A community for lazy dungeon masters
1623 adventures found
Cover of DDEX01-12 Raiders of the Twilight Marsh
DDEX01-12 Raiders of the Twilight Marsh
5th Edition
Levels 5–10
33 pages
0

A black dragon’s treasure hoard has been located in the Twilight Marsh, and within it are secrets that hold interest to the factions. With the dragon marauding over the countryside, the horde is left unguarded. Now is the time to plunder its lair!

Cover of Orc Blade & Elven Blood
Orc Blade & Elven Blood
5th Edition
Levels 8–11
24 pages
0

A monastic community of elves and orcs worshipping a divine daughter of both Corellon and Gruumsh tried to bring peace and reconciliation between the two races. For their trouble, they were wiped out by zealots and erased from history. Centuries later, their mountaintop temple is rediscovered -- and rumor has it that two artifacts hearkening back to the very origin of elvenkind and orcdom are concealed within....

Cover of Rise of the Redscales
Rise of the Redscales
5th Edition
Level 4
20 pages
0

Two feuding kobold tribes have been left alone in their dragon queen's lair. Without supervision, surrounded by the wealth of nations and piles of magical artifacts. How long before things devolve into utter chaos? Set inside an enormous dragon's lair, the adventure allows players to take control of the best and brightest among the kobold tribe known as the Redscales. Their entire lives they have been the Dragon Queen's minions and her lair's caretakers. But the Dragon Queen has been gone for some time now and an ancient feud with another kobold tribe (the Bluescales) is about to be a rekindled. And the trap- and treasure-filled lair is to become their battleground. The gameplay is a mix of roleplaying, involving some tough moral choices (well, tough for kobolds), solving puzzles and wacky combat with kobolds wielding powerful ancient artifacts. There is an abundance of magic items, specially chosen for their potential to lead to hilarious situations.

Cover of It Walks the Jungle at Night
It Walks the Jungle at Night
5th Edition
Levels 5–7
16 pages
0

It stalks the jungles of Chult. On the path to the lost city lies an ancient danger, a creature that posseses the very jungle and destroys man, beast, and undead alike. Your party has seen the signs of its violence and destruction. Soon they, too, will be hunted by the entity known as Uluu Thalongh. It Walks the Jungle at Night is an adventure supplement for Tomb of Annihilation, designed for a party of 4 players of 5th-7th level. It is a sandbox-friendly adventure designed to fit within a broad adventuring area. The adventure includes strong DM guidelines to hasten or slow the adventure's buildup, allowing the Dungeon Master to control the adventure's pace and incoprorate its early phases into normal day-to-day travel. The adventure includes: -A wide series of random encounter options for the party to discover. They'll find victims of Uluu Thalongh who are relevant to the factions they've interacted with. -A magical item reward: Lash of the Jungle-Walker. -The full-page Myth of Uluu Thalongh, written to embrace Tomb of Annihilation's focus on legend and folklore. -The stat blocks for the Uluu Thalongh (with legendary actions!) and its possessed jungle. -An appendix for chase complications if or when the party flees from the dreadful entity.

Cover of Formaggio's Font
Formaggio's Font
5th Edition
Levels 3–5
26 pages
0

Can an ancient, smashed relic be put back together? Your employer thinks it can and sends you to find some of the fragments. A colorful town, detective work, interesting NPCs, a new race, and a challenging trip to the dump await you. The surrounding region inspires additional adventures.

Cover of BASIC03: A Giving Time
BASIC03: A Giving Time
5th Edition
Level 3
? pages
0

The long cold is approaching! As food grows scarcer, monsters grow more desperate – and before long a peaceful monastery is besieged by savage beasts of the forest. It’s come down to the stalwart heroes-in-training of Exallizar Preparatory Academy to save the day again! “A Giving Time” includes: The third part of an ongoing adventure path The return of Ronius, Willow, Meeris, and Kale, pre-generated PCs ready for instant play and fully upgraded for level 3 A new breed of monster that is sure to be an instant seasonal classic A grading system to let you know how well you’ve done at the end of the adventure Maps for VTT

