In the hills near the Sword Coast is an old, abandoned temple to the goddess Mystra. A young halfling wizard named Raoul Footpad finds the abandoned temple and converts it into a laboratory. One day, Raoul returns home to the village of Prairiedale, only to find his parents gravely ill. With few options for their recovery, Raoul becomes obsessed with creating a magic spell to cure them. He and his assistant work feverishly to find the right magic, but instead they release calamity upon this portion of the world. Raoul is transformed into a hideous monster, and undead now inhabit the laboratory. ๐๐๐๐ ๐ญ๐จ ๐ ๐๐ญ ๐ฒ๐จ๐ฎ๐ซ ๐ฉ๐ฅ๐๐ฒ๐๐ซ ๐๐ก๐๐ซ๐๐๐ญ๐๐ซ๐ฌ ๐ญ๐จ ๐ ๐ก๐ข๐ ๐ก๐๐ซ ๐ฅ๐๐ฏ๐๐ฅ ๐๐๐๐จ๐ซ๐ ๐๐๐ ๐ข๐ง๐ง๐ข๐ง๐ ๐ฒ๐จ๐ฎ๐ซ ๐ง๐๐ฑ๐ญ ๐๐๐ฏ๐๐ง๐ญ๐ฎ๐ซ๐? ๐๐๐ง๐ญ ๐ ๐ฐ๐๐ฒ ๐ญ๐จ ๐ ๐๐ญ ๐ฌ๐จ๐ฆ๐ ๐ฅ๐จ๐จ๐ญ ๐ข๐ง๐ญ๐จ ๐ญ๐ก๐ ๐ก๐๐ง๐๐ฌ ๐จ๐ ๐ฒ๐จ๐ฎ๐ซ ๐ฉ๐ฅ๐๐ฒ๐๐ซ๐ฌ ๐๐๐๐จ๐ซ๐ ๐ญ๐ก๐๐ฒ ๐ฌ๐ญ๐๐ซ๐ญ ๐ฒ๐๐ญ ๐๐ง๐จ๐ญ๐ก๐๐ซ ๐ฅ๐จ๐ง๐ ๐๐๐ฏ๐๐ง๐ญ๐ฎ๐ซ๐? ๐๐ซ ๐๐จ ๐ฒ๐จ๐ฎ ๐ฃ๐ฎ๐ฌ๐ญ ๐ง๐๐๐ ๐ ๐ฅ๐ข๐ญ๐ญ๐ฅ๐ ๐ฆ๐จ๐ซ๐ ๐๐จ๐ง๐ญ๐๐ง๐ญ ๐ข๐ง ๐ญ๐ก๐ ๐๐๐ฆ๐ฉ๐๐ข๐ ๐ง ๐ฒ๐จ๐ฎ ๐๐ฅ๐ซ๐๐๐๐ฒ ๐ก๐๐ฏ๐ ๐ ๐จ๐ข๐ง๐ ? ๐๐ก๐๐ง ๐๐ฐ๐จ๐ซ๐ ๐๐จ๐๐ฌ๐ญ ๐๐ข๐๐ ๐๐ฎ๐๐ฌ๐ญ๐ฌ ๐ข๐ฌ ๐๐จ๐ซ ๐ฒ๐จ๐ฎ! This adventure also features a new creature: The Greater Nothic! This adventure module is meant to assist the DM with providing content to their players. This adventure is intended to run in the Forgotten Realms Campaign Setting, but it can be compatible with any campaign setting, especially Ravenloft. This module is intended for 4 to 6 players, 3rd level characters.
Haedirn Lastlight is a respected elven wizard and sage. After the death of his lover Lyonthel, the elf has been overcome with grief and has locked himself away in his study- a small manor on the cliffs of Wailing Crag. Haedirn has not been seen for over a year now, and those that knew him are beginning to worry. Worse still, a band of ogres has been terrorizing the nearby town, slaughtering the town folk and haughtily boasting the elf wizard is dead. The PCs must put a stop to the ogres' attacks, make way to Wailing Crag to root out the rest of their gang, and lay Haedirn Lastlight's tortured remains to rest.
