A community for lazy dungeon masters
146 adventures found
Cover of OS191 - Mine Mayhem
OS191 - Mine Mayhem
AD&D
Level 1
14 pages
0

You and your close friends have decided to become adventurers and seek out your destiny. As you head to a Pacifica, a port city, you cross the mining territories and hear a cry for help. It turns out a nearby mining colony has been overrun by humanoids. Looks like your legendary exploits start today!

Cover of FN2 - Eye of Gruumsh
FN2 - Eye of Gruumsh
AD&D
Levels 2–4
24 pages
0

With your first set of adventures firmly under your belt you are relaxing and basking in the glory of a job well done. While at the local tavern imbibing in some well-earned spirits, a commotion can be heard outside. As you step outside the villagers are pampering two children who apparently just rode into town on a very sweaty and tired pony. An arrow is sticking out of the mount’s flank. As the animal is removed the townspeople pepper the children with questions as both are obviously afraid. It would appear the drinks will have to wait.

Cover of FN9 - Karnack Sanctuary
FN9 - Karnack Sanctuary
AD&D
Levels 6–9
28 pages
0

Nestled high in the mountains of the Holdfists is Karnack, known for a millennium as the ‘city of the gods’. Known for its multitude of shrines, one in particular has caught the attention of the party. Annwyn is the legendary Plane of Magic for Filbar and can be used to recharge magical weapons that ‘lose their edge’. This adventure was used to help the party recharge one of their weapons they had, but this setting can be used for a variety of different purposes including a visit with a rather nasty neighbor beyond the city borders….it ain’t easy being green!

Cover of Far12 – Necropolis at Manheim
Far12 – Necropolis at Manheim
5th Edition
Levels 5–7
14 pages
0

After a string of successful adventures, you find yourselves reequipping gear in the small community of Tarten. After an unusual currency exchange in the mercantile, the party learns that a group of adventurers had encountered some Goblins possessing old currency belonging to the Co-Tai people. Well, it ain’t grave robbin’ if someone else did for you!

Cover of FT - Corsair Bay
FT - Corsair Bay
AD&D
Levels 1–6
17 pages
0

Clover Island is home to one of the wildest towns in the world of Filbar. While the town of Corsair Bay is recognized as the home of the Pirate Kingdom it is a fully functional town. This location sits at the midway point for those crossing the Newmack Sea and is a resupply stop for most commercial traffic pirate and otherwise. The ruler of Corsair Bay is the legendary, and somewhat retired, pirate named Hannibal the Black. This fearsome pirate now enjoys ruling the community and most of the explored areas on the island but his ship still waits in port for him should he decide to set sail again

Cover of FO7 - Tomb of Delekin the Fallen
FO7 - Tomb of Delekin the Fallen
AD&D
Levels 7–9
18 pages
0

Half a century ago the legendary mage Delekin reached his zenith but began a fall of monumental disaster. After being betrayed by his party the mage changed alignment and began a cruel tirade against the residents. He was finally taken down by the Lords of Evil and imprisoned in a tomb created to lure good adventurers to their death. Many have entered the unholy locale and none have returned. Whatever evil is present in the tomb is powerful, and most likely very wealthy. This adventure is one of the Original series i.e. an early work!

Cover of FN14 - Myric's Elemental Maze
FN14 - Myric's Elemental Maze
AD&D
Levels 8–12
20 pages
0

The conclusion of the Filbar North series this adventure puts the party in front of a large and dangerous maze and home to the power of the Elementals! Each section has a riddle that the party must solve in order to obtain a key and continue to the center of the maze where the party will face off with a very special adversary. This adventure is not for those with little experience and will require the ability to solve riddles!

Cover of CON18 - 10 Stalking Game
CON18 - 10 Stalking Game
5th Edition
Level 3
20 pages
0

Today's offering was our convention scenario for SkyCon 2018. The scenario was written for younger gamers with some combat challenges along with a lot of roleplaying opportunities. It is easy enough to drop into your own campaign for an entertaining little adventure.

Cover of FVC13 - Plunder of North Port
FVC13 - Plunder of North Port
5th Edition
Levels 12–14
19 pages
0

You and your cohorts have pulled into Free Haven, a port city in the northern reaches to settle down for the season. Your respite is short lived as word reaches the city that a small community further north has been attacked by humanoid raiders! Refugees from North Port have arrived and report their community has been sacked. There is little hope of survivors and the fear is that Free Haven may be next. With little else to do, it is time for the party to put on their “hero caps” and save the day!

Cover of OP7 - Noel Needs Elves
OP7 - Noel Needs Elves
5th Edition
Levels 1–3
2 pages
0

Noel Needs Elves is our Christmas tongue-in-cheek adventure! While it could be a 'real' adventure it was designed to just have a good time with some holiday strangeness! After getting done with your first adventure you head to a fortress in a canyon to resupply and heal up. There you meet Lady Noel who is involved in a fight of her own. She trades you healing for the promise to deliver a message to the Elves on the other side of the canyon. Happy holidays everyone!

Cover of EX1 - Trinity Trio
EX1 - Trinity Trio
5th Edition
Levels 1–9
11 pages
0

Don't you just hate it when you have a bit of downtime but some of your players need a bit more experience? Perhaps your group is fractured and only a pair of players could make it. Today's offering gives you three scenarios for a pair of adventures at three different levels! This offering helps you plug campaign holes with short encounters certain to challenge a pair of PCs!

