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Cover of Strike Back
Strike Back
5th Edition
Level 4
24 pages
0

๐“๐ก๐ž ๐ฌ๐ž๐œ๐จ๐ง๐ ๐š๐๐ฏ๐ž๐ง๐ญ๐ฎ๐ซ๐ž ๐ข๐ง ๐ญ๐ก๐ž ๐”๐ฉ๐ซ๐ข๐ฌ๐ข๐ง๐  ๐’๐š๐ ๐š. An orcish emissary is travelling the lands south of the dwarven stronghold of Nirzumbil, attempting to keep the tribes in line and focused upon harassing the dwarves. If the PCs can defeat the emissary before he can complete his rounds, they might be able to splinter a part of the orcish alliance. A sandbox-style adventure for a party of 4th level player characters. Includes 5th edition writeups of the giant stag beetle and the krenshar.

Cover of White Death
White Death
AD&D
Levels 4โ€“7
5 pages
0

One reason why they call it "the dead of winter." A year ago, a white dragon came out of the mountains north of Polarton, attacking trappers, driving off game, and marauding as it pleased. The dragon is seriously affecting the financial stability of the town. Therefore, the town council has placed a bounty on the dragon. This is a short arctic adventure. Pgs. 15-19

Cover of Pathfinder Adventure Path #107: Scourge of the Godclaw (Hell's Vengeance 5 of 6)
Pathfinder Adventure Path #107: Scourge of the Godclaw (Hell's Vengeance 5 of 6)
Pathfinder
Level 13
96 pages
0

Now bound to Queen Abrogail by infernal contracts, the villainous adventurers are tasked with destroying the Glorious Reclamation's headquarters in the former citadel of the Hellknight Order of the Godclaw, where they face a gold dragon ally of Iomedae herself! Only if they can survive the terrible onslaught of this fearsome foe and secure the citadel from the revolutionaries can the vile characters succeed at their questโ€”to perform an evil ritual, using the dragon's head to craft a legendary weapon capable of defeating the Glorious Reclamation's army of valorous knights once and for all.

Cover of Goblin Trouble
Goblin Trouble
5th Edition
Levels 1โ€“3
85 pages
0

Social conflict and negotiations, combat, random encounters, treasure, and dungeon delving โ€” all the elements of a classic D&D adventure in 4 hours. Donโ€™t be put off by the 80+ pages! Half of it is maps and character sheets! Goblin Trouble is a short adventure for four 1st level characters. Written for the Dungeon Masters who are running their very first game, it is full of useful advice and tips on how to prepare for the sessions and how to run the game, easing everyone into the game mechanics along the way More advanced Dungeon Masters and players have the option to use extra options for most encounters that make the game a bit more challenging and fun. In the adventure, the party visits a small village in the Green Forest. There they learn about nasty goblins that terrorize anyone who enters too far into the forest... Is the party up to the challenge? This adventure is also a perfect choice for Dungeon Masters who are looking to expand Lost Mines of Phandelver. With this purchase youโ€™ll get: A beautifully-illustrated 4-hour adventure in PDF format Four unique color maps in both Player and DM versions. All the maps are available as separate files, so theyโ€™re easily imported into Roll20 or another VTT. A special Adventure Tracking Sheet that helps you prepare for the game and track your progress 12 ready-to-play, slightly simplified 1st-level characters with backstories so you and your players can immediately jump into the adventure! The players also get a short guide that helps them choose the perfect hero for them. Goblin trouble must be solved. Time to set off on a grand adventure! Would you like to know what the supplement looks like inside? Click the preview under the cover picture above!

Cover of The Wizard's Egg
The Wizard's Egg
5th Edition
Levels 1โ€“4
34 pages
0

Break in. Do the job. Survive the fallout. In a city so vast as Pindus-on-Isles, if you want to get ahead, you need to cozy up with someone powerful. And do something dangerous. When Hope the Fixer shows up at your door with a job from an anonymous employer, the pay is good enough. Are you? Seems thereโ€™s a thief holed up in a Wizardโ€™s Egg, a stone laboratory suspended high on a tower. The anonymous employer wants the stolen goods trashed. Itโ€™s in Lightmill though. Those glittering skyscrapers are no place for basegels like you. Get your disguise together. Hopeโ€™s got the hippogriffs. Itโ€™s destruction time.