Cover of THE TOWER OF BONDAGE 𝐏𝐚𝐫𝐭 𝟐 Fane of the Jailers
THE TOWER OF BONDAGE 𝐏𝐚𝐫𝐭 𝟐 Fane of the Jailers
5th Edition
14 pages
0

The Tower of Bondage 𝐏𝐚𝐫𝐭 𝟐 “Fane of the Jailers” takes you deeper into Aumvor the Undying’s dungeon of terror. As your players draw closer to the tower below, they will meet new horrors that include: ● 15 encounters with dark denizens including undead ● New Monster, “Walking Ooze” ● Margoyles of the AD&D era converted for 5th Edition. This adventure is part two of a six-part series that comprises six levels of dungeon and culminates in the PC’s escape from an underground prison of torture and madness, and if they choose, the destruction of the Lich known as Aumvor the Undying. In early 1320 DR Aumvor the Undying collected the greatest of all of the relics and lore of the Netherese Empire and secreted it away in his domain in Endless Caverns. There he awaited the return of the City of Shade. He did not have to wait long for it was but thirty eight years when it appeared. The undying one saw this as his long awaited opportunity to return and bring the Netherse Empire to its full glory. As quickly as it rose, it also fell, for even Aumvor could not foretell the advent of the second sundering. This change in the weave left him weakened and the nations placed under his yoke, rebelled. By 1487 DR the City of Shade fell and the end of Netheril was not far behind. From the ashes of an empire two times fallen, Aumvor the Undying plots again to restore Netheril. His ancient portal traps still in operation, he feeds on the living and grows strong again. Who can stop him? 𝐅𝐨𝐫 𝐦𝐨𝐫𝐞 𝐨𝐧 𝐀𝐮𝐦𝐯𝐨𝐫𝐞 𝐭𝐡𝐞 𝐔𝐧𝐝𝐲𝐢𝐧𝐠 𝐚𝐧𝐝 𝐭𝐡𝐞 𝐡𝐢𝐬𝐭𝐨𝐫𝐲 𝐨𝐟 𝐭𝐡𝐞 𝐄𝐦𝐩𝐢𝐫𝐞 𝐨𝐟 𝐍𝐞𝐭𝐡𝐞𝐫𝐢𝐥, 𝐜𝐨𝐧𝐬𝐮𝐥𝐭 𝐂𝐡𝐚𝐦𝐩𝐢𝐨𝐧𝐬 𝐨𝐟 𝐕𝐚𝐥𝐨𝐫 𝐚𝐧𝐝 𝐒𝐰𝐨𝐫𝐝 𝐂𝐨𝐚𝐬𝐭 𝐀𝐝𝐯𝐞𝐧𝐭𝐮𝐫𝐞𝐫’𝐬 𝐆𝐮𝐢𝐝𝐞. This exciting series presents the dungeons of Aumvor the Undying after the second sundering, desperately clinging to what little he has left. This may be the time to strike him down once and for all.

Cover of Torment of the Blood Witch
Torment of the Blood Witch
5th Edition
Level 1
128 pages
0

The town of Proskur has been cut off from the rest of the kingdom of Cormyr by a terrible storm, just as its people begins to suffer from a feinting sickness. Now the crops are failing. Are these the acts of a vengeful god? Or something more sinister? While aiding the good peoples of Cormyr in their plight against goblin hordes, the restless dead, a band of cut-throat pirates and the wilds of the Gritstone Moorland, the adventurers must investigate the true cause behind these calamities while uncovering a century old past, following in the footsteps of a legendary band of knights. Will they bring the fight to the evil hag, Bad Blood Hattie in her accursed Bloodtower lair? Or doom Proskur to become a blighted ruin?

