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Cover of Eye of Pain
Eye of Pain
AD&D
Levels 4โ€“8
30 pages
0

Inside the woods near Burke's Crossing lurks a very real danger. It began as a sense of unease, a feeling of being watched, but now people are disappearing. The lumberjacks who have stayed in the little village talk of ghosts and other superstitions. Or at least they did - until a mysterious statue appeared in a clearing near the logging camp. As if matters weren't strange enough, two mages have arrived and begun hiring armed guards to escort them into these very same woods. Is there a connection, or is it just coincidence? Either way, be prepared! You never know what's out there waiting... and watching. "Eye of Pain" is the first of three Monstrous Arcana adventures featuring the cunning and deadly beholder. If can be played as an individual adventure or as part of the series which continue in "Eye of Doom" and concludes in "Eye to Eye." For four to six characters of levels 4-8.

Cover of The Beast of Graenseskov: An Introductory Ravenloft Adventure
The Beast of Graenseskov: An Introductory Ravenloft Adventure
5th Edition
Levels 1โ€“4
80 pages
0

A simple hunt for a werewolf, or so we thought. Find its lair and slay the beast. No use for wolfsbane or other superstitions. Silver and magic would win the day. A worthy challenge, but nothing horrific, surely. Yet we never expected what we found in the Graenseskov, and our hubris cost us dearly... ๐“๐ก๐ž ๐๐ž๐š๐ฌ๐ญ ๐จ๐Ÿ ๐†๐ซ๐š๐ž๐ง๐ฌ๐ž๐ฌ๐ค๐จ๐ฏ is an 80-page bookmarked Ravenloftยฎ adventure for characters of 1st-4th levels focused on mystery and exploration. It can be used in conjunction with ๐‚๐ฎ๐ซ๐ฌ๐ž ๐จ๐Ÿ ๐’๐ญ๐ซ๐š๐ก๐, either as an introduction to Barovia or adapted as a side quest, as part of the original expanded Ravenloft setting, or it can be used as a stand-alone horror adventure-setting. ๐“๐ก๐ž ๐š๐๐ฏ๐ž๐ง๐ญ๐ฎ๐ซ๐ž ๐ก๐จ๐ฅ๐๐ฌ ๐š๐ฉ๐ฉ๐ซ๐จ๐ฑ๐ข๐ฆ๐š๐ญ๐ž๐ฅ๐ฒ ๐Ÿ๐Ÿ” ๐ญ๐จ ๐Ÿ๐Ÿ’ ๐ก๐จ๐ฎ๐ซ๐ฌ ๐จ๐Ÿ ๐ ๐š๐ฆ๐ข๐ง๐  ๐ฐ๐ข๐ญ๐ก๐ข๐ง ๐ข๐ญ๐ฌ ๐ฉ๐š๐ ๐ž๐ฌ, and potentially much more for groups embracing an investigative style of play. In the mists at the edge of Count Strahd von Zarovichโ€™s realm lies the Graenseskov, a land of deep woods and bleak hills overrun with wolves. A Beast haunts these misty lands, leaving bloody corpses and terror in its wake, the product of a hagโ€™s curse placed upon the boyarโ€™s manor. But the Beast is no arbitrary killer. The PCs find themselves drawn into the mystery of uncovering the Beastโ€™s identity and breaking the hagโ€™s curse before the Beastโ€™s final victim gurgles their last breath and the Beast is beyond any hope of redemption. Requires the ๐ƒ๐ฎ๐ง๐ ๐ž๐จ๐ง ๐Œ๐š๐ฌ๐ญ๐ž๐ซ'๐ฌ ๐†๐ฎ๐ข๐๐ž and the ๐Œ๐จ๐ง๐ฌ๐ญ๐ž๐ซ ๐Œ๐š๐ง๐ฎ๐š๐ฅ. This is a 63 Mb ZIP file containing a watermarked PDF of the updated adventure, a PDF with handouts, a PDF DM's cheat sheet, and PNG files of the Graenseskov region map for the DM and players. ๐…๐ž๐š๐ญ๐ฎ๐ซ๐ž๐ฌ: โ€ข The DM (or the Tarokka) determines the guilty suspect and their motives, offering a different experience for each groupโ€™s play-through. โ€ข A vivid cast of characters with a NPC index. โ€ข Escalating random encounters, special events, and techniques for DMing a mystery. โ€ข New monsters: black annis hag & loup du noir. โ€ข All units given in SI & metric. โ€ข Handouts and maps for DMs and players. โ€ข DM's cheat sheet with quick prep notes, clue checklist, handy Tarokka tables, tips on running the Beast, and a decision point flowchart. ๐“๐ก๐ž ๐“๐จ๐ฆ๐ž ๐’๐ก๐จ๐ฐ May 16, 2016 DM's Guild Pick of the Episode! Thanks James! http://www.thetomeshow.com/e/round-table-119-giants-and-the-talented-bestiary/ ๐‚๐‡๐€๐๐†๐„ ๐‹๐Ž๐† ๐‰๐ฎ๐ฅ๐ฒ ๐Ÿ, ๐Ÿ๐ŸŽ๐Ÿ๐Ÿ” ๐”๐ฉ๐๐š๐ญ๐ž: The big update! Fixed several editing and grammar errors, including an error in Appendix D, and the repeated paragraph on page 12 (page 13 in new document). Added a new special event - Hanging the Vistani - to Chapter 1 which ties together several dangling plot threads. Clarified "Adjusting the Adventure" & added Werewolves in the Mist to the "Adventure Hooks" in the Introduction. Added two pieces of thematic filler art. ๐€๐ฉ๐ซ๐ข๐ฅ ๐Ÿ๐Ÿ–, ๐Ÿ๐ŸŽ๐Ÿ๐Ÿ” ๐”๐ฉ๐๐š๐ญ๐ž: Added a DM's cheat sheet PDF to the zip file.