The Premature Burial is the first in a series of four interconnected stories that recall the themes and atmosphere of Edgar Allan Poe's Tales of Terror. Baldur's Gate, year 1492 DR, a dark and terrifying sect works secretly in the slums with the aim of punishing all those who have long oppressed, marginalized and killed the city's poorest and weakest citizens. The patriars, unaware of anything, are the cult's main targets, and a magical plague is about to fall on them that can cause a veritable slaughter. The characters will find themselves caught up in these dangerous events and will be drawn into a spiral of horror, blood and madness that will strain their bodies and souls. The Prior who leads the mysterious cult has "a special plan" in mind for them and will do anything to achieve his goal. Players will be forced more than once to question their morals and make difficult choices in a scenario of complex social conflicts, personal revenge stories and tremendous machinations. What repercussions would the cult's plan have if it were carried out? And what would happen instead if it were averted and the patriars continued to run the city as they always have? Shadows as black as night once again loom over Baldur's Gate, and this time they may change its face forever. - Adventure: story lasting 4 to 8 hours for characters ranging in level from 4 to 6 - Setting: adventure set in the famous city of Baldur's Gate but easily adaptable to any setting - Narrative: detailed descriptions and an emphasis on story immersiveness - Roleplay: in-depth characterization of NPCs with biographies, descriptions of their personalities and their physical appearance - Bestiary: 3 new customizable opponents with the mechanics "Affixes," which can add an extra degree of complexity to confrontations, and " Weak spots," which grant a strategic advantage to characters who manage to discover them - Magic: obscure and unknown spells used by cultists to carry out their plans - Layout: designed to make it easier for DMs to browse information, featuring special attention to color coding and visual immediacy of text boxes - Maps: 3 maps available in high resolution, VTT and printer-friendly versions - PDF: available in high-quality, interactive, printer-friendly print versions - Playlist: a collection of songs selected by the authors to create the right atmosphere during game sessions
During a brief stop-over at a wilderness stronghold, a simple trip to a local provisioner reveals foul play! The shop has been broken in, and the shopkeeper is missing. But the place has not been burglarized. The heroes are thrust into an investigation. Clues discovered by the heroesโ hint at larger corruption that festers among the border lands surounding the stronghold. What sinister forces lurk beneath the keep?
Multiple groups seek a thugโs girlfriend through the streets and alleys of Zobeck. The adventurersโ lives may depend on finding her first.
The Curious Tale of Wisteria Vale is the script of a play written in Common. It is split up into three acts, telling the story of a heroic bard before he becomes corrupted by evil. A wizard named Ryllia Liadon donated the book to Candlekeep as an entrance gift. She didn't tell the Avowed that the book contains the secret to accessing Wisteria Vale, a magical demiplane created by the Harpers to imprison a bard named Arrant Quill until they could free him from the influence of an evil artifact. The book has been hidden in the Candlekeep archives for three years, but the Harpers have finally discovered a cure for Quill's corruption, and the time has come to visit Wisteria Vale once more.
Far3 โ Xiomaraโs Globe puts the players inside a glass ball, owned by a strange enchantress. Once stuck inside their transparent prison, the players must search for a way out. The cursed fortress inside the globe has quite a few dangers to be overcome before an escape is even possible! One version of play was recently featured on The Bard's Podcast (Soundcloud).
With the discovery of an enormous diamond deposit nestled on their borders, the kingdoms of Peldadrin and Belford both claim the repository of indispensable gemstones as their own. After years of negotiations fail to bring a peaceful resolution, the two nations (further incited by sentiments of national pride that have risen over the years of negotiations) determine the diamonds will be claimed only through war. In the early days of the war, Private Geth Heston, a Belford scout with rich Peldadrin ancestry, was dispatched into enemy territory to uncover Peldadrin unit formations, patrol routes, and any other information he could find. Itโs been two weeks since Geth sent his latest report, putting Belford command in a state of unease. The information Geth alluded to in his last message could change the course of the war, if proven true.
A mysterious clue has led you outside of the safety of the cityโs walls and into the jungle beyond. You have been asked to venture into the jungle and seek out the wisdom of some of the native humanoids in the areaโperhaps they will be able to shed some light on the situation and provide some insight on who is behind it all. Part Two of The Jungle Has Fangs Trilogy.
Everyone starts out their career with big dreams ready to take on the world. As you head out towards your fame you discover an abandoned manor house. With hope your in your heart you wonder if anything of value is left in the ruined building. Cautiously you enter...
An offer of exploration and adventure leads to a chilling underground dungeon. A mystical object is being asked to be retrieved by the local Wizard. This is the second adventure in a miniseries with the following adventures being: A Chance Encounter An Urgent Rescue A Dark Veil Falls
The Tale of The Haunted Ravine is a Hex Crawl Adventure of Exploration that can be used for any game system but was designed for use with D&D 5e. A Hex crawl map and random roll tables are used to create surprising encounters and mysteries for your players to interact with. Wild necrotic magic, magical mutations, undead, lost souls, and demons all cloaked in a fog fog-choked landscape; forsaken by the gods and scarred by the battle fought here long ago. Will your adventurers survive and escape the Haunted Ravine? Or will they join the legions of cursed souls imprisoned in this corrupted land?
