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55 adventures found
Cover of DF3.5 The Creche of Set
DF3.5 The Creche of Set
AD&D
Levels 4–7
4 pages
0

The Creche of Set is a companion adventure made to go along with the events unfolding in Folio #10 (DF3 Forgotten Temple of Tefnut). It contains the information needed to run a side advenute during the events of The Hidden Valoria Campaign. After finding the secret under-passage in the fallen Temple of Tefnut, the party can descend through a stair located between two rooms. Down in the dark they will encounter a fallen tribe of Lizardmen who are now influenced by the mummy Aman-Utep in the halls above. Destroying this tribe, and recovering an artifact they possess, could prove highly valuable to the completion of the Lost Temple adventure. This adventure is formatted to both 1E & 5E gaming rules.

Cover of DF1.5 Ratmen of the Dead Oak
DF1.5 Ratmen of the Dead Oak
AD&D
Levels 1–3
3 pages
0

Ratmen of the Dead Oak is a companion adventure made to go along with the events unfolding in Folio #8 (DF1 The Patina Court). It contains the information needed to run a side advenute during the events of The Hidden Valoria Campaign. You haven't truly been inducted into the culture of Valoria unless you've had dealings ith the mysterious Ratmen. Now, a problme has emerged from an infamous tree in the Patina and only the characters have the unique skills required to deal with it both diplomatically and martially. This adventure is formatted to both 1E & 5E gaming rules.

Cover of DF1 The Patina Court
DF1 The Patina Court
AD&D
Levels 1–3
15 pages
0

Enter the Dwarven Forge world of Mythras with the first part of this new city and miniatures based trilogy, The Hidden Valoria Campaign. Discover the world built to provide tabletop with unique miniature opportunities using Dwarven Forge licensed products. Take on the adventure as newly relocated members of the neighborhood of the Patina Court. Battle gangs, undead, and other threats as you try to make a living inside this ancient and mysterious city. This adventure is formatted to both 1E & 5E gaming rules. Also available in PDF.

DK1 - Mysteries of Daern Kelton
AD&D
Levels 1–4
18 pages
0

This Digital Quarterly is built around a series of four micro-dungeons that can be used as an introduction to The Roslof Keep Campaign for characters just starting out. These dungeons should allow for a small group of players to not only become familiar with each other but also gain a level before taking up the banner of the Ivory Scimitar and entering Mithelvarn’s Labyrinth. As Roslof Keep is built around characters being asked to take up the Ivory Scimitar banner, it makes sense that they wouldn’t be completely ‘green’ and also might have gotten a bit of a reputation within Daern Kelton and Roslof Keep as trusted adventurers who are looking to help out the locals. This reputation can be used to bring The Folio: Digital Quarterly #6 the characters into the sights of House Aldenmier and, therefore, push characters into the campaign on a more realistic basis. It should also be noted that beginning Dungeon Level 1 with a level of experience is something that will be invaluable to the party and the early stages of the campaign. This adventure is formatted to both 1E & 5E gaming rules.

Cover of GK2 The Druid Child
GK2 The Druid Child
AD&D
Levels 3–5
14 pages
0

The world in which the air sailors still travel is a shrinking one, where each death is knowledge lost that will likely never be regained. There should be a sadness about that that penetrates all things in the Gun Kingdoms setting. The era of magic is coming to an end, and with it will go the skyships. This adventure is formatted to both 1E & 5E gaming rules.

Cover of WS6.5  The Ghost Tower
WS6.5 The Ghost Tower
AD&D
Levels 10–12
12 pages
0

The Ghost Tower is a companion adventure made to go along with the events unfolding in Folio #19 (WS6 Duel on The White Ship). It contains the information needed to run a side adventure that will help characters get to the White Ship temple Complex. The deck of the White Ship is filled with peril, and the stamina of the characters has already been worn down just getting to it. However, a single tower, and its now crumbling bridge, might allow the characters to skirt the bulk of the wandering monsters on the deck and get to the temple complex intact, but only if the tower proves less deadly... This adventure is formatted to both 1E & 5E gaming rules.

Cover of DF2 The Lost Apprentice
DF2 The Lost Apprentice
AD&D
Levels 3–5
15 pages
0

Continue the adventure inside the Dwarven Forge world of Mythras with the second part of this new gaming trilogy, The Hidden Valoria Campaign. Now entrenched in the tapestry of The Patina Court, the players must begin unraveling an even greater mystery that lies beneath the streets. Taking the adventure to the sewers, get ready to explore some of the locations that have made Valoria so famous among its players over the years This adventure is formatted to both 1E & 5E gaming rules. Also available in PDF.

