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549 adventures found
Cover of Slave Vats of the Yuan-ti
Slave Vats of the Yuan-ti
AD&D
Levels 3–5
18 pages
0

From the magazine: Edging along the eastern edge of the Mere is the High Road, a vital and well-traveled route linking Waterdeep to the northern town of Leilon and, north of that, the city of Luskan. Over the past several months, the trade toad between Waterdeep and Leilon has been plagued by monsters from the Mere of Dead Men. Caravans report brutal attacks by lizard men on catoblepas mounts, yuan-ti, gargantuan bullywugs and will o' wisps. Sir Justin Melenikus, a Waterdhavian knight and paladin of Helm, has grown weary of these attacks and offered his services to the city, offering to hire adventurers to deal with the problem. Set in the Mere of Dead Men region of the Forgotten Realms.

Cover of Waterdeep: The Plowing And Running
Waterdeep: The Plowing And Running
5th Edition
Levels 4–6
17 pages
0

Spring in the city of Waterdeep is a spectacular time of year. The crowds are gathering for the annual races celebrating the Plowing and Running festival. Behind the scenes, an unknown conspirator works to disrupt the day's festivities. One of the racers has disappeared under mysterious circumstances and threatens to turn the joyous occasion into a scene of chaos. Those organizing the event are looking for brave and discreet volunteers to locate the missing racer and find out who is behind the plot to disrupt the event. Can the adventurers solve the mystery before it's too late? This adventure includes: * A kidnapping mystery with several clues leading to different ways for the characters to solve it. * Mechanics for players to participate in a race at the holiday event. * Two optional bonus objectives, including one that has the players exploring the city of Waterdeep and another that allows characters and players to explore their creative sides.

Cover of Lurker Beneath Red Larch
Lurker Beneath Red Larch
5th Edition
Levels 3–4
13 pages
0

"Ribbons of blood dance through the air, tracing wide crimson arcs before fraying into thousands upon thousands of bright red droplets. The cheerful tavern atmosphere evaporates in a moment, rent apart by screams and cries. A woman with grey hair stands near the bar, grasping at the dagger in her throat with fingers made slippery by blood. She sways and collapses. More screams. A man stands before her. He is holding the hilt of the dagger, but lets it slip from a gory hand as the woman falls. He freezes for a moment, then spins and sprints away, knocking aside people as he goes. A young, flaxen-haired woman at the back of the tavern cries out, “Stop him! Stop him!” as he approaches the entrance – the entrance where you and your comrades are standing. What do you do?" A lonely outsider murders a popular village local before a room full of witnesses. But could he be innocent? The Lurker Beneath Red Larch is a 4-6 hour adventure for characters of 3rd-4th level. It is full of roleplaying, problem solving and challenging combat encounters.

Cover of DDEX02-08 Foulness Beneath Mulmaster
DDEX02-08 Foulness Beneath Mulmaster
5th Edition
Levels 5–10
25 pages
0

The sewers beneath Mulmaster have always been dangerous, with countless stories of brigands, murderers, and worse that lurk beneath the streets of the City of Danger. But those stories pale in comparison to a new threat under Mulmaster, one brought to light by a strange and disturbing corpse recently found. It is up to you to learn the terrifying truth of what lurks below.

Cover of CCC-UK-4 Bourne of Candles
CCC-UK-4 Bourne of Candles
5th Edition
Levels 1–4
15 pages
0

An ancient legend, a missing wife, and a broken heart that time won’t mend. Part 4 of the Evenflow Saga

The City Warehouse
5th Edition
Level 1
15 pages
0

A short starting adventure that takes place in an urban location. Ideal for 3-4 characters starting at Level 1

Cover of Be All My Sins Remember'd
Be All My Sins Remember'd
5th Edition
Levels 17–20
10 pages
0