Cover of The Fighters' Academy
The Fighters' Academy
BECMI
Levels 3โ€“5
16 pages
0

Devastated in a war with a nearby wizards' school, the Fighters' Academy has since been surrounded by a foul and dank swamp - the Gloomfens. Since the climatctic battle between the wizards and fighters, the tower has decayed. The spirit of the head of the academy haunts the building, eternally plotting his revenge on the wizards who killed him. his loyal sutdents remain faithful to him even in death. Other foul undead have made their home in the rotting, spacious academy. From their lair, they make forays into farmsteads near the swamp in search of victims to feed their unspeakable appetites. The Problem of these terrible attacks by the savage undead will not stop until the evil that has found a home at the tower is burned from the face of the land forever. Will your party heed the call and help the town of Melinir? Will they be able to clear the former Academy of its undead? The Fighters' Academy is the first in a three part adventure, The Haunted Tower. Or, it can be ran as a stand alone adventure. The choice is up to you. Part of TSR 1081 The Haunted Tower

Cover of The Rat Trap
The Rat Trap
AD&D
Levels 6โ€“10
18 pages
0

Dirty rotten scoundrels. Carn Perrin needs an exterminator. A city is plead with ware rats. Its up to the party to find their lair and kill the rat king. Pgs. 38-55

Cover of The Night Comes Down
The Night Comes Down
5th Edition
Level 6
26 pages
0

Deacon Manor used to be a friendly and welcoming place. Often hosting nobles from far and wide as well as supporting the local community of Fettercairn. However, since the return of Lady May, and the unfortunate death of her parents, things have changed. Very few people visit now and those that do never return... Published by Fortiter Games.

Cover of The Ooze Chambers of Emirikol
The Ooze Chambers of Emirikol
5th Edition
Levels 4โ€“5
55 pages
0

The legendary spellcaster Emirikol the Chaotic has turned the region into a wild magic zone, a place where all magic goes awry. The only way to put things back to normal is to retrieve the source of the problem deep inside the Ooze Chambers of Emirikol! This adventure is for 4th level characters and can be run on its own or as part 3 of the Litany of Arrows adventure path. This adventure contains, 2 pages of new magic items, 8 new monsters and NPCs, a full write-up of Bwimb II, the Paraelemental Princess of Ooze, an entity referred to in many D&D products but never fully fleshed out and stats for the 3rd edition iconic heroes Regdar and Mialee, who play a major role in this adventure. It's got over 10 pieces of original art, full color maps, tagged and untagged, and a special handout for the player who obtains the Ooze Fist of Emirikol. This adventure builds on the story begun in the platinum-selling Castle of Corellon and the follow-up, Warpath of Gruumsh.

Cover of DDAL07-02 Over the Edge
DDAL07-02 Over the Edge
5th Edition
Levels 5โ€“10
42 pages
0

In response to a new but as-of-yet-unnamed threat, the factions have called upon adventurers to venture into the jungle in search of a location for a new base of operations. As such, you have been charged with scouting several locations to assess their viability. Surely something so trivial as a scouting mission couldnโ€™t go wrong?

Cover of Wildspawn
Wildspawn
AD&D
Levels 6โ€“8
16 pages
0

A strange breed, indeed. No one returns from Revular's Island, and for good reason. The story starts in a fantasy kingdom called Lungardy, but the DM may choose any setting that borders a large body of water. Pgs. 30-45

Cover of Raiders of Reitheillaethor
Raiders of Reitheillaethor
5th Edition
Levels 3โ€“5
57 pages
0

This is the second of the "High Forest Factbook" adventures series. The caravans have stopped arriving from the North. Lady Morgwais has asked you to investigate and help reopen the trade routes. What begins as a quick job turns into a race to save a queen. This module includes a detailed description of the Elven village of Reitheillaethor including it's NPCs. It can be run either as a continuation of the adventure started in "Menace of Merric", as an extended stand alone adventure or the three individual tombs included in it can be run as short one-off adventures.

Cover of The Dead Wedding
The Dead Wedding
5th Edition
Levels 14โ€“16
19 pages
0

The wedding was meant to unite poweful families from Everlund and Silverymoon. "Til death do us part" comes sooner for some couples than others when undead hordes and a feral demilich are uninvited guests. The Dead Wedding is a short, 3 to 5 hour adventure for characters level 14 to 16. The adventure contains maps for Moonshadow Keep and the crypt of the demilichess Regetta Arch Therm, deadly traps, and RP hooks that enable players to use high-level non-combat abilities.