Cover of DF2.5 Gang War!
DF2.5 Gang War!
AD&D
Levels 2–5
4 pages
0

Gang War! is a companion adventure made to go along with the events unfolding in Folio #9 (DF2 The Lost Apprentice). It contains the information needed to run a side advenute during the events of The Hidden Valoria Campaign. Yep, you've stepped in it now! Cross blades with several of the gangs of the Patina to help avoid an all-out war that is likely to set the neighborhood ablaze! Once again the players are pressed into service to help keep the peace in the Patina when a rumor of a murder and deciet will pit on gang against another, their tenuous alliances threatening to pull other gnags into the mess as well. This adventure is formatted to both 1E & 5E gaming rules.

Cover of GK3 Descendants
GK3 Descendants
AD&D
Levels 3–5
22 pages
0

In this adventure, a temple to a snake god that has lasted, yet changed, through the ages. This adventure takes place many years following the events that occur in the fantasy age in UN3 Dungeons. Part of a double dungeon adventure that is set in two fantastic time periods. UN3 Dungeons GK3 Descendants This adventure is formatted to both 1E & 5E gaming rules.

Cover of WS2.6 Lost Among the Crystals
WS2.6 Lost Among the Crystals
AD&D
Levels 3–5
8 pages
0

Lost Among the Crystals is a companion adventure made to go along with the vents unfolding in Folio #15 (WS2 The Forgotten Plateau). It contains the information needed to run a side adventure that will help the characters in their exploration of the Sacred Plateau. The mighty crystal fields of the Sacred Plateau have become a confusing maze amid the now rising vapors of necrotic energy that masks the midlands. Even the keen senses of 'Numphy', the party Triceratops beast of burden, have become dulled. Can the players navigate the crystal maze and find their true goal on the far side? This adventure is formatted to both 1E & 5E gaming rules.

Cover of WS3.6 The Ogre Magi of Jade Rock
WS3.6 The Ogre Magi of Jade Rock
AD&D
Levels 7–9
12 pages
0

The Ogre Magi of Jade Rock is a companion adventure made to go along with the events unfolding in Folio#16 (WS3 Distant Turtle City). It contains information needed to run a side adventure that will help characters in their journey through Distant Turtle City. The Ogre Magi of Jade Rock has invited the characters to reclaim his lost home, and in turn collect valuable supplies of magical healing that will certainly be required to win the day against the corrupted forces of the city's fortified castle. This adventure is formatted to both 1E & 5E gaming rules.

Cover of AT3 Playing Down the Dawn
AT3 Playing Down the Dawn
AD&D
Levels 5–7
12 pages
0

The tournament of the bloody stones has come to Taux, and the streets are said to run red with the blood of the combatants. Now, amid the crackdowns of the Sturgeons and the secret duels of the three great fencing schools, the heroes must once and for all solve the mystery of the House Vash blood feud. Taking on the guise of foreign swashbucklers, all must brave bloody single combat, pirates, ravenous cursed lowl, and evne magical reverberations from distant Roslof Keep! Complete the Adventures of the Emperald Serpent trilogy with this module. This adventure is formatted to both 1E & 5E gaming rules. Also available in PDF.

Cover of ROS5 Deep Dive in the Flooded Halls!
ROS5 Deep Dive in the Flooded Halls!
AD&D
Levels 8–10
32 pages
0

Time is running out for the members of the Ivory Scimitar as they strive to overcome the latest challenges of the Infernal Machine and Mithelvarn's Labyrinth. With the discovery of a secret entrance into the 5th level of the dungeon, the party must now enter uncharted waters with an entirely new type of environment and monstrous threats. Can they withstand these new creation of the Machine, and will they finally breach the 6th seal and gain entry into the last level of the legendary dungeon and save all of Roslof Keep? This adventure is formatted to both 1E & 5E gaming rules. Also available in PDF.

Cover of ROS4 Secrets of the Wildlands
ROS4 Secrets of the Wildlands
AD&D
Levels 6–9
36 pages
0

Chaos reigns outside Roslof Keep, and the spread of the violet corruption runs deep within Mithelvarn's Dungeon. Now, the Company of the Ivory Scimitar must not only face the challenges of the Roslof delve, but will also find the dangers of the Kelmalin Wildlands must be overcome as well if they are ever to get to the bottom of the deadly plague that ravages the land. Time is running out, and only those brave enough will be able to face the horrors of the Glade of the Burning Dead and the dark recesses of The Hill. This adventure is formatted to both 1E & 5E gaming rules. Also available in PDF.