Cover of Rebuilding a Good Man
Rebuilding a Good Man
5th Edition
Level 9
10 pages
0

What happens when adventurers become the owners of a brothel? When a roguish associate asks them to attend an oligarchโ€™s party in his place? What lurks in the Cartways besides kobolds? And what will you say when another thief tells you the only way to find a treasure is to become hunted by the Praetors? Dark dealings, my boys, and a knife in the guts might be the price. Whose guts? Might be yours if you cross the wrong one of the Nine. How much evil should be done for the greater good? How many sinful men should die to save a pure soul?

Cover of Tomb of the Overseers
Tomb of the Overseers
3rd Edition
Levels 3โ€“5
11 pages
0

Nearly 100 years ago, Lord Eriador wrested the lands from the hands of evil and began a reign of unsurpassed courage, wisdom, and might that lasted over three centuries. One day this great man of valor was called onward to continue his battle for freedom and goodness on a higher plane of existence. Leaving the responsibilities of rulership to his faithful overseer, he donned his magical shield, helm, and sword and traveled to the Holy Maountain of Anduin to meet his destiny. Eriador left the overseer with this solemn promise: if there ever arose a time of great need, he would answer a summons from the Mountain of Anduin to come back to vanquish any evil that dared to oppress his people. It is now the reign of the third overseer. For years now, an evil mage has been plaguing the land by sending forth hordes of evil humanoid minions to oppress the people. The overseer has been forced to pay tribute to the mage to protect his people. Life has become nearly unbearable for his subjects. It has been over five years since the mage desecrated the holy mountain by placing foul creatures in its depths to guard against the possibility of the people seeking help from their nearly forgotten champion. A fortnight ago, your party was gathered in a secret council chamber to meet with the overseer himself. You felt a spark of hope for the people of this land as the overseer told the legendary tale of Eriador. He gave you the equipment you need and charged your party with the task of venturing into the heart of the now monster-infested Mountain of Anduin to call back the people's great hero, Eriador the Paladin. Although the three parties sent before you had not returned, ridding the of the land of the mage seemed worth any risk, and you eagerly set out on your quest. Now, standing before the defiled mountain, you wonder if perhaps you were too hasty.