Cover of It Walks the Jungle at Night
It Walks the Jungle at Night
5th Edition
Levels 5โ€“7
16 pages
0

It stalks the jungles of Chult. On the path to the lost city lies an ancient danger, a creature that posseses the very jungle and destroys man, beast, and undead alike. Your party has seen the signs of its violence and destruction. Soon they, too, will be hunted by the entity known as Uluu Thalongh. It Walks the Jungle at Night is an adventure supplement for Tomb of Annihilation, designed for a party of 4 players of 5th-7th level. It is a sandbox-friendly adventure designed to fit within a broad adventuring area. The adventure includes strong DM guidelines to hasten or slow the adventure's buildup, allowing the Dungeon Master to control the adventure's pace and incoprorate its early phases into normal day-to-day travel. The adventure includes: -A wide series of random encounter options for the party to discover. They'll find victims of Uluu Thalongh who are relevant to the factions they've interacted with. -A magical item reward: Lash of the Jungle-Walker. -The full-page Myth of Uluu Thalongh, written to embrace Tomb of Annihilation's focus on legend and folklore. -The stat blocks for the Uluu Thalongh (with legendary actions!) and its possessed jungle. -An appendix for chase complications if or when the party flees from the dreadful entity.

Cover of GK3 Descendants
GK3 Descendants
AD&D
Levels 3โ€“5
22 pages
0

In this adventure, a temple to a snake god that has lasted, yet changed, through the ages. This adventure takes place many years following the events that occur in the fantasy age in UN3 Dungeons. Part of a double dungeon adventure that is set in two fantastic time periods. UN3 Dungeons GK3 Descendants This adventure is formatted to both 1E & 5E gaming rules.

Tales of Good & Evil
5th Edition
Levels 1โ€“4
35 pages
0

As the City of a Thousand Forges perseveres in the face of threats both internal and external, the effects of the planar portal continue to make everyone uneasy. When unusual individuals are drawn to the city because of the portalโ€™s power, heroes are asked to keep the peace and ferret out anyone intending to bring harm to Melvaunt. A D&D Adventurers League adventure set in Melvaunt. The characters investigate six groups/individuals to work out their real purposes in Melvaunt.

Cover of The Wizard's Assistant
The Wizard's Assistant
5th Edition
Level 1
36 pages
0

The Wizard's Assistant is a Tier 1 adventure for Dungeons & Dragons 5e. This adventure is designed to be accessible to both new and experienced Dungeon Masters, as well as players of all ages. Characters start at level 1 and end at level 5 - with plenty of possibilities for continuing the story after! The Wizard's Assistant starts simply, in the lonely village of Newfall. The wizard Iolanthe lives in Newfall with her assistant and romantic partner Diana, but Diana's hidden past is closing in. Adventurers come together over a seemingly simple task, only to find themselves embroiled in the machinations of a sinister gang. Can they locate Diana before her secrets tear her and Iolanthe apart? This game includes details of several locations, but can easily be adapted to nearly any setting.

Cover of A Gnome's Affair
A Gnome's Affair
3rd Edition
Levels 1โ€“6
19 pages
0

As an aspiring hero of Highfolk and the Flanaess, you are asked to come to a feast of small proportions to celebrate your deeds. A home-cooked meal, a warm cozy fire, a hearty tale from an old gnome, a journey deep in the Vesve again, where n one can hear you scream. This is an RPGA competition scenario. Four hours is allocated for its completion.

Cover of X6 Quagmire!
X6 Quagmire!
BECMI
Levels 4โ€“10
32 pages
0

Swamp creatures! They surround you now as you move slowly through the gurgling muck. How will you reach Quagmire now? Each day, the hungry sea swallows more of the ancient port city. A fierce fever ravages its people, and now - these foul monsters! Their beady eyes glimmer from deep within the tangled vines. Are these the creatures that have blockaded the city, turning away the ships that are the city's lifeline? Are these the scum that are starving the people of Quagmire, threatening an entire race with extinction? These creeps? Let's clean this jungle out! Quagmire includes a large-scale map that expands the D&D world and introduces new areas to explore. The adventure also includes new magic items and a special, expanded monsters section. Hurry! Hoist your colors, saddle your horse - go, before the city by the sea becomes the city beneath the sea! TSR 9081

Cover of Them Apples
Them Apples
AD&D
Levels 1โ€“3
12 pages
0

The village of Wistil is known for only two things: amiable halflings and tasty red apples. Someone has spoiled this year's crops and the halflings are scrambling to figure out how to respond. A band of stout folk set out from the town searching for answers; but, they have gone missing. The heroes are called in to investigate. Includes a random encounter sidebar, an overland map, and a map of the hill giant's hovel.