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3151 adventures found
Cover of The Lair of Glaucous
The Lair of Glaucous
5th Edition
Levels 1–5
32 pages
0

Includes a Multiplayer version and a Dungeon Master + 1 Player version. A village on the outskirts of the Glimmerwood hires a brave adventurer(s) to destroy the eggs of a green dragon who has taken root in the forest. Although this sounds like a bold and unwise move, the village elders have a second agenda: implicate a menacing band of orcs who also dwell in the forest. There are several ways to use this adventure: •Introduce a new player to the world of Dungeons & Dragons •DM an experienced player through a single character adventure •As a one-shot adventure while DMing a group of new or experienced players

Cover of Waterdeep: Tavern Defense
Waterdeep: Tavern Defense
5th Edition
Level 3
14 pages
0

One crazy night in Waterdeep. Start as tavern bouncers. End up on the Astral Plane. All in one crazy night in Waterdeep. The party has been hired for a simple mission: make sure the Slumbering Prince tavern doesn't get wrecked during the rowdy Midsummer Festival. And what better motivation than 200gp per person for a single night of work. Sound too good to be true? Well, here's the catch: all damages to the tavern are to be deducted from that amount. And there is no shortage of festival-goers looking to unwind by wrecking other people's stuff. Over the course of the festival, the party must deal with drunken wizards, vain bards, loud goliaths, incompetent parade goers, complaining neighbours, disruptive satyrs, aspiring cultists, and a full-on tavern brawl. As well as an unusual number of strange slugs crawling around. Slowly they become aware there is something off about the Slumbering Prince. And when a reckless noble disturbs the secrets beneath the tavern, our heroes must soon delve into the hidden dungeon themselves. Down below, they discover the terrible threat: a planar rift that can only be opened on Midsummer's Eve, and the slumbering demigod that awaits beyond, the great astral slug Cthumbra!

Cover of Temple of the Gleaming Sands
Temple of the Gleaming Sands
3.5 Edition
Level 5
9 pages
0

Temple of the Gleaming Sands is a short adventure for four 5th-level characters that features monsters, spells, and items from the newly released Sandstorm book. You can use this scenario to introduce the new material on deserts and arid wastelands into your campaign, or you can just use it as a site-based adventure in a desert area. The scenario is set in a remote area of the desert that very few humanoid travelers visit. The temple from which the adventure takes its name has lain forgotten for centuries and is now inhabited only by monsters who use it as a base. The area around the temple should be inhospitable enough to discourage humanoid settlement.

Cover of The Clockwork Queen
The Clockwork Queen
5th Edition
Levels 3–5
21 pages
0

The Clockwork Queen and the Dame of Dirt have been fierce rivals for years--but a brazen abduction sees the situation escalate dangerously. To put matters right, the party must scale an ever-changing clockwork tower full of weird magic and mechanical mayhem, and attempt a daring rescue!

Cover of Maraxax's Domain
Maraxax's Domain
5th Edition
Levels 5–6
17 pages
0

*** WARNING: this adventure contains strong scenes and descriptions which may not suit all kinds of public. It's heavy on horror, suspense, gore and sadism. The entire adventure available in the Full Preview, so that you can self-assess the content and buy in confidence. *** The main theme of the adventure is horror, using suspense elements as well as gore and sick scenes to shock your players. The adventure is divided in 2 parts: the first part involves a mad vampire spawn who tortures as a hobby, full of scary stuff like you see in horror movies. The second part involves a lesser demon lord stuck in a kind of inverted world (Stranger Things/Silent Hill style) which has a dread passion for a very disturbing and wicked art. There are tips on how to set the mood and make your players actually tense or even scary.

Cover of The Legend of the Mist Flowers
The Legend of the Mist Flowers
5th Edition
Levels 5–6
106 pages
0

While exploring an uncharted island inhabited by sinister, otherworldly entities, the PCs are confronted with the ultimate dilemma: will they stop at nothing to uncover the forbidden secrets of an earlier age... or will they consign that ancient lore to be forever forgotten in the mists of time? Arriving at the correct choice may not be so trivial as it seems... A 5th-6th level adventure for An entire island to explore, with mysteries to solve and NPCs to interact with Challenging investigations and devilish enigmas Full-color art and beautiful handouts (even in digital format for online play) to engage the PCs Five new fearsome monsters ready to use in any campaign New feats and spells

Cover of The Treasure of Nidika Monastery
The Treasure of Nidika Monastery
5th Edition
Levels 3–5
12 pages
0

There’s a magical artifact hidden in the ruined monastery, but the monastery was abandoned for a good reason. Dare you brave the unknown to gain the treasure? A short adventure designed to be run in a single night for 3-6 characters between level 3 and level 5. The adventure includes graded encounters to cater for different group sizes and levels as well as summary creature blocks to aid the dungeon master.

