solve the mystery.

Cover of Wingclipper's Revenge
Wingclipper's Revenge
3.5 Edition
Levels 2–6
18 pages
0

The woodland surrounding the village of Turvin is becoming a dangerous place. Strange lights and sounds have been coming from deep in the forest, and now people from the village are starting to disappear. Some evil force is turning nature against mankind, and it's up to the PCs to put a stop to it. A D&D adventure for 4th-level characters.

Cover of In the Shadows of Spinecastle
In the Shadows of Spinecastle
3.5 Edition
Levels 9–0
24 pages
0

The PCs must infiltrate a city ruled by monsters to search for the spymaster that holds the key to saving a besiged nation.

Cover of The Demonskar Legacy
The Demonskar Legacy
3.5 Edition
Level 8
39 pages
0

After a riot erupts in the streets of Cauldron, the PCs must track down a missing paladin before the mob tears the city apart. The PCs try to stop an assassin during the riot and get invited to a meeting, where they are tasked to search for the missing paladin. After some investigating they will travel to Vaprak's Voice, an ancient Spell Weaver laboratory, at the edge of the Demonskar. In the dungeon they will find the "Starry Mirror", a puzzle/travel device through which they have to travel, to find the missing paladin. Part 4 of The Shackled City Adventure Path Pgs. 44-82

Cover of Crisis in Freeport
Crisis in Freeport
3.5 Edition
Levels 7–9
62 pages
0

This adventure works best after going through the original trilogy (Death, Terror, and Madness in Freeport). After exposing the madness and corruption of the previous Sea Lord, a succession crisis is upon Freeport. There are no heirs to the seat of power, leading the Captains' Council to overturn the Law of Succession. But opening up succession plunges the city into chaos as various factions vy for the title. The PCs will need to survive riots and secret plots to make sure the right man (or woman) ends up with the job.

Cover of Within the Circle
Within the Circle
3.5 Edition
Level 1
12 pages
0

The hamlet of Thistle has a problem. The river they depend on for trade and food was recently poisoned with a tide of filth, and a goblin named Belig has claimed responsibility. If the people of Thistle don’t pay a ransom, Belig has promised them much worse will come with the next poison tide. A Forgotten Realms adventure for 1st-level characters.