Cover of The Slumbering Shadow
The Slumbering Shadow
5th Edition
Levels 5โ€“7
116 pages
0

The yuan-ti anathema, Hessatali, calls out to his yuan-ti faithful from his prison in the Abyss. His network of vipers has uncovered the ruins of ancient Ssโ€™tathaโ€™lass and the Fane of Hessatali, a fountain of pure venom that will return the demi-god to life. Above the buried ruins of Ssโ€™tathaโ€™lass, yuan-ti agents have moved to control the politics of Scornubel. The characters fall into a complex yuan-ti plot that spans the breadth of the realm, pits the heroes against the forces of the Abyss, and explores the culture of the yuan-ti.

Cover of The Nightmare Lands
The Nightmare Lands
AD&D
Level 2
176 pages
0

It's just a bad dream-a very bad dream.... Beware the night, for sleep provides another path to the Demiplane of Dread. In the unique domain called the Nightmare Lands, darkness offers not blissful slumber, but ultimate terror. Heroes enter this realm at the bidding of the night, drawn from their dreaming bodies and captured by an enigmatic figure known only as the Nightmare Man. Trapped in this region of psychological fear, heroes face their worst nightmares in strange surrealistic terrain. If they escape the treacherous clutches of dark slumber, they'll be safe-at last until the nest time sleep overtakes them... This box set Campaign Expansion contains 4 adventures: Dreams Within Dreams: https://www.adventurelookup.com/adventures/dreams-within-dreams Dark Harvest: https://www.adventurelookup.com/adventures/dark-harvest The Loathsome Deep: https://www.adventurelookup.com/adventures/the-loathsome-deep The Rose of Midnight: https://www.adventurelookup.com/adventures/the-rose-of-midnight TSR 1124

Cover of SB16 - Zagzon's Vault
SB16 - Zagzon's Vault
5th Edition
Levels 14โ€“18
24 pages
0

SB16 โ€“ Zagzonโ€™s Vault has an upper level (16th) group of PCs discovering an old tomb being discovered by a group of Halfling children. The remains of an evil necromancer lies within but heโ€™s not quite โ€œdeadโ€ and neither are his followers that were also entombed with him. Traps, tricks, and hurt lie within this adventure and it is not for the faint of heart!

Cover of The Sunken Shadow
The Sunken Shadow
AD&D
Levels 1โ€“3
18 pages
0

The sea has many perils. Are the treasures of a sunken pirate ship worth the risk? Arkos Seatamer, a privateer and the sole survivor of a shipwreck has gathered a new crew. He's returning to the wreck to recover the body of his closest friend, Devek Harpwind, for a proper burial. Arkos had rammed the pirate vessel 'Striking Shadow' in combat, shattering its hull. He leapt aboard the sinking ship to take the pirate queen as a prisoner. Shortly after, a sudden storm arose, so violent that it sunk his ship as well. This isn't the whole story. The pirate queen wore a cursed gold armband, shaped like a coiled eel. The sight of the band made Arkos mad with greed and he moved to slay her to take it. Devek tried to intervene but Arkos killed his friend in rage. With his dying breaths Devek laid a horrible curse upon Arkos to become a were-eel each night. The PCs are hired to accompany Arkos and his crew to the wreckage and recover Devek's body from the wreck, along with the armband he still lusts for. Pgs. 18-35

Cover of Sorrow of the Sand Lord
Sorrow of the Sand Lord
5th Edition
Level 1
5 pages
0

Wanderers emerge out of the desert in the dead of night, bending low against the driving sandstorm. They are adventurers, heroes whose tale has yet to begin. And they are in trouble. For he last three days, a raging sandstorm has harried you. Your faces and hands are rubbed raw by the driving sand. Worse, not once has the sun risen in that time: 3 days worth of unbroken night. Finally, something rises out of the yellow-black haze. A massive structure, outlined in moonlight. The heroes are TRAPPED in a cursed land, harried by sandstorms. They stumble apon a ruined city and a DARK TOMB that lies beneath. Can they find a way to escape this land? Or are they doomed to be drowned in the SORROW OF THE SAND LORD?