The kuo-toa are a piscine race with a psychic affliction that makes them behave erratically and invent gods when feeling threatened. That same affliction gives them the power to bring those gods to life. Blibdoolpoolp is the most widely worshipped, and thus most powerful, of their gods. Blibdoolpoolp views the kuo-toa as her children despite having been born after them. Like all good mothers, she nurtures and protects. One of her chief concerns is understanding the kuo-toa’s psychic affliction, which causes them to undermine themselves whenever they strive for greatness. She discovers that a corrupted elder brain deep in the Underdark has a connection to the race; though the connection gives them psychic powers, it also turns them into powerless thralls, explaining their self destructive behaviors. Constrained by the same leash on her children, Blibdoolpoolp seeks adventurers to destroy the elder brain. Its death would free the kuo-toa, but potentially at great cost: if the kuo-toa lose their powers, will Blibdoolpoolp die?

Cover of The Ruins of Nehk'Talosh
The Ruins of Nehk'Talosh
5th Edition
Levels 4–6
4 pages
0

Off in the wilderness are the ruins of a temple that once belonged to the God of Balance, Tyr. It has long been abandoned by the traditional followers, but it is certainly not empty. A few clever individuals have found a way to harness the magics that still reside deep within this holy place and are attempting to use it to give life to an Iron Golem. The party must stop them at all costs or have a powerful monstrosity released into the hands of some terrible individuals.

Cover of DQ1 The Shattered Statue
DQ1 The Shattered Statue
AD&D
Levels 5–9
48 pages
0

"A mutual friend has praised your skills highly. If you seek rich reward and the opportunity to delve into mysteries ancient and lost, bring this bottle forthwith to my demesne in the village of Volkumburgh. Together we may seek to bring mankind the lost wonder of the awtawmatawn." A mysterious note, a disappearing 5-foot-long religious relic, and the ruins of two magical schools. What do these things have in common? How deeply are your party members involved in all this? "The Shattered Statue" is the first dual-game-system module of its kind. Players of both the AD&D game system and DRAGONQUEST game system can use this adventure. It is suitable for use with FORGOTTEN REALMS campaign setting. TSR 9221

Princes of the Apocalypse
5th Edition
Levels 1–15
258 pages
1

Called by the Elder Elemental Eye to serve, four corrupt prophets have risen from the depths of anonymity to claim mighty weapons with direct links to the power of the elemental princes. Each of these prophets has assembled a cadre of cultists and creatures to serve them in the construction of four elemental temples of lethal design. It is up to adventurers from heroic factions such as the Emerald Enclave and the Order of the Gauntlet to discover where the true power of each prophet lay, and dismantle it before it comes boiling up to obliterate the Realms.

Cover of THE TOWER OF BONDAGE 𝐏𝐚𝐫𝐭 𝟐 Fane of the Jailers
THE TOWER OF BONDAGE 𝐏𝐚𝐫𝐭 𝟐 Fane of the Jailers
5th Edition
14 pages
0

