A community for lazy dungeon masters
1381 adventures found
Cover of The Banshee’s Tale
The Banshee’s Tale
5th Edition
Levels 3–5
5 pages
0

The residents of Castle Gealladh have been visited by an ominous banshee with a warning: “Leave or die”. Your adventuring company finds themselves drafted by a wizard named Milo Tenpenny and tasked with investigating the castle and ridding it of undead. In your investigation, you will find that there is more to this warning than it seems — and that something far worse than spirits haunt this castle.

Cover of The Palace of Plenty
The Palace of Plenty
3.5 Edition
Levels 8–12
25 pages
0

The fair Yayosei were the children of an ancient tribe of benign river spirits, until they tried to preserve their paradise by trapping the power of the Void Dragon. Their home was indeed preserved, but at a terrible cost. Today, the descendants of the Yayosei have degenerated into beasts, but what remains trapped within the Palace of Plenty is much worse. An Oriental Adventures scenario for 10th-level characters.

Cover of DQ2 - Chasing the Slavers
DQ2 - Chasing the Slavers
5th Edition
Levels 2–4
27 pages
0

The chase to save your family continues! After your encounter at the cove, you head south across Esaq to try and catch the slavers. With some experience under your belt, you are feeling more confident about your fighting ability, but it is about to be tested yet again. This scenario picks up where DQ1 left off and is the middle of a trio of adventures.

Cover of Cavern of the Violator
Cavern of the Violator
5th Edition
Levels 1–4
26 pages
0

When local farmer Jonas Cappa goes missing while hunting mushrooms and then reappears, hours later, naked and without any of his belongings, his wife goes to the party to investigate. Jonas claims to have fallen into a hole in the ground, but none can be found. What really happened to him and can it be stopped before things get worse? (Spoiler: they are probably going to get worse). A one-shot adventure for characters of levels 1-4 designed to be dropped into any campaign, inspired by the X-Files (but firmly D&D).

Cover of Scavenger Hunt
Scavenger Hunt
AD&D
Levels 5–7
9 pages
0

A little friendly competition can be fun now and then - unless, of course, the competition isn't friendly at all. Included in I13 Adventure Pack I - https://www.adventurelookup.com/adventures/i13-adventure-pack-i TSR 9202

Cover of Valley of the Gilded Tower
Valley of the Gilded Tower
5th Edition
Level 2
16 pages
0

The baron’s wife is dead. But she isn’t gone. Can the players lay her to rest and defeat the festering evil hidden away inside the Gilded Tower? Another thrilling tale of madness and mystery inspired by Edgar Allan Poe’s writing! Following the events of Masque of the Worms, the story continues into the hauntingly beautiful forests of the Painted Valley… Valley of the Gilded Tower is a one-shot for four to six 2nd-level characters. It takes about 2-3 hours to complete and includes: Events inspired by Edgar Allan Poe's most ethereal writing: -A new monster that can take over the minds of its victims -Combat cards for each monster, PC, and special treasure -Gorgeous, hand-drawn maps by Jake from Beware the Wizard

Cover of Into The Fire
Into The Fire
AD&D
Levels 6–10
19 pages
0

The king summons the heroes to investigate the death of a knight, and the final fate of the king's long-missing son. The knight and his entire order was killed by a Dragon! Yay we get to fight a dragon in the first issue of Dungeon Magazine! Much travel over many different terrain types featuring avalanches, volcanoes spewing lava, and many random encounters (not detailed here) before the heroes reach their real goal: A lake with a ruined wizard's tower and dragon's cave. Opens with a particularly byzantine Background section for the DM involving a prince you never meet, pirates you never meet, knights you never meet, and deep gnomes you never meet. See Out of the Ashes in Dungeon #17 for sequel to this adventure. Pgs. 42-60

Cover of Blood and Laurels
Blood and Laurels
AD&D
Levels 5–7
10 pages
0

A little friendly competition can be fun now and then - unless, of course, the competition isn't friendly at all. Included in I13 Adventure Pack I - https://www.adventurelookup.com/adventures/i13-adventure-pack-i TSR 9202

Cover of Demons in the Prairie
Demons in the Prairie
5th Edition
Level 2
19 pages
0

A short adventure for low level play, suitable for beginner players and DM. The farmlands are being raided by monstrous creatures and and the town of Windhill needs help! will the heroes find the source of these creatures and defeat whoever is creating them? This adventure covers a lot of the basic elements of DnD play and is designed to offer a taster of the system that is easy to run and quick to prepare. It includes stat blocks so that you don't need any other book (except the basic rules) to run it. Do you have a few friends you want to introduce to DnD? is it your first time on the other side of the screen? this adventure may be for you.

Cover of FQ10 - Enclave of the Exterminatus
FQ10 - Enclave of the Exterminatus
AD&D
Levels 5–7
49 pages
0

While enjoying a nice honey wine in the backwater community of Bench you discover citizens have been kidnapped from the surrounding area. After further investigation the mystery leads to a compound being built by the Exterminatus! With the danger mounting can the party slow the march of the evil cult and maybe pick up a few more pages of the arcane tome? Are they stealthy enough to infiltrate the stronghold? At almost 50 pages this adventure has the Precinct of Bench and the large compound of the Exterminatus each of which can be used in separate campaigns!