Cover of Return of Zenopus the Lost Wizard of Saltmarsh
Return of Zenopus the Lost Wizard of Saltmarsh
5th Edition
Levels 1โ€“3
21 pages
0

๐“๐ก๐ข๐ฌ ๐š๐๐ฏ๐ž๐ง๐ญ๐ฎ๐ซ๐ž ๐ข๐ฌ ๐š ๐œ๐จ๐ง๐ญ๐ข๐ง๐ฎ๐š๐ญ๐ข๐จ๐ง ๐จ๐Ÿ ๐ญ๐ก๐ž ๐จ๐ซ๐ข๐ ๐ข๐ง๐š๐ฅ ๐ฌ๐š๐ฆ๐ฉ๐ฅ๐ž ๐๐ฎ๐ง๐ ๐ž๐จ๐ง ๐Ÿ๐จ๐ฎ๐ง๐ ๐ข๐ง ๐ญ๐ก๐ž ๐Ÿ๐Ÿ—๐Ÿ•๐Ÿ• ๐๐š๐ฌ๐ข๐œ ๐‘๐ฎ๐ฅ๐ž๐›๐จ๐จ๐ค, ๐ค๐ง๐จ๐ฐ๐ง ๐š๐ฌ ๐ญ๐ก๐ž ๐“๐จ๐ฐ๐ž๐ซ ๐จ๐Ÿ ๐™๐ž๐ง๐จ๐ฉ๐ฎ๐ฌ. It includes the hinted at, deeper dungeons and darker secrets of Zenopus. This adventure details the Tower of Zenopus located in the map found in Ghosts of Saltmarsh and is a quick side bar for adventurers level 1-3. It has been 50 years since anyone has seen or heard from Zenopus. Rumors abound concerning cultists and marshland creatures roaming near Portown. Could it be that Zenopus is behind it all? Return to the dungeon that started it all. Additional material based on Dr. J. Eric Holmesโ€™ original sample dungeon. More levels, more monsters, more treasure await under the Tower of Zenopus! 4 new dungeon levels included!

Cover of K1: Night at Fausen's Manor
K1: Night at Fausen's Manor
Pathfinder
Level 3
22 pages
0

Up here in the mountains, the sun sets fast. The path has narrowed yet again as it diverts into this small slot valley. A gentle stream parallels the path; itโ€™s pretty, but the smell of rotting vegetation dissuades from lingering long. In the lengthening shadows, birdsong seems oddly muted. As the forest clears a bit up ahead, a small manor upon a little pond comes into view. The birds have gone completely still. K1: Night at Fausenโ€™s Manor is an investigative adventure designed for player characters around 3rd level. The players have been invited by the reclusive Lord Fausen to dine with him and discuss a job; Fausen is troubled by odd bumps and sounds in the night, something has been interfering with his mail, and recently his butler, Grimly, has disappeared. The players investigate during a night at the manor, where dark secrets lurk around every corner. Published by Coldlight Press

Cover of X10 Red Arrow, Black Shield
X10 Red Arrow, Black Shield
BECMI
Levels 10โ€“14
48 pages
0

A cloud of dust forms over the horizon as a titanic army of evil threatens the entire civilized world! The Master of the Desert Nomads and his legions are back, and they form the greatest threat that you have ever faced. You must persuade powerful rulers to join you cause, stave off threats to the alliance, and lead your armies to victory! This adventure contains a full-color map of the D&D Expert Set game world, 200 counters, and a special expansion of the War Machine mass combat rules that allows you to fight the entire war as a strategic wargame! Major battles and engagements can be fought using the BATTLESYSTEM Fantasy Combat Supplement for incredible tabletop action. Never-before-published information on all the nations of the Expert Set game world provides background and detail that will enrich your campaign. This adventure includes large-scale battles and uses an expansion of Douglas Niles and Gary Spiegel's warfare system, "The War Machine", developed as part of the D&D Companion Set (BECMI Ed.) from 1984. "Red Arrow, Black Shield" is more than just a follow-up to X4/X5; it's a lynchpin for the entire B/X/CM adventure sequence. The players travel through many lands that were home to past adventures, and their past interactions with those places could affect diplomacy in this new adventure. TSR 9160

The Pirates of Senag Island
5th Edition
Levels 7โ€“9
13 pages
0

An unusual pirate outpost on a small island is causing big trouble for the residents of coastal towns in more ways than one. A Minotaur clan have recruited outlaws and formed an alliance with Sahuagin in order to establish a pirate outpost on a formerly abandoned island and have begun raiding up and down the coast...

