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1577 adventures found
Cover of Tales from the Feywild
Tales from the Feywild
5th Edition
Levels 1–10
45 pages
0

The sequel to the DMs Guild best-selling Tales from Frozen North returns better than ever with almost 4 times more content! What you will find inside: * 36 random encounters (plus 4 mini random encounters within random encounters! Encounter-ception?!) * Chapter 1: Carnival Encounters. 6 Short encounters for any carnivals and fairs in the Feywild. * Chapter 2: The Summer Court. 10 Encounters that are short and whimsical, or featuring creatures common to the Summer Court. * Chapter 3: The Gloaming Court. 10 Encounters that are short and wicked, or featuring creatures common to the Gloaming Court. * Chapter 4: The Feydark. 10 Short encounters in the subterranean world of the Feydark. * Scaling guide provided for most encounters (Tiers 1-2) * Puzzle Encounters (The Fey do love their puzzles, especially if it infuriates others) * New Fey-themed Magic Items * New Creatures! Including but not limited to: * Tooth Fairy (you might want to hold on to your teeth with this one!) * The Dawn Growlers — a team of superhero hounds?! * and a totally innocent and harmless small white rabbit…yes… harmless

Cover of Encounters in the Savage Underdark
Encounters in the Savage Underdark
5th Edition
Levels 1–20
150 pages
0

Encounters in the Savage Underdark is a 150-page supplement containing mini-adventures, NPCs, locations, and magic items,from eighteen of the DMsGuild's best authors.This incredible 150 page supplement features 24 amazing new Underdark adventures. Visit Annarei's Garden Encounter an insane aboleth Interact with traveling merchants Attend the Fire Fest Perform an Underdark heist and so much more....

Cover of The Little Runners
The Little Runners
5th Edition
Level 7
21 pages
0

Has a new thieves' guild arisen in town? The signs seem to indicate it. But who are they and where have they set up shop? The PCs have been asked to find the new guild and "persuade" the thieves to direct their attentions away from the Riverine trade coster. It is up to them to decide how. A short urban side adventure for four 7th level player characters. For 5th edition Dungeons and Dragons.

Cover of C17- 2 - Moscow Mule
C17- 2 - Moscow Mule
5th Edition
Level 4
17 pages
0

While sitting around your favorite tavern, a loud explosion shatters the serene mood of Moscow. You sprint to the source and discover the distillery has exploded. The glum populace grumble loudly. With winter setting in and nothing to do the citizens rely on the libations from this business to cheer them up. You are approached to scour the canyon area before the winter sets in to find a few extra kegs for the people.

Cover of Elves in Pink
Elves in Pink
5th Edition
Levels 11–14
37 pages
0

We’re a rumor, recognizable only as déjà vu, and dismissed just as quickly. We don’t exist. We were never even born. Anonymity is our name. Silence, our native tongue. We are no longer part of the system. We are above the system. Over it. Beyond it. We’re “them.” We’re “they.” We are the Elves in Pink. The EiP headquarters has been compromised. Can your intrepid band of adventurers determine what happened and take back the facility before it's too late? A 6-10 hour adventure for 11th-14th level characters

Cover of Krenko's Way
Krenko's Way
5th Edition
Level 1
12 pages
0

The Notorious Goblin crime boss Krenko has escaped confinement in the Udzeo prison under suspicious circumstances. Now he plots to reestablish control over his criminal enterprise, raising the spector of a goblin gang war that could jeapordize the tenuous peace among the guilds. You must find Krenko and secure him before all-out war ensues! An introductory adventure.

Cover of Yeryl's Super Happy Fun Murder Dungeon
Yeryl's Super Happy Fun Murder Dungeon
5th Edition
Levels 2–5
21 pages
0

Centuries ago, a beholder named Yeryl fled from the place of his birth and wandered the countryside in search for a place to call home. After many sleepless nights spent carving out a safe nook for himself in the wilderness, he at last slipped into slumber. In his dreams, he found an ideal place for his lair: long-abandoned ruins hidden amidst a dull and barren valley. Yeryl spent years transforming the place to suit his paranoid designs. Visitors were rare enough, and the few that made it to Yeryl’s lair were quickly destroyed or forced into the beholder’s service, building the lair ever deeper and more magnificent. As time went on, Yeryl finally completed his task. Safe at last, but with nothing to occupy his mind, Yeryl was struck by melancholy; was this lonely and empty life truly what he had chosen for himself? On that day, Yeryl made a decision: next time an adventurer came to his lair, he would welcome them in. With this resolution in mind, Yeryl began to dismantle his traps and replace them with ones he considered to be more fun. Unfortunately, for all his good intents, Yeryl has not yet realised that killing people is a bad way of getting them to like him. Yeryl's Super Happy Fun Murder Dungeon is a highly obnoxious and mildly ridiculous collection of traps, combat and puzzles designed to test your players' wits and patience. It is optimised for a group of four to five 3rd level players, but the text also contains a guide for level adjustments for different sized groups.