How dangerous is a wounded dragon? A black dragon has seized Ravenglade Keep, though not without resistance! Badly wounded in the fight, the Warriors of Sehanine have fled their home and now turn to the outside world for help. Thereโs no time to lose! Can you arrive at Ravenglade Keep in time and discern allies from foes on the way? Warriors of Sehanine is a Dungeons & Dragons adventure module for a party of four to five characters from 3rd to 5th level. โข Experience the Wood of Sharp Teeth on the way to Ravenglade Keep in a 12 to 16 hour adventure of 38 pages, written by Mithral Best Selling creators Florian Emmerich, JVC Parry and DMsGuild Adept Ashley Warren โข Rock the (virtual) table with four breathtaking maps by Dean Spencer & Erin Harvey that come with player and DM versions โข Bring the adventure to life with stunning artwork and player handouts by Raluca Marinescu,Henrik Rosenborg & Nathalie Lehnert โข Show the NPCs with selected exclusive Trash Mob Minis
The PCs are hired to escort a merchant boat to Rygar, a new settlement that has sprung up on the banks of a tributary of the Neverwinter River deep in the Neverwinter Woods. The mud of Rygar is much desired by potters for its physical attributes, but it is also desired for a mating ritual by a tribe of lizardfolk. What happens when the lizardfolk show up to roll in the mud? This product now contains Part I: Into the Mud, and Pat II: Out of the Mud. It includes new monsters, a new settlement with brief descriptions of many of the townspeople and buildings, maps, new feats, and new weapons.
HSING bears foul news: SEER has been captured. While exploring the ruins of Ulcaster in search of knowledge pertaining to runes (or perhaps even how to create them), they were separated and now the pseudodragon fears the worst. Without SEER's guidance, the efforts of the assembled factions in these recent events may all be for naught.
This module contain three handy encounters for the time your players have to face a mighty river. The encounters are varied and can be faced with violence or wits, wathever you players choose to. The encounters leads from one to the other so you can run the three in the same session if you are lucky or you can save some for another river. The encounters are adjusted for characters level 1, level 3 or level 6. "You reach the bank of the river but the bridge is not there, your calculations were a little of. The river runs strong and wildly. What do you do?" -------------------------------------------- Este mรณdulo contiene tres รบtiles encuentros para cuando tus jugadores se encuentren con un poderoso rรญo. Los encuentros son variados y pueden ser enfrentados con violencia o con ingenio, lo que tus jugadores prefieran. Los encuentros pueden encadenarse uno tras el otro asรญ que puedes tener la posibilidad de utilizar lo tres en la misma sesiรณn o guardar alguno para algรบn otro rรญo. Los encuentros estรกn ajustados para jugadores de niveles 1, nivel 3 o nivel 6. "Leegan a la rivera y el puente que estaban esperando encontrar no estรก allรญ. Sus calculos fueron erroneos. El rio corre rapido y salvaje. ยฟQue hacen?"
This 5th edition investigation one-shot is planned to be played by 4 to 6 level 1 characters. The characters will face a spirit in the form of a scarecrow out to wipe out the villagers of a town, the group will discover that all is not what it seems and that this spirit is actually out for justice... or revenge.
Marek the Stalwart, Paladin of the Knights of the Eternal order has stolen a powerful magical artifact. Fleeing the orderโs keep he has left several slain paladins of the order in his wake. Our adventurers have been charged with returning Marek, preferably alive, and the artifact to the Knights of the Eternal Order so he can face trial for his crimes This adventure is designed for 4-6 characters of level 4-5. I would love to hear any feedback you have after looking over/running the adventure. Cover art provided by Marco Ortiz https://www.facebook.com/marcosartcommissions/
*** WARNING: this adventure contains strong scenes and descriptions which may not suit all kinds of public. It's heavy on horror, suspense, gore and sadism. The entire adventure available in the Full Preview, so that you can self-assess the content and buy in confidence. *** The main theme of the adventure is horror, using suspense elements as well as gore and sick scenes to shock your players. The adventure is divided in 2 parts: the first part involves a mad vampire spawn who tortures as a hobby, full of scary stuff like you see in horror movies. The second part involves a lesser demon lord stuck in a kind of inverted world (Stranger Things/Silent Hill style) which has a dread passion for a very disturbing and wicked art. There are tips on how to set the mood and make your players actually tense or even scary.
The promises of glory and the chance of riches draws you to Blasingdell, a small village near the infamous Stone Tooth. Within the rocky mountain lay the dwarven stronghold Khundrukar and the fabled Forge of Fury, to which a chance encounter provides you with the location of a hither-to unknown entrance. Are you brave enough to explore this mystery? Will it lead you to wealth or to your doom?