Cover of Fierce
Fierce
5th Edition
Levels 3โ€“5
5 pages
0

'Fierce' was written for the annual release of Fierce, a tasty Berliner Weisse, at Off Color Brewery in Chicago, Illinois. It's a one-shot intended for both beginner players and DM's, with the space for personal flair to be added or to be run as-is.

Cover of Flood Season
Flood Season
3.5 Edition
Levels 4โ€“6
28 pages
0

Wherein a solid plan to ransom captured wands turns sour for three friends and their employees, and a local luminary loses his tongue.

Cover of Arcane Moon
Arcane Moon
5th Edition
Level 3
11 pages
0

Arcane Moon is an introductory adventure inspired by 90s Magical Girl anime: drawing on Magic Knight Rayearth, Cardcaptor Sakura and Sailor Moon it's a story of love, friendship, treason and big villains. Arcane Moon is Magical Girl on Fantasy Land. It has been three months since the Arcane Scouts came together as a team. In that time they have managed to stay one step ahead of The Major Arcana, the personal guard of The Empress. However, unknown to them, one of her generals, The Hermit has infiltrated the city of Shealin and, posing as a merchant, has located two of the five shards needed to forge the Ioun Crystal. Jealous of his success The Priestess and The Hierophant are plotting against him, expecting to prove themselves to the dark mistress. The adventure takes place across two or three in-game days going from the latest fashion show on town to a mysterious tower hidden south of the city. Expect to fight several bad guys just to find out there was a bigger badder guy behind them.

Cover of Army of the Unseen
Army of the Unseen
5th Edition
Levels 1โ€“4
37 pages
0

A horror themed investigation of an abandoned village in the Moonshae Isles. Little more than an outpost, Dynnegall is the life-blood of resources that flow from Caer Moray, supporting Ffolk townships across the archipelago. But the supply boat is overdue by almost a tenday and hope is difficult to find. With the recent attacks repelled an opportunity exists to send aid, but who dares to venture outside the walls? Players will investigate an empty village haunted by skulks, who are invisible unless viewed through a mirror. The boss is a sorcerer trying to free the souls of the transformed villagers, but he fails and transforms into an Allip. In the end, the adventurers may attempt to finish his work. Along the way they encounter his mother, an elven warrior who may join them, and fight a few lycanthropes.

Cover of Temple of the Scorpion God
Temple of the Scorpion God
3.5 Edition
Level 7
10 pages
0

An insane villain plots ruin deep beneath the city of Sharn. In order to save the city, the PCs must find the one thing that can stop him, an enormous Siberys dragonshard hidden somewhere in the jungles of the lost continent of Xen'drik. "Temple of the Scorpion God" is part two of the three-part Shards of Eberron Campaign Arc. Pgs. 66-75

Cover of Crypts of Azarumme
Crypts of Azarumme
5th Edition
Level 3
17 pages
0

A beloved priest has gone missing, and sinister trouble stirs beneath the Church of St. Terragnis. Can the heroes rescue the victims of an age-old evil before it claims more innocent lives?

Cover of In Cold Blood
In Cold Blood
3rd Edition
Levels 6โ€“8
16 pages
0

The ravings of a mad prophet claim that a great evil has returned to Alik'bar and that this time, there shall be no salvation. Even those who previously vanquished the evil will be unable to stop it. Terror now grips the lower class populace while the guards and merchant class go about their days, ignoring the "Stories" of an unseen menace. "There is nothing wrong here," come the stern replies of the city guard. All the while the Mayor and his people retort, "the Evil in Alik'bar was banished long ago. This is nothing but vagrants and charlatans, begging for attention." The Church of Salvation has another opinion, but their words die down in a city griped with tension , apathy, and a demoralized poor class. The question remains: Why is there fear running in a city's slums? What does it have anything to do with the missing vagrants who disappeared so many years ago? Is there really a great threat, or is there a simpler answer? This is a sandboxy, mystery adventure in a city. There are secretly a green and a blue dragon leading factions in the city. In Cold Blood was updated to D&D 3.5 for the AEG adventure compilation 'Adventure II'