Cover of A Raw Reprisal
A Raw Reprisal
5th Edition
Levels 5–10
9 pages
0

The party visits the village of Bellmare, where a hag has recently been slain, and which has since been plagued with deadly wintery weather during the Summer Solstice. The party meets the head of the village, who asks them to find the cause. When the party reaches a small hut in the mountains, they encounter a hag. Rather than attack them, she offers them information to help stop her sister from enacting revenge upon Bellmare. Pgs. 109-117

Cover of Hex, Minotaur Lord
Hex, Minotaur Lord
5th Edition
Levels 5–10
33 pages
0

Minotaurs are fond of mazes, but rarely build them. Hex is an architect, engineer, and overlord all in one. A self-declared "Minotaur Lord", he is the only one of his kind known to exist. His lair is all he has, a gargantuan, ever-expanding labyrinth in which he keeps the spoils of his many conquests in youth. Now an ancient veteran, he works tirelessly to keep his hoard safe and to entice new adventurers to test themselves against his gauntlet of lethal traps. Tyrants and Hellions is a Dungeon Master's aide, containing fifteen villains complete with schemes, lairs, backstories, and everything else you need to drop them into your own 5th Edition Dungeons & Dragons campaign. Within its 400 pages you'll also find the methods, both mechanical and thematic, used to create villains that spark the imaginations of your players. Hex is one of these villains, and his adventure takes up 33 pages (pg 110-143). Published by 2CGaming

Cover of CCC-GAD02-01 The Monster Within
CCC-GAD02-01 The Monster Within
5th Edition
Levels 1–4
39 pages
0

A mind flayer has called for a massive conference of monsters in the Underdark beneath Hillsfar. Trolls, umber hulks, demons, and more have answered the illithid's call. To infiltrate this gruesome menagerie, you must embrace the monster within yourself.

Cover of God of Ore
God of Ore
5th Edition
Level 3
38 pages
0

God of Ore is a 3rd-level adventure that takes the characters from the quiet, mountainside town of Miners’ Refuge into the heart of the Stoneheart Mountains in pursuit of a failed pilgrimage to discover a phony religious relic deep inside legendary Mithral Mountain. The dark, twisting tunnels that bore into the fabled mountain soon reveal that some mysteries are not what they first appear to be.

Cover of The Temple of the Silent Ones
The Temple of the Silent Ones
5th Edition
Levels 5–6
18 pages
0

Step into a world of ancient mysteries and divine secrets with "The Temple of the Silent Ones," an enthralling Dungeons & Dragons adventure designed for characters of levels 5-7. This immersive quest takes players on a journey deep into an enchanted forest, where a long-lost temple conceals the key to an unparalleled power. As the adventurers unravel the hidden secrets of the Silent Ones, divine beings who once guided the fate of the world, they must face a series of trials that will test their senses, abilities, and resolve to their very limits. In this captivating adventure, the players will venture into the heart of a primeval woodland, shrouded in an aura of mystique and otherworldliness. Within the temple's hallowed halls, they will encounter four enigmatic chambers, each designed to test a different aspect of their abilities: sight, hearing, speech, and mobility. As they overcome these trials, they will uncover the storied past of the Silent Ones and their connection to the elemental planes, primordial forces of creation, and the shaping of the world's many cultures. The ultimate goal lies in discovering a powerful artifact, a crystalline object that grants its wielder the ability to commune with the Silent Ones themselves, unlocking the secrets of the universe and commanding the forces of nature. "The Temple of the Silent Ones" is a versatile and engaging adventure, perfect for Dungeon Masters seeking a unique experience that combines elements of suspense, intrigue, and awe-inspiring challenges. Compatible with any setting in the Dungeons & Dragons universe, this quest can be seamlessly integrated into your ongoing campaign or used as a stand-alone one-shot or 2-3 session long adventure. Rich in lore and history, the temple's enigmatic chambers and the trials within offer an unforgettable experience that will leave players eager to explore further. Don't miss the opportunity to bring this enthralling adventure to life at your gaming table. Available exclusively on Etsy, "The Temple of the Silent Ones" is a must-have for any Dungeon Master seeking an exceptional addition to their collection. Immerse your players in a world of divine wisdom, ancient magic, and hidden secrets, and let the legend of the Silent Ones weave its spell around your gaming table.

Cover of Tales from the Frozen North
Tales from the Frozen North
5th Edition
Levels 1–10
31 pages
0

Bring your chilling campaign to life with this companion supplement for Icewind Dale: Rime of the Frostmaiden! Tales from the Frozen North presents 10 handcrafted encounters between 15 to 90 minutes in length for your adventures across the frozen wasteland. They are specifically written around the themes of paranoia, isolation and secrecy, with a particular focus on exploration.