Cover of Against the Orcs
Against the Orcs
5th Edition
Level 6
54 pages
0

𝐓𝐡𝐞 𝐟𝐨𝐮𝐫𝐭𝐡 𝐚𝐧𝐝 𝐟𝐢𝐧𝐚𝐥 𝐚𝐝𝐯𝐞𝐧𝐭𝐮𝐞 𝐢𝐧 𝐭𝐡𝐞 𝐔𝐩𝐫𝐢𝐬𝐢𝐧𝐠 𝐒𝐚𝐠𝐚. The orc uprising around Nirzumbil must come to an end! The Mercur trade coster is benefiting too much from the blockade of the dwarven stronghold and threatens to corner the market on iron ore and gems for years to come. If the orc warlord commanding the armies can be slain, the orc forces will surely fall apart. But how to find and kill a warlord who is powerful enough to unite thousands of orcs? This adventure features 5th edition conversions of the krenshar, senmurv, portal drake, and stone flyer.

Cover of T1 - Lord Griffons 40 Golden Eggs
T1 - Lord Griffons 40 Golden Eggs
5th Edition
Level 4
35 pages
0

This adventure was featured at GriffonCon in South Bend in 2016. Two countries are uniting for a wedding when one of the most important gifts of the union is stolen. Without the dowry of the 40 Golden Eggs from Lord Griffon the wedding will not occur and war will be the likely outcome. A quartet of the most loyal warriors has been sent into to Chromatic Canyon to deal with the bandits and retrieve the items! This is an “EGGSELLENT” adventure for convention tourneys!

Cover of Curse of Strahd
Curse of Strahd
5th Edition
Levels 1–10
256 pages
2

Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind’s howling increases as he turns his gaze down toward the village of Barovia. A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner—and you are invited. Spans levels 1-10.

Cover of FV1 - Jeopardy Caverns
FV1 - Jeopardy Caverns
5th Edition
Levels 1–4
29 pages
0

The first Filbar 5th Edition adventure is titled Jeopardy Caverns. This adventure can be used in the new D&D edition or the earlier editions as each stat block is presented. This introductory adventure pits a group of new adventurers ready to go out into the frontier to make a name for themselves. For the 5th Edition version this adventure can act as a gateway from new to 3rd or even 4th level for advancement and is set in an area of humanoid caves.

Cover of A09: Rogue Wizard
A09: Rogue Wizard
5th Edition
Levels 9–12
? pages
0

We all dream; sometimes we remember them, sometimes we even understand them, but always we’re fascinated by them. As to their worth, how many brave adventurers, skilled traders and successful leaders achieved because they were told by a mentor, “Follow your dreams!” But what happens when those dreams constantly play on your mind? When those dreams begin to take over all your waking hours as well as those dedicated to sleep? When those dreams begin to change your very being with their alternative take on the world around you? The party have a straightforward charge; bring in a rogue wizard! In a kingdom where unregulated and unobserved magic is frowned upon, this could mean anything and anyone, so how do you prepare for the unknown? And what do you do when you don’t like the sound of what you find out when what is known by others comes to the surface? Murder, theft and unstinting self-sacrifice make strange and unsettling bedfellows, and one mage is accused of them all. Yet the person in question seemed such a charming and intelligent child, one you’d want to protect as a parent if you met them as a youngster. Has all that charm gone, all that cleverness been wasted? Surely not? Perhaps the support and encouragement of a guardian is all that is needed. Also included in ""Rogue Wizard"": One of the most bizzare adventures you will ever run Maps by 3x ENnie Award winning Cartographer Todd Gamble Illustrations by renowned graphic novel artist Tim Tyler High Resolution Maps of all Tower Levels and interior New Monster: Undead Ogre Guards New Monster: Grizzly Bear Rug New Monster: Sentinel New Monster: NITNAM New Monster: Tormented Flesh Golem (made of halfling corpses and fully illustrated) New Monster: Black Pudding Knight (fully illustrated) New Spells: Taxidermy Swarm (lesser and greater) Over 10 fully illustrated and in-depth puzzles for your players to solve! Multiple New Traps! New Machine: Bone Grinding Machine New Material: Bonedust

Cover of FVU1 - Ga Mantse Tombs
FVU1 - Ga Mantse Tombs
5th Edition
Levels 1–3
22 pages
0

This introductory level scenario brings a new group of players into an area formerly controlled by the Tunnmaa Dynasty. This group of rulers was rich in gold and gems before collapsing. It is well known that their kings, known as Ga Mantse, were buried in underground barrows that are well hidden and protected by traps. A few days ago a group much like your own found one of these hidden tombs and attempted to investigate. Sadly for them they were not up to the task. Can your party succeed where they failed?