Cover of WS4.5 The Final Stand of the Fallen Leaf
WS4.5 The Final Stand of the Fallen Leaf
AD&D
Levels 7–9
12 pages
0

The Final Stand of the Fallen Leaf is a companion adventure made to go along with the events unfolding in Folio #17 (WS4 Samurai's Fall). It contains the information needed to run a side adventure that will finish off the Distant Turtle City story line with the final defeat of the Fallen Leaf Ninja Clan. Distant Turtle City is now free, at least in the aspect of the curse, but a dark power still lives near the old city graveyard, and that power will surely continue to rebuild and spread if not expunged once and for all. This adventure is formatted to both 1E & 5E gaming rules.

Cover of ROS1 Beneath Roslof Keep
ROS1 Beneath Roslof Keep
AD&D
Levels 1–3
44 pages
0

Beneath an ancient castle on the borderlands, reclaimed from the ruins of a lost civilization, there is a dark and deadly tournament being held. Seven stalwart adventuring companies, each representing a wealthy noble house, delve into the depths of the Dungeon of the Black Fey Mithelvarn. Each races to be the first to claim the power of the infernal machine that drives it, and find the Elixir of Immortality it contains. Can your party take up one of the relic banners and face the challenge of the dungeon, as well as the lethal competition from other companies seeking the prize? This adventure is formatted to both 1E & 5E gaming rules. Also available in PDF.

Cover of WS1.6 Tomb at the Dragon's Spine
WS1.6 Tomb at the Dragon's Spine
AD&D
Levels 1–3
9 pages
0

Tomb at the Dragon's Spine is a companion adventure made to go along with the events unfolding during the middle sections of Folio #14 (WS1 Isle of Jade). It contains the information needed to run a side adventure during the Isle of Jade. Many centuries ago, in an age forgotten, the last of the great sea dwarf masons died on the Isle of Jade after helping construct some of the final Corsair structures the world will ever see. Now, his tomb rests on the heights of the Dragon's Back, and evil has crept into the tomb. Only the brave few might now pass the threshold for the treasures that certainly lay within. While crossing the deadly 'Dragon's Spine' of the island's interior, the party encounters a darkness at the heights. Within the ancient stones the tomb of one of the last sea dwarf master masons rests. Has the corruption of the island reached the tomb? Only exploration will reveal the truth, and the treasure. This adventure is formatted to both 1E & 5E gaming rules.

Cover of WS1.7 Candon Shaman of the Dark Fen
WS1.7 Candon Shaman of the Dark Fen
AD&D
Levels 1–3
10 pages
0

Candon Shaman of the Dark Fen is a companion adventure made to go along with the events unfolding prior to the core adventure found in Folio #14 (WS1 Isle of Jade). It contains the information needed to run a side adventure that will help characters gain a degree of experience before setting out into the interior of the Isle of Jade. After moving into the swamps of the southern coast the party becomes aware of a threat to the native village that now repairs their vessel. A Candon shaman, roused by the corruptive magic of the Necrotic Pearl, is raising a force to destroy the town and only the players have a chance of stopping the Candon before his forces grows to a size they cannot handle. The islanders fear some dark power has corrupted the Candon lizardmen of the lowland fens. If their shaman leader has fallen to the side of darkness, it is only a matter of time before his calls for war are answered by the fern goblins. Can the adventurers stop the shaman before his summons can be answered? This adventure is formatted to both 1E & 5E gaming rules.

Cover of ROS6.5 The Final Banner
ROS6.5 The Final Banner
AD&D
Levels 10–12
10 pages
0

Having now realized that they require 4 Mithel Standards at the same time, the Ivory Scimitar will be faced with actually taking a Banner from another Mithel Company. This scenario pits the characters against the waning might of Men of Iron, and should allow them to claim the Banner for House Aldenmier, thus guaranteeing that they can clear the final level of Mithelvanr's Labyrinth. This adventure is formatted to both 1E & 5E gaming rules.

Cover of AT1 The Subtle Revenant
AT1 The Subtle Revenant
AD&D
Levels 5–7
16 pages
0

Join the adventure in the free city of Taux! Written as a narrative piece to help incorporate game play into the shared world anthology series Tales of the Emerald Serpent, this adventure for semi-experienced characters will put you on the run from the most powerful and notorious family in Taux. Can the characters write their own story and join the legends of Black Gate with the help of iconic personas made famous in Tales of the Emerald Serpent and A Knight in the Silk Purse. This adventure is formatted to both 1E & 5E gaming rules. Also available in PDF.