Cover of The Beasts of Aulbesmil
The Beasts of Aulbesmil
3.5 Edition
Level 3
13 pages
0

The sleepy forest town of Aulbesmil has seen better days. Orcs and monsters lurk in the woods now, but the real menace hides in the town itself. The PCs arrive in town to investigate a mysterious tragedy that has befallen the townsfolk. As they explore the town, they learn of other strange happenings and must assemble the puzzle to figure out who is responsible for the thefts and disappearances. Eventually, they track down the baron's culprit and bring him to justice, as well as liberate the captive nephew of the Baron. Pgs. 16-28

Cover of The Dancing Hut
The Dancing Hut
AD&D
Level 9
19 pages
0

Exploring Baba Yaga's Dancing Hut. This adventure design to test high level PCs can be used in a variety of scenarios as the DM sees fit.

Cover of Dungeon Crawl Classics #11: The Dragonfiend Pact
Dungeon Crawl Classics #11: The Dragonfiend Pact
3rd Edition
Level 2
16 pages
0

The small town of Welwyn has been beset by a string of robberies. The heroes are led to the natural cave system located at the bottom of the town well, which they must explore to find the burglars. But once they’re in the cave system, things get much more difficult! The “burglars” turn out to be mere pawns in a much darker game. To get to the source of the crimes, the heroes must shrink themselves with potions of improved reduce person and explore a series of dangerous rat warrens where their prey is larger than they are!

Cover of FT - Bixatel
FT - Bixatel
AD&D
Levels 1–7
16 pages
0

Set in the Plains of Dorack the large, frontier town of Bixatel offers an oasis in the land of the Plains people. This community offers a safe haven for all travelers including multiple tribe members as long as they maintain the peace. The residents of Bixatel have decreed that the town itself is a neutral location and no tribal hostilities are permitted within the town walls. This town rests between between the Imperial Realm and the bulk of the plains.

Cover of Chandranther's Bane
Chandranther's Bane
AD&D
Levels 4–6
22 pages
0

You found the treasure you were seeking. Now you have to escape from it. Sheltering from a storm in a wayhouse, the PCs fall foul of a powerful magical relic. They must navigate their way through an unfamiliar environment populated with changed creatures in order to free themselves from its influence.

Cover of Infernal Longing
Infernal Longing
5th Edition
Levels 5–7
10 pages
0

Your friend and mentor, the old ranger Norlumin seeks to bring back his beloved, who gave her life to save the realm from a demonic invasion, but at what cost?

Cover of Iridium Dagger
Iridium Dagger
5th Edition
Levels 1–3
8 pages
0

An exploration one-shot adventure for fifth edition planned to be played by 4 to 6 level 2 characters. The group must explore the underground of a small tower to recover an artifact known as The Iridium Dagger, only to escape from there in a hurry. Content in english and spanish Published by Victory.RPG

Cover of The Sunless Citadel 5e
The Sunless Citadel 5e
5th Edition
Level 1
21 pages
11  2

This adventure concerns a once-proud fortress that fell into the earth in an age long past. Now known as the Sunless Citadel, its echoing, broken halls house malign creatures. Evil has taken root at the citadel's core, which is deep within a subterranean garden of blighted foliage. Here a terrible tree and its dark shepherd plot in darkness.

Cover of Servants of the Blood Moon
Servants of the Blood Moon
3rd Edition
Levels 7–10
16 pages
0

Deep in the elven forests of Myereth, ancient rowan trees spread white boughs above a sacred site. Pillars of stone twist like some strange form of vine, curling among the branches and reflecting the light of a silvery moon. The forest is silent, and beautiful, protected since the dawn of time by a powerful Unicorn. The elven forest of Myereth is well known throughout the world as a safe haven of good and peace, a place where evil cannot stand to enter and where the trees weep healing tears upon those injured within its boundaries. Any player character elves know of the forest, its healing properties, and its legendary beauty. They may have heard of it as a legend, or they may have visited its mystic shrine when they were children, brought along on a pilgrimage by other elves. But something has gone terribly wrong. Refugees from Myereth, terrified and confused, are flooding into other elven cities. They speak of a great evil that has conquered the forest, one that has killed the body of the immortal Unicorn and tainted its spirit. Myereth runs with blood, they say, and the once-powerful rowan trees have begun to wither and die. In the center of the Rowan Grove, the bloodied bodies of the last elven warriors of Myereth lie scattered and broken. Those responsible call themselves the Servants of the Blood Moon, and they are led by a dark-robed sorcerer. The surviving elves do not know this evil man — all but one of those who fought against the Servants died — but they know that the sorcerer calls himself Tamarat. He has butchered the Unicorn, the spirit of the forest. The Myereth, and the elves, are dying.

Fait Accompli
3.5 Edition
Level 12
14 pages
0

The white dragon Hinterbite has kept the barony of Icenvale ruler-less and poor for centuries. But now his power and that of his secret supporters is threatened by the popularity of an heir who hopes to make a change for the betterment of the people. Can the PCs take on the dragon and his minions and restore power to the barony's rightful ruling line? Download this new adventure by Owen K.C. Stephens and let your PCs face the dangers of the dragon lair! Fait Accompli is suitable for 12th-level characters. At its most basic level of use, Fate Accompli is a straightforward quest to clear a dungeon and slay some dragons in an arctic climate. However, it also includes political elements that you may either may play down or use to expand the scenario into a mini-campaign, as you wish. Fait Accompli is a short adventure for four 12th-level characters. It is set in the wilderness north of a minor border barony that has at best an arms-length relationship with any larger nation. Though the adventure requires all these elements to work, it can be set on the outer edge of any kingdom near an arctic region. As always, feel free to adapt the material presented here as you see fit to make it work with your campaign.