Cover of BMILL 01-03 Amaratha's Secret
BMILL 01-03 Amaratha's Secret
5th Edition
Levels 3–4
25 pages
0

In this climbing adventure, characters journey into the White Peaks mountains to find the source of a rare gem, which is driving the coup in Whitehorn.

Cover of The Tomb of Mercy
The Tomb of Mercy
5th Edition
Level 8
12 pages
0

The players and the DM compete in a race against time to see if all humanity can be saved, or if the fiendish servants of the Hells can corrupt the world for their own nefarious purposes. Special time-keeping and resurrection mechanics are included to keep the pace exciting and the plot moving. Prepare to delve into the long-forgotten Tomb of Mercy!

Cover of The Necromancer’s Knife
The Necromancer’s Knife
5th Edition
Levels 1–2
22 pages
0

An Undying Evil In Belthaar, city of dark alleys, strange cults, and rival sorcerers, a threat rises from beyond the grave! Can you solve the mystery of the Necromancer's Knife before it is too late? Savage Swords and Sinister Sorcery "The Necromancer's Knife" is a stand-alone sword and sorcery adventure module, inspired by the pulp era tales of Robert E. Howard and Clark Ashton Smith. Venture in the footsteps of Conan the Cimmerian, Satampra Zeiros of Uzuldaroum, Imaro of Nyumbani, and other fabled thieves, reavers and slayers! Written for the Fifth Edition (5E) of the world's most popular roleplaying game, the adventure in this book can be easily adapted to any fantasy roleplaying game ruleset or edition. Note: This standalone adventure was originally published as part of the collection "The Spider-God's Bride and Other Tales of Sword and Sorcery". This new version has been updated to fifth edition rules and includes new maps and artwork.

Cover of Laeroth's Tear
Laeroth's Tear
5th Edition
Levels 3–4
10 pages
0

This short adventure is set in the Forgotten Realms campaign setting; it may be run as a standalone adventure, or as a side trek for a larger module . Alternatively, this adventure could be inserted into any campaign setting. Trouble is brewing near the town of Red Larch; specifically, in the caves near Lance Rock. A few good adventurers are needed to investigate the increased orc and ogre sightings in the area.

Cover of A07: Alchemist's Errand
A07: Alchemist's Errand
5th Edition
Level 7
? pages
0

Sometimes it is the simplest of tasks which end up taking much more of time and energy than they should. When the party is asked by the local sage to collect some rare flora, it feels like relatively easy money; a journey into the woods they’ve traveled before, a conversation with someone they’ve met before and then on to gather the crop. The characters can hear the Thirsty Serpent tavern calling them after a brisk afternoon’s work. But the PCs’ plans go awry when it turns out nothing is quite that straightforward. Deals have to be struck, foes defeated, anger and scorn dealt with and then the whole process gone through again. When there is duplicity at every turn and double-crossing is done with relish, the PCs have to keep their wits and weapons equally sharp. Dealing with someone who is prepared to cross the line between humiliation and harm at a moment’s notice is a tough challenge; this quickly becomes about much more than mere mushrooms!

Cover of The Nexus Spore
The Nexus Spore
5th Edition
Levels 3–7
7 pages
0

The Nexus spore is an intriguing Underdark adventure that can be sewn into any subterranean setting. This one-shot production was designed with long campaigns in mind, for when you want to break up the narrative to keep things fresh and interesting. This short adventure is ideal for players of level 5-7, although, much like the length of the adventure, it is easy to adjust. The adventure fits well into a single long session, or 2-3 short sessions. It comes complete with maps, stat blocks, boxed descriptions and a rare magic item.