Cover of Into the temple of the Yuan-Ti
Into the temple of the Yuan-Ti
5th Edition
Level 8
21 pages
0

While on the search for a dear friend who went missing on the Serpent Hills, rumor has it that he has been captured by the Yuan-Ti. Following a trail, your party has been lead to an unknown settlement guarded by Yuan-Ti. Are you brave enough to venture deep into its secrets? Are you strong enough to get out alive?

Cover of Maanstorm - Legendes van Thalorne (Dutch)
Maanstorm - Legendes van Thalorne (Dutch)
5th Edition
Levels 5–6
114 pages
0

Een gevallen ster inspireert moed! Samen met de jonge priesteres Volana zullen helden een spannende tocht ondergaan waarin kracht, kennis en geloof een hoofdrol spelen. Onderweg krijgen ze te maken met sluwe vijanden, unieke bondgenoten en een duistere macht welke de vonk der goddelijkheid maar moeilijk kan weerstaan. Word een groter deel van het avontuur dankzij deze mogelijkheden: - Begin jouw legende: drie nieuwe subclasses voor fighter, cleric en druid - Aspectgeborene: een nieuw speelbaar ras met een elementaire connectie - Maanzeiler en Zandklauw: twee aan Padkust unieke backgrounds voor spelers - De stad Padkust: gedetailleerde informatie over de stad en zijn leiders - Magische voorwerpen: bekende maar ook unieke schatten om te verkrijgen

Cover of Verdant Corruption
Verdant Corruption
5th Edition
Level 4
7 pages
0

A mysterious adventurer stumbles into an inn in the night, looking for an escort to the nearest temple. Before the night is over, he inexplicably disappears, leaving a trail of corruption leading into the nearby woods as packs of twisted forest creatures emerge to plague travellers. Pgs. 83-89

Cover of FVC8 - Youngblood Keep
FVC8 - Youngblood Keep
5th Edition
High Level
30 pages
0

FVC8 – Youngblood Keep has a seasoned party meeting with Lady Enorra, a noblewoman at the northern frontier. She has requested the party by name to help her recover a valuable artifact called the Eggstone. After accepting the job you find yourself at a locale known as the Chapel of Ancients and that is when things really get strange! Youngblood Keep used to be a fortress in the area but was ripped from this plane of existence to another. Who’s up for a quick trip to Hell and back?

Cover of 𝐒𝐰𝐨𝐫𝐝 𝐂𝐨𝐚𝐬𝐭 𝐒𝐢𝐝𝐞 𝐐𝐮𝐞𝐬𝐭𝐬 𝐕𝐨𝐥𝐮𝐦𝐞 𝟏: The Lair of Kragnoroth the Drunk
𝐒𝐰𝐨𝐫𝐝 𝐂𝐨𝐚𝐬𝐭 𝐒𝐢𝐝𝐞 𝐐𝐮𝐞𝐬𝐭𝐬 𝐕𝐨𝐥𝐮𝐦𝐞 𝟏: The Lair of Kragnoroth the Drunk
5th Edition
Levels 1–3
20 pages
0

