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Cover of Factions of Phandalin - Old Owl Well
Factions of Phandalin - Old Owl Well
5th Edition
Level 5
29 pages
0

This book goes over the various rules around the faction of the Order of the Gauntlet in Phandalin and the Forgotten Realms, making it easy for any new or veteran DMs to integrate it more into the core stories being told, and making the faction feel more useful for the players that choose to join. In the adventure, the characters are tasked with exploring the depths of the Old Owl Well.

Cover of Carnival of Synn
Carnival of Synn
5th Edition
Level 3
10 pages
0

The adventurers come across the campsite of a traveling carnival. The carnival-master is a beautiful and seductive tiefling named Synn. She asks the travelers to stay for dinner and watch the show. The entertainment is amazing and wonderful… up until the point that the act turns real. Suddenly, the party finds themselves immersed in a nightmare. Even if the protagonists survive, the unfortunate souls could be forever trapped in the cursed realm of Ravenloft. A 4-6 hour adventure for a party of 4-6 players of 3rd level.

Cover of CCC-AETHER-01-02 The Heir of Orcus: Verse II
CCC-AETHER-01-02 The Heir of Orcus: Verse II
5th Edition
Levels 1–4
29 pages
0

An Adventurers League Con-Created Content Module. Tier 1, 4 Hours. (Compatible with Homebrew games too!) May I have the next 100 words to convince you to purchase this adventure? **PITCH BEGINS!** This module features three ways to play: join the Knights of Holy Judgment, the Cult of Zariel, or the forces of Chaos as you face The Heir of Orcus! Play like it is 1990 and experience the first Adventurer’s League module to use 16-bit art for maps, tokens, NPC portraits, and magic items! Each purchase includes the PDF, Fantasy Grounds module, one map, 18 tokens, comic art for the backstory, and an imaginary high five from the author. Make a DC 92 Wisdom saving throw. On a success, reroll! On a failed save, buy this adventure! **PITCH ENDS!** Author’s note: This is part two of a two part Tier 1 series. I plan to make future Verses if these do well and people like them. Thanks for looking at my adventure and please leave an honest review! -Anthony Joyce (Twitter: @Thrawn589) All artwork was commissioned and commercially licensed for this module. Pixel Art by: Joaquin Reymundo "Dsurion" (Twitter: @Dsurion) Comic Art by: James Gifford (Twitter: @Mrjamesgifford) Fantasy Grounds Module by: Chris Jernigan

Cover of Sorrow of the Sand Lord
Sorrow of the Sand Lord
5th Edition
Level 1
5 pages
0

Wanderers emerge out of the desert in the dead of night, bending low against the driving sandstorm. They are adventurers, heroes whose tale has yet to begin. And they are in trouble. For he last three days, a raging sandstorm has harried you. Your faces and hands are rubbed raw by the driving sand. Worse, not once has the sun risen in that time: 3 days worth of unbroken night. Finally, something rises out of the yellow-black haze. A massive structure, outlined in moonlight. The heroes are TRAPPED in a cursed land, harried by sandstorms. They stumble apon a ruined city and a DARK TOMB that lies beneath. Can they find a way to escape this land? Or are they doomed to be drowned in the SORROW OF THE SAND LORD?

Cover of From The Forest They Fled
From The Forest They Fled
5th Edition
Levels 1–3
7 pages
0

Ashvale is a simple village, full of people who live their simple lives without knowing anything about the world outside their simple valley. But there is one thing that they know: animals can sense danger. And, for the last few days, animals have been running out of the woods. Characters are hired to investigate and must venture into the forest. But the culprit, a dryad, may have a good reason for chasing all of those animals away.

Arena of Power
5th Edition
Levels 3–12
7 pages
0

The Arena of Power is a versatile an variable battleground where player characters can fight player characters or groups can fight their enemies. We all know the PvP functions of video games. They may call “battle royal”, “arena” or “rumble”, but it is always a number of players fighting each other until only one is left standing. And the Arena of Power now gives you a place and some rules to do exactly that with your players. Send them into the arena and find out how well they know their skills. The Arena of Power is composed for 2 – 7 players of level 3 – 12.