The Tower of Bondage 𝐏𝐚𝐫𝐭 𝟐 “Fane of the Jailers” takes you deeper into Aumvor the Undying’s dungeon of terror. As your players draw closer to the tower below, they will meet new horrors that include: ● 15 encounters with dark denizens including undead ● New Monster, “Walking Ooze” ● Margoyles of the AD&D era converted for 5th Edition. This adventure is part two of a six-part series that comprises six levels of dungeon and culminates in the PC’s escape from an underground prison of torture and madness, and if they choose, the destruction of the Lich known as Aumvor the Undying. In early 1320 DR Aumvor the Undying collected the greatest of all of the relics and lore of the Netherese Empire and secreted it away in his domain in Endless Caverns. There he awaited the return of the City of Shade. He did not have to wait long for it was but thirty eight years when it appeared. The undying one saw this as his long awaited opportunity to return and bring the Netherse Empire to its full glory. As quickly as it rose, it also fell, for even Aumvor could not foretell the advent of the second sundering. This change in the weave left him weakened and the nations placed under his yoke, rebelled. By 1487 DR the City of Shade fell and the end of Netheril was not far behind. From the ashes of an empire two times fallen, Aumvor the Undying plots again to restore Netheril. His ancient portal traps still in operation, he feeds on the living and grows strong again. Who can stop him? 𝐅𝐨𝐫 𝐦𝐨𝐫𝐞 𝐨𝐧 𝐀𝐮𝐦𝐯𝐨𝐫𝐞 𝐭𝐡𝐞 𝐔𝐧𝐝𝐲𝐢𝐧𝐠 𝐚𝐧𝐝 𝐭𝐡𝐞 𝐡𝐢𝐬𝐭𝐨𝐫𝐲 𝐨𝐟 𝐭𝐡𝐞 𝐄𝐦𝐩𝐢𝐫𝐞 𝐨𝐟 𝐍𝐞𝐭𝐡𝐞𝐫𝐢𝐥, 𝐜𝐨𝐧𝐬𝐮𝐥𝐭 𝐂𝐡𝐚𝐦𝐩𝐢𝐨𝐧𝐬 𝐨𝐟 𝐕𝐚𝐥𝐨𝐫 𝐚𝐧𝐝 𝐒𝐰𝐨𝐫𝐝 𝐂𝐨𝐚𝐬𝐭 𝐀𝐝𝐯𝐞𝐧𝐭𝐮𝐫𝐞𝐫’𝐬 𝐆𝐮𝐢𝐝𝐞. This exciting series presents the dungeons of Aumvor the Undying after the second sundering, desperately clinging to what little he has left. This may be the time to strike him down once and for all.

Cover of The Mourning Lord
The Mourning Lord
5th Edition
Levels 13–15
21 pages
0

Tell the greatest story no one ever told... A tantalizing tale; in which a bold group of heroes braves the depths of Fort Morninglord, a long forgotten ruin. Therein, their mettle is tested by cruelty, suffering, and no small-measure of mischief. Will their courage -and their stomachs- hold steady? Will they banish the wicked presence that holds dominion here? Can they end the misery of Fort Morninglord's Mourning Lord? Let's find out! The players delve the tainted depths of Fort Morninglord to find the cause of its corruption. This leads them into terrifying peril and certain doom at the hands of the fort's denizens. Specters, Wraiths, Mummies, Revenants, Death Knights, The Mourning Lord himself and more await them inside! Along with plenty of mind-bending, gut wrenching obstacles that are sure to keep these heroes on their toes!

Cover of DDEX01-02 Secrets of Sokol Keep
DDEX01-02 Secrets of Sokol Keep
5th Edition
Levels 1–4
26 pages
0

Decades have passed since Sokol Keep was reclaimed, and a small garrison placed there along with a beacon to help guide ships. Now, that beacon has gone dark, and the garrison has disappeared. In Phlan, rumors circulate that something ancient was discovered in the grounds beneath the keep, dating to before the clerics of Tyr built the small fortress. Uncover the secrets of Sokol Keep! An adventure for 1st-4th level characters.

Cover of Shore of Dreams
Shore of Dreams
5th Edition
Levels 5–7
18 pages
0

Riches beyond imagination await! Buried decades ago, the great treasure of the notorious Captain Jadescale is waiting at the Mistcliff. Though the exact location of the treasure is unknown, it’s said that the owner of the Shore of Dreams has clues about the location, although nothing is ever that straightforward when it comes to treasure. Can you unearth the secrets of the treasure of Captain Jadescale or will you be undone by its mystery? This 3 - 6 hours adventure features: • 18 pages full with social encounters, dungeon crawling, puzzles and a hint of mystery • custom art and handouts for your players • custom map with a DM and a player version • custom TashMob paper miniatures • new monsters, npcs & magic items A Dungeons & Dragons adventure for characters of level 5 to 7.