In the hills near the Sword Coast, there lives a gang of ruffians and thieves known as the Flying Drunks. Their leader is a particularly well-known scoundrel by the name of Kragnoroth. For a while, Kragnoroth and his gang has lain low, but not anymore. He is up to his old ways again, stealing, fighting, and being a dirty wretch. Kill Him! Do it for the good people of the Sword Coast, and give him justice from the gods. 𝐍𝐞𝐞𝐝 𝐭𝐨 𝐠𝐞𝐭 𝐲𝐨𝐮𝐫 𝐩𝐥𝐚𝐲𝐞𝐫 𝐜𝐡𝐚𝐫𝐚𝐜𝐭𝐞𝐫𝐬 𝐭𝐨 𝐚 𝐡𝐢𝐠𝐡𝐞𝐫 𝐥𝐞𝐯𝐞𝐥 𝐛𝐞𝐟𝐨𝐫𝐞 𝐛𝐞𝐠𝐢𝐧𝐧𝐢𝐧𝐠 𝐲𝐨𝐮𝐫 𝐧𝐞𝐱𝐭 𝐚𝐝𝐯𝐞𝐧𝐭𝐮𝐫𝐞? 𝐖𝐚𝐧𝐭 𝐚 𝐰𝐚𝐲 𝐭𝐨 𝐠𝐞𝐭 𝐬𝐨𝐦𝐞 𝐥𝐨𝐨𝐭 𝐢𝐧𝐭𝐨 𝐭𝐡𝐞 𝐡𝐚𝐧𝐝𝐬 𝐨𝐟 𝐲𝐨𝐮𝐫 𝐩𝐥𝐚𝐲𝐞𝐫𝐬 𝐛𝐞𝐟𝐨𝐫𝐞 𝐭𝐡𝐞𝐲 𝐬𝐭𝐚𝐫𝐭 𝐚𝐧𝐨𝐭𝐡𝐞𝐫 𝐥𝐨𝐧𝐠 𝐪𝐮𝐞𝐬𝐭? 𝐎𝐫 𝐝𝐨 𝐲𝐨𝐮 𝐣𝐮𝐬𝐭 𝐧𝐞𝐞𝐝 𝐚 𝐥𝐢𝐭𝐭𝐥𝐞 𝐦𝐨𝐫𝐞 𝐜𝐨𝐧𝐭𝐞𝐧𝐭 𝐢𝐧 𝐭𝐡𝐞 𝐜𝐚𝐦𝐩𝐚𝐢𝐠𝐧 𝐲𝐨𝐮 𝐚𝐥𝐫𝐞𝐚𝐝𝐲 𝐡𝐚𝐯𝐞 𝐠𝐨𝐢𝐧𝐠? 𝐓𝐡𝐞𝐧 𝐒𝐰𝐨𝐫𝐝 𝐂𝐨𝐚𝐬𝐭 𝐒𝐢𝐝𝐞 𝐐𝐮𝐞𝐬𝐭𝐬 𝐢𝐬 𝐟𝐨𝐫 𝐲𝐨𝐮! This adventure module is meant to help the DM with providing content to their players. This adventure is intended to run in the Forgotten Realms setting, but it can be compatible with any campaign setting, published module, or homebrew adventure. This adventure is intended for 4 to 6 players, 1st to 3rd level characters. This adventure also includes Player options such as the Bounty Hunter Background and the Rusty Shackles Organization!

Cover of Into Wonderland
Into Wonderland
5th Edition
Levels 8–14
240 pages
0

Into Wonderland is a book detailing an adventure in the Feywild, a setting for Dungeons and Dragons 5th Edition. This book provides player options, encounters, variant rules, and a campaign of expeditions into the unknown centred around the city of Endercoast that has been spirited away from the Material Plane. To survive, you'll need to balance the needs of the displaced city with the mercurial whims of four powerful archfey. What's Included? - Endercoast, a city plucked from its roots and replanted in the Feywild - Quirks of the Feywild, including four powerful archfey, a guide for creating new archfey, rules for travel using emotional truth instead of maps, chaotic seasonal and magical effects, pranks, consequences for getting lost, and 14 weird stops along the way - New races - New subclasses - New backgrounds - New feats - New spells - Fantastical questlines taking a party through the courts of the archfey and on magical journeys inspired by the fairy tales of the Brothers Grimm - A whole heap of chaotic encounters with strange fey creatures - Dozens of new monsters, including 8 ancient beasts, 3 dangerous plants, 4 extremely powerful archfey, a bunch of NPCs based on the new subclasses of the book, creepy new fey like the darkwood stalker and the time vulture, a powerful hag, and more

Cover of DDEX03-16 Assault on Maerimydra
DDEX03-16 Assault on Maerimydra
5th Edition
Levels 11–16
83 pages
0

The time has come for the brave and the bold to put an end to the machinations of Maerimydra’s demonic occupiers and their fiendish fire giant ruler. This will be no mean feat; the city is a cesspit of corruption and madness. You will have help, however, as an unlikely group of allies have gathered to your side in the Underdark beneath Faerûn. Danger, glory, and redemption await those brave enough to seize it. With allies gained from denizens of the Underdark, the former drown enclave of Szith Morcane is on the precipice of being retaken. During the battle for Szith Morcane, secrets of the drow community are revealed. What will you do with this knowledge, and how will it affect the outcome of the conflict?