Cover of FQ8 - Uprising of the Undead
FQ8 - Uprising of the Undead
AD&D
Levels 5–7
22 pages
0

The Filbar Quest series continues with FQ8 – Uprising of the Undead. As you continue to pursue the lost pages from the Codex of Gamber Dauch (Daw-sch) you quickly discover that the dead have risen from their graves. A rogue mage known as Mortatus the Wicked has discovered the emerald pages from the ancient tome and is using the powerful magic to raise an army of the dead. Your cleric had better be in good graces with their deity!

Cover of PS5 - Yodel Bluff
PS5 - Yodel Bluff
5th Edition
Levels 4–6
23 pages
0

Your party has finally made it to Queen’s Point only to discover that the military was already aware of the approaching humanoid army and dealt with them. After a rest and training period in the large city you now have to decide what to do next. The large seaport has plenty of options but a curious problem has been brought to your attention. A large giant north and west of the city is harassing the shipping lanes with random boulder tossing. Word has it that a nice reward is available to anyone able to solve this problem. Did I mention a Medusa also has a proposition for the party?

Cover of FV3 - Road to Kak
FV3 - Road to Kak
5th Edition
Levels 3–5
12 pages
0

For those who trekked through Jeopardy Caverns and Urgoth’s Canyon a short trip to the north will land them on FV3 – Road to Kak. From this location the party can continue on their quest of fame and fortune with a variety of different encounters. Much like the canyon adventure this one presented different options of travel for a group of young adventurers.

Cover of FN4 - Recovery of the Intrepid
FN4 - Recovery of the Intrepid
AD&D
Levels 3–6
24 pages
0

"Yea I knows of a job for the likes of you" the bartender says as he wipes off the table. "This wizard who lives near the shore about two or three days ride lost somethin' he was expected on the ship The Intrepid. I hear he wants the cargo back and is willing to pay good coin for it to any who'd chance going into the Lake of Chaos." A grizzled old man in the corner gasps and says “any would want to go into that sea gots to be crazy. Aye, that wizard is lookin' for some crazy people. That waters haunted by dead sailors". "Oh come on” Telkall the bartender continues "you know that’s just an old story to keep kids away from the water. I'm sure it’s going to be an easy job for the likes you. You all appear to be quite able to take care of yourself. Go down the coast road for about two days if yer on horses and you'll see a stone tower. Ask for Kresellus ... he's the one you'll be lookin' for. Oh, and tell him Wolfgar sent ya ... if you could." Well things were getting boring at the Dead Orc Inn anyway.

Cover of FA7 - North Sordack Valley
FA7 - North Sordack Valley
AD&D
Levels 4–7
29 pages
0

North Sordack Valley is set northeast of Commerstance and was originally slated for the Filbar Dual series but the players didn’t go in that direction. This area is filled with individual challenges synonymous with the Filbar Area series. This ‘sandbox’ style adventure has multiple different encounters can be used in a variety of ways. The general setting allows you to customize it for your own campaign! This adventure setting was designed for 1st/2nd Edition AD&D for the Filbar Dual Campaign for various level groups of adventurers. This adventure is easily adaptable to most any game and system. Save yourself some time and utilize it for several one shot adventures or a continuing campaign setting! Don’t forget to follow us on Twitter @FilbarRPG for extra information.

Cover of FT - City of Filbar
FT - City of Filbar
AD&D
Levels 1–9
49 pages
0

The jewel of the Duchy, the great city of Filbar can be utilized as a home base for adventurers or as a goal to go see. This city has over 130 points of interest and is the home to the Duke of Filbar. Rumor has it that if you can't find it in Filbar, it can't be found anywhere...short of artifacts that is! The walled city has decorative fountains and artisans of every kind. Mages can visit the towers of magic and multiple potion shops. The grand courtyard south of the castle is the home of festivals and carnivals every month. All in all, this city is large enough to provide residence or adventure to almost every adventurer. At 49 pages long there is plenty to explore!

Cover of FA4 - Clover Island
FA4 - Clover Island
AD&D
Levels 4–7
21 pages
0

This setting was used in the F series and like Corsair Bay, it was used as an area for multiple adventure opportunities as well as a semi-safe haven. The main community is home to the Pirate King Hannibal the Black. This community is offered as a free download! One of the adventures off the island is the Quest for the Golden Rose involving the sunken ship. With a multitude of side adventures this area helps mid-level adventurers increase their experience point base.

Cover of FVS8 - Penchant for Adventure - 3
FVS8 - Penchant for Adventure - 3
5th Edition
Level 3
20 pages
0

This adventure begins with a message delivery to the post commander in Penchant. Sadly for your PC Lt. Kateryn Hawtrey is gone and the PC will need to wait until her return. While wandering through town yelling is heard and someone is in trouble. Investigation reveals that a small child has fallen into one of the town’s wells and needs help getting out. While forming a rescue plan the child, CeCe, screams and disappears from sight. Is your player brave enough to venture into the darkness alone? As with all adventures in the Penchant series it can be difficult and not for the faint of heart!

Cover of FV9 - Wingfield Fortress
FV9 - Wingfield Fortress
5th Edition
Levels 4–6
16 pages
0

The Knights of Sum have guarded the western frontier of the Duchy of Starryshade for nearly two centuries. Wingfield Fortress has been the focal point of their power and a safe haven for travelers willing to cross the Plains of Aegoth. As you venture west to further your careers you have received word that the mighty keep has fallen! Are you and your compatriots ready to help the legendary knights?