Greger's Grotto
5th Edition
Level 1
52 pages
0

Greger’s Grotto is a community of pirates and other criminals, hidden away on a desolate coastline. The players are slaves sold to the Grotto’s owning family and used for manual labour and bloodsport in the arena. In this adventure, the players will need to: * survive harsh prison conditions, including the rivalry between prisoner factions: human, orc, goblin and hobgoblin * fight in arena battles against prisoners and beasts, often with strange twists to entertain the crowd * explore small mini-dungeons attached to the prisoners’ caverns * ultimately escape; whether by force, alliance with fellow prisoners, stealth, cunning or any combination of these Features of this adventure: * Pay-what-you-want (even nothing). * Illustrated with art by Setvasai. * Designed to fit into most campaign worlds. * Simulationist or story-driven: includes information for both. Use random rolls to determine what happens when, or take inspiration from various story hooks. (Or do both.) * 11 unique NPCs, including members of the Grotto’s owning family and leader of the prisoner factions. * Full maps of the Grotto, its arena and prisoner caverns, totalling over 40 rooms.

Cover of A Chance Encounter
A Chance Encounter
5th Edition
Level 1
9 pages
0

A chance encounter on the road leads to the beginning of a grand adventure. It is very much a first time adventure for new characters to dip their feet in. Can easily be adjusted to a bigger or smaller adventure. This is the first adventure in a miniseries with the following adventures being: A Mystic Circle An Urgent Rescue A Dark Veil Falls

Cover of The Mines of Dhol Kuldhir
The Mines of Dhol Kuldhir
5th Edition
Level 1
23 pages
0

The fabled mines of Dhol Kuldhir once showered the Dalelands, Cormyr, and points beyond with precious gems and expertly crafted jewels. Operating from a hidden complex in the Thunder Peaks, their exquisite craftsmanship was said to rival that of even Thunderholme. Almost as quickly as it rose to prominence it vanished, along with all of the dwarven miners, crafters, and untold riches. Some speculate that the mine ran dry, and the inhabitants abandoned it for a more plentiful location. Others believe that they probably fell victim to one of the many goblin tribes plaguing the area. The truth, however, is much more grave. Centuries later, the nearby town of Keen is beset upon by unlikely thieves, the local innkeeper charges a small band of unlikely allies to investigate the string of burglaries. What they uncover leads them to the long-lost dwarven mine. In the darkness, they will have to brave insidious traps, cunning monsters, and the dreaded new lord of Dhol Kuldhir.

Cover of The Shrine of Marthammor Duin
The Shrine of Marthammor Duin
5th Edition
Levels 5–7
7 pages
0

(From DM's Guild) The Shrine of Marthammor Duin is a short excursion meant to supplement an ongoing Princes of the Apocalypse campaign. At it's core however, this is a traveller shrine that could be devoted to a deity in your homebrew games or any of the other god's of travel in the Dungeons and Dragons pantheons. It includes one new monster, two new items, a shrine map, and a printable player handout for your adventure. This short series of encounters was created to help Tyar-Besil feel more like a real place that was integrated into the surrounding lands and not just a dungeon filled with mad cultists. It also provides a nice opportunity for you to deliver some of the campaign’s back story to your players in an organic way. It will be particularly fun to run with groups that have a dwarf in them who can translate the native dwarven text in the shrine for the rest of the party and connect with the kingdom of Besilmer.

Cover of A Dream of Eternal Sleep
A Dream of Eternal Sleep
5th Edition
Levels 2–4
? pages
0

Dr. Rudolph Van Richten and his network of investigators have hunted and put an end to numerous creatures of the night across the Domains of Dread. But some foes are more elusive than others, and will require the aid of heroes to put an end their reign of terror and close out these open cases. A simple rest turns into a waking nightmare as visions of death haunt the heroes’ dreams. A Dream of Eternal Sleep is the introductory adventure to the ghostly Night Terror, Kazander, and begins within adventurers’ own dreams. It provides the basis for an extended campaign that will take heroes through the cerebral and nightmarish domains of dread as they seek a way to confront this foe in the Nightmare Lands. Content Warning: Near-death Experiences, Recurring Nightmares, Sleep-walking, Possession.