Cover of The Pollution of Conatha
The Pollution of Conatha
5th Edition
Levels 2–3
7 pages
0

Mare Vinceret has kept the underwater city of Conatha thriving for centuries. Deep within the Greyspace lurks a force so strong that it could impede their progress toward peace. It dwells in a place beyond where they would ever choose to go, filled with dark aquatic life and a menacing presence that no one could match. Juliya Alastor, the leader of Mare Vinceret, sends her best to dispose of the threat known only as Biandra, the Hag of Conatha (sea hag). The Hag of Conatha seeks to fix what Mare Vinceret has done to the beautiful land that she sees as corruption in disguise, then live in peace. Biandra has taken their forgotten structure and made it her own. She sits within a threedomed greenhouse with walls blanketed by vines of kelp and seaweed and swimming with deadly aquatic creatures. Within the dark, polluted lair, Juliya's team falls into madness. One by one, Biandra's hallucinatory tricks destroy them, leaving each of them within her grasp. Believing all is lost, Juliya finds a glimmer of hope in a crackled communication one of the members of the party must be alive. She must send out one more group of brave adventurers to bring down Biandra for good and reclaim the underwater dome. Will the adventurers find the lost orc rogue, fight their way in, and investigate through the biodome maze? Or will they be confined to the underwater maze of Conatha in madness, trapped with the Hag of Conatha herself? Pgs. 35-41

Cover of The Treasure of Nidika Monastery
The Treasure of Nidika Monastery
5th Edition
Levels 3–5
12 pages
0

There’s a magical artifact hidden in the ruined monastery, but the monastery was abandoned for a good reason. Dare you brave the unknown to gain the treasure? A short adventure designed to be run in a single night for 3-6 characters between level 3 and level 5. The adventure includes graded encounters to cater for different group sizes and levels as well as summary creature blocks to aid the dungeon master.

Cover of Proudfoot's Trials
Proudfoot's Trials
5th Edition
Levels 1–3
14 pages
0

"Proudfoot’s Trials“ is a D&D5e one shot adventure for 3 to 6 players on level 1-3. The playing time is about 3-6 hours. It is an adventure for beginners, so it contains a few tips for the DM on how to handle various situations. The adventure also offers: - Social interaction - Wilderness challenge - Combat encounters - Traps - Riddles - Adjustment suggestions for higher levels - Sketches - City map "Proudfoot’s Trials“ can also be adapted into an established group and campaign. It provides a varied, but not too complicated plot and can be used to create an enjoyable evening for your group.

Cover of Adamantine Chef: Supreme Challenge!
Adamantine Chef: Supreme Challenge!
5th Edition
Levels 3–5
14 pages
0

Each year the Emperor holds a competition to select a new Adamantine Chef. When a challenger emerges from outside Kara-Tur, the current Adamantine Chef aims to win before the first dish is served. The challenger turns to heroes in this desperate hour! This adventure pairs action with humor. The menu includes high-flying martial arts action, wild animal hunts, shopping, haiku, and, of course, a food fight! Dish this out as fast food for a fun game night, or use the included tie-ins as extra flavor for an ongoing campaign. Delicious! A Forgotten Realms culinary adventure, featuring: - Tie-ins to the Tyranny of Dragons, Elemental Evil, and Rage of Demons storyline adventures or your own home campaign - Two new monsters - Innovative encounters offering your players unique roleplay and combat experiences - Links to the adventure The Five Deadly Shadows, extending play - A food fight with special food-weapon rules!

Cover of Weave of the Dread Mythal
Weave of the Dread Mythal
5th Edition
Levels 1–3
117 pages
0

Weave of the Dread Mythal is a 1st-6th level Dungeons and Dragons 5e campaign that takes players on a journey of peril and intrigue across the Evermoor. Part story driven campaign, part sandbox, this adventure will give you tools to make the Evermoors come to life and a brutal and unique campaign to run within it. Your players will face the ire of hostile factions and their conflicting desires, the excitement and danger of ancient Netherese ruins and artifacts, and inevitably, the undead army of the Weaver, a wicked necromancer obsessed with becoming the new demi-god of undeath. This campaign also includes separate, full-size battlemaps that are made for use with Roll20 and other VTTs.

Cover of Ghost Town
Ghost Town
5th Edition
Levels 1–3
8 pages
0

Ghost Town is a one-shot-adventure for 3-5 players of level 1-3. It is set around the small town of Stone Village, but the adventure is easy to adapt into your own world or campaiign. A disease has broken out in the small town of Stone Village. Only a mage who lives deep in the Old Forest can safe the town. But there are heroes needed to get to the mage and bring him the news.

Cover of TW3 - Attack on the Andall Mines
TW3 - Attack on the Andall Mines
5th Edition
Levels 2–4
22 pages
0

As your experience is beginning to get noticed, a new problem has come to Lakedale. Reports of the profitable Andall Mine to the south is under attack by humanoids. Gather your cohorts…looks like it is time to go back to work and see if you can boost your fame!