Cover of The Shortest Night of the Year
The Shortest Night of the Year
5th Edition
Level 0
7 pages
0

There is no night for faeries and the fey like Midsummer’s Eve, and the green woods hide many wondrous and magical things on the shortest night of the year. On this night, a group of curious villagers would be adventurers, perhaps wander into the forest and encounter the lonely rusalka, who asks for their help retrieving her lost heart before the night is done. Pgs. 7-14

Cover of The Gribbits Detective Agency
The Gribbits Detective Agency
5th Edition
Level 1
15 pages
0

Janos Meer, the powerful underworld figure known as the Beggar King, has vanished. Gribbits - Meer’s right-hand goblin - has tasked a group of neophyte adventurers with getting to the bottom of where his boss has gone, and why. This is easier said than done, of course. The explosive destruction quite accidentally meted out by the Dragon Friends some months prior has made their city a dangerous place. It’s up to the adventurers to follow the clues through the urban chaos, unravel the mystery of the missing Meer, and maybe - just maybe - expose a conspiracy greater than any of them expected. The Gribbits Detective Agency is a Dungeons & Dragons adventure for four 1st-level characters.

Cover of The Godsmouth Heresy
The Godsmouth Heresy
Pathfinder
Level 1
32 pages
1

Deep below the anarchic city of Kaer Maga, someone—or something—has begun stealing corpses from the city’s most prestigious tomb, the Godsmouth Ossuary. Fearing the worst, the clerics of Pharasma in charge of maintaining the crypts quietly call for aid, not wanting to risk their own members in combating whatever horrors may have crept in from the tunnels and hidden chambers of the legendary Undercity. Beneath the infamous crypt lies a temple from an ancient empire devoted to sin, and a former Pharasmin cleric whose weathered his goddess’s wrath to create an army of undead minions, their dead flesh standing ready to support his heretical plans.

Cover of The Slaying Stone
The Slaying Stone
4th Edition
Level 1
32 pages
0

In the ruins of Kiris Dahn, a human town, lies a 'Slaying Stone'. The stone is said to have the power to kill any foe, though the stone is consumed in the process. The party will venture into the ruins which are the home to an assortment of goblins, hobgoblins, and kobolds. However, a mercenary band of orcs have been hired (by a benefactor who is not met in the module) to search the ruins for the Stone, and the party must find it first. The party must use caution and stealth to move through the town without alerting the denizens or the mercenaries while searching strategic points around the abandoned town to find the Stone. Eventually, the party should find the stone under the protection of an indifferent Brass Dragon.

Cover of AL19 - Junket to the Southlands
AL19 - Junket to the Southlands
5th Edition
Levels 6–9
26 pages
0

AL19 – Junket to the Southlands has the PCs enjoying a little R&R in southern Allatrama when a caravan comes into town. Scuttlebutt has it that some famous Bard came in with them and is giving a performance later. With nothing else to do you opt to take a listen. After hearing the tales recited by the incredible poet you opt to visit the location of her stories. Saddle up folks, you’re heading into the frozen land to the south!

Cover of Monastery of the Shadow Sorcerers
Monastery of the Shadow Sorcerers
5th Edition
Level 8
21 pages
0

Beneath the blood moon, a dark monastery appears for one night atop a high plateau. Inside its walls, the mighty black lotus flower reaches its full bloom. Can the characters steal inside the monastery, defeat its sorcerous guardians, and claim the blossom before the sun rises? Monastery of the Shadow Sorcerers is a fiendish sword-and-sorcery adventure and includes: -An extra-planar monastery brooding beneath the blood moon -Sorcerer-monks who move like smoke and strike with fire and blade -Combat cards for each monster, PC, and special treasure -High-quality digital maps for use with virtual table tops