Cover of King of the Cats
King of the Cats
5th Edition
Levels 1–2
13 pages
0

A whimsical, urban romp inspired by the works of HP Lovecraft, Neil Gaiman and TS Eliot. Meet a host of strange and new characters such as the Worg Lord and the Wayside Oracle, while exploring Neverwinter's famous Clockwork Carnival and the notorious Sideshow Alley.

Cover of CCC-SALT-01-02 Moor Trouble
CCC-SALT-01-02 Moor Trouble
5th Edition
Levels 1–4
19 pages
0

After the first expedition to locate an ancient tomb was prematurely ended by monsters, the Search and Locate Treasure Consortium is doubling down. Camp established, they are looking for adventurers to make their dreams come true, but the leader of the Consortium is hiding something. Will the characters be able to avoid the Man Slayer tribe that destroyed the first expedition, help Larazmu settle his internal struggles, and locate the tomb that they have been searching for without getting into Moor Trouble?

Cover of Shore Leave
Shore Leave
5th Edition
Levels 5–10
22 pages
0

A 4 hour adventure on the high seas and in the Shadowfell optimised for 8th level characters A dangerous fugitive is on the run from the Lords Alliance and the Order of the Gauntlet. As the net closes in on the fugitive, the heroes are deputized by the order and boards a departing ship to flush out the target of the manhunt. Shore Leave is a product of the ENNIE 2020 Silver Winner RPG Writers Workshop. The first half of the adventure takes place on the high seas where the characters search for a dangerous fugitive hiding onboard a ship. When sahuagins board the ship and a kraken appears from a maelstrom, things get desperate. The second half of the adventure starts when the characters are shipwrecked in the Shadowfell where the manhunt continues through a dangerous bog. This adventure can be used as a: * Stand-alone one-shot adventure * Starting point for a Shadowfell campaign * Filler adventure to transport characters across vast distances via Shadowfell or dilate time

Cover of OA2 Night of the Seven Swords
OA2 Night of the Seven Swords
AD&D
Levels 4–6
48 pages
0

While Maeshi province revels in the festival spirit, clouds gather over the political scene. Two warlords are vying for control of this otherwise peaceful place, and you are guests of one of them. Sun Temple officials have offered complete support to the faction which successfully travels to Ito-jo Castle (said to hold relics of great importance to the Sun Temple), brings them back safely, and returns them to the Inn of the Globefish. The plan is laid before you. You are to leave immediately under secrecy for the castle of the Ito clan, also known as the Seven Swords clan. Find the relics, and return them to the renowned inn Doi no Fugu. Extreme caution is needed here, for your warlord's rival must not hear of this! Is the castle really haunted? What lies in the caverns beneath it? Will Korimori's troops discover your plan and try to wrest the relics from you, should you even get that far? What will you find at the Inn of the Globefish? Come, honorable stranger - the Seven Swords await! This module contains an extended adventure in four parts: Ito-Jo, The Ghost Castle Beneath The Ghost Castle A Day In The Country Yakuza's Honor TSR 9186

Cover of Into the Dragon's Lair
Into the Dragon's Lair
3rd Edition
Level 10
96 pages
0

Into the Dragon's Lair takes place in the Forgotten Realms setting, and takes place after the novels The High Road and The Death of a Dragon by Troy Denning. The nation of Cormyr tries to rebuild after the death of King Azoun IV, and seeks the treasure hoard of a dragon to fund these efforts and keep the kingdom from falling into chaos. The player characters must find this treasure before all the other seekers.

Cover of DC-POA-RED-01 Chwingatown
DC-POA-RED-01 Chwingatown
5th Edition
Levels 1–4
31 pages
0

A four hour Dungeoncraft adventure, set Icewind Dale, in the Eleventh Town: Chwingatown! It premiered at Redcap's Corner July 2021. Hunters in Easthaven are bringing back stories of tiny armed humanoids that chant “CHWINGA CHWINGA!” while waving their weapons. Are they threatening the Ten-Towns? Includes Full color illustrations of adorable chwingas and their unique town locations jpg versions of all maps sized to 70 pixels per five-foot square for use with VTTs