Cover of Serpent's Tooth
Serpent's Tooth
5th Edition
Levels 5–7
9 pages
0

Ten years ago, the local hunting lodge was shuttered after a series of tragic accidents. Now, a local lord has hired the adventurers to investigate the site. The catch: a medusa has been running an exotic creature smuggling ring out of the abandoned lodge—and was involved with the past tragedy. Pgs. 147-155

Cover of The Mines of Chult
The Mines of Chult
5th Edition
Levels 1–15
60 pages
0

Presenting The Mines of Chult! This Savage Encounters adventure supplement features nine mini adventures from three best-selling DMs Guild authors. Your PCs will challenge several new monsters, discover fascinating new magic items, and interact with some wickedly fun NPCs. Though designed with Tomb of Annihilation in mind, each of these adventures can be easily adapted to any campaign setting. Dig in to The Mines of Chult!

Cover of The Secrets of Shadow Grove
The Secrets of Shadow Grove
5th Edition
Level 4
10 pages
0

Anamdael is a small town remarkable only for its peacefulness. However, the town harbors a dark secret: Long ago, a resident entered into a pact with a Night Hag, whose services come at a price. Travelers who once gave little thought to Anamdael now hear rumors of a strange cult in its woods. Your party is hired to locate and return a missing person, last known to be traveling to Anamdael. Before you may enter “Mother’s” land, you face your first test. Your responses determine more than you know and set the stage for an eerie adventure.

Cover of The Scales of Melusine
The Scales of Melusine
5th Edition
Level 4
7 pages
0

When the water source of the city-state of Guerino is poisoned and its citizens enchanted, a group of adventurers must follow the treacherous path deep into Mistfall Mountain and restore balance to the kingdom. Pgs. 91-97

Cover of Defense of First Tower
Defense of First Tower
5th Edition
Levels 3–5
35 pages
0

In this adventure for the Eberron Campaign Setting a group of adventurers travels to the well known but seldom explored thorp of First Tower, 27 miles north of Sharn, the City of Towers. The adventurers must solve a terrible event that happens on the House Orien lightning rail, but then will have some time to relax and have fun in the many events and fun things that happen in the festive town of First tower. In the third act, the adventurers must find a way to fight or negotiate with an orc tribe that claims a section of the land as theirs.

Cover of CCC-BWM-04-02 Thralls of Zuggtmoy: Sanctum of Rot
CCC-BWM-04-02 Thralls of Zuggtmoy: Sanctum of Rot
5th Edition
Levels 5–10
33 pages
0

Beyond the Nidus waits the inner sanctum where the heroes must confront Zuggtmoy’s zealot priest and his dark followers. The cult is preparing to use the Noctic Urn to lure a horrific entity to the Material Plane. The adventurers must stop them, or woe to all should they fail. A Two/Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.

Cover of At the Heart of Corruption
At the Heart of Corruption
5th Edition
Levels 1–3
14 pages
0

Bring a party of adventurers to a bustling city, where mysteries and dangers lurk around every turn. Just when you think you have the answers, a whole set of new questions arise. No matter which leads you follow, you will find yourselves... "At the Heart of Corruption" - one-shot murder mystery and fantasy horror adventure.

Cover of Love's Labour Lost
Love's Labour Lost
5th Edition
Level 4
18 pages
0

The Lady Marinto’s father is embroiled in political turmoil in his home nation. So he spirited his daughter away and the PCs are asked to guard her for a time. But just who, or what, is after her…and why? A four-hour adventure for 4th level characters set in the Forgotten Realms, featuring elements from far-off Kara-tur.

Cover of The Call of Atropus
The Call of Atropus
5th Edition
Levels 5–7
21 pages
0

As an ominous comet passes over Toril, a young researcher from Candlekeep goes missing. In darker corners of the Realms, eldritch horrors stir, answering the call of a dead god. Will the heroes be able to save the scholar before they succumb to an Elder Evil from beyond the reaches of sanity? This single session adventure is perfect if you are looking to introduce science-fiction themes into your game or just enjoy Lovecraftian horror. It has copious references to the Spelljammer setting and could be used as a springboard into that campaign setting. The Call of Atropus requires Mordenkainen's Tome of Foes to run effectively.