Bad Fruul and his minions have been threatening to overtake the town of Parnast for some time, and intelligence provided by Seer (via Hsing) confirms that an attack is imminent. Despite this, the town is at risk from within as internal politics threaten to tear it apart. It is up to the adventurers to resolve the infighting in Parnast and prepare the town for the hill giant's onslaught.
When an injured child collapses in the street, will you venture into the cellar he fled from to discover what hides, creaking in the dark? Published by Nord Games
In the Outer Planes, a holy sword can be a fiend's best friend, especially when the owner wants it back? Sneaking into the second layer of foul Bagtor ain't easy, but with a little help from the right high-up men, it can be done. 'Course, exactly who the right high-up men are can give a basher pause, so it's often best not to ask. But there's a sword to be found, and bloods needed to find it. Truth is, those who don't end up lost are sure to find out that no good deed goes unpunished! Fires of Dis is a Planescape adventure for four to six characters of 5th to 9th levels. From Sigil, the City of Doors, the heroes plunge head-first into a dangerous journey across the Outer Planes. Their quest for a stolen sword leads them to the hostile gate-town or Ribcage, the treacherous plane of Baator, and the disciplined burg of Fortitiude - a gate-town teetering between two planes, just waiting for something to tip the scales. Your player characters need wits as keen as their steel to brave the fires of Dis and survive!
A short adventure of human greed meeting weird horror with a quite messy outcome. An encounter set in a church, with a Shoggoth like eldritch horror as the Boss.
Still falling through time, Waterdeep has grown into a small city with a problem, a vampire problem, but an old friend offers a solution. Part Three of the Folded Time Trilogy. A Two-Hour Adventure for Tier 1 Characters (bonus objectives are available to take play to 4 hours). Optimized for APL 3.
The Cage: A valuable trinket was stolen from the well-protected manor of the lady Morrigan Strange, and she enlists the help of some able-bodied adventurers to retrieve it. As it is the way of things, it turns out the problem is not as simple as it first seemed. A vile demon was trapped in the stolen orb and threatens to kill everyone in sight after its release! The package includes background information about the involved characters, a few details about the town of Beregost, several maps, and lots of adventure!
The crown of the kobold king will be anointed in blood. Five children from the town of Falcon’s Hollow have gone missing, dragged off into ruins underneath a cursed dwarven monastery. Soon they will be sacrificed to the crown, all to the glory of the twisted King of the Kobolds. If they are to be saved from this gruesome fate, brave heroes must follow their trail to the monastery and plumb the depths of its trap-laden and monster-infested halls.
THRESHOLD! The northernmost town in the Duchy - and your last stop before your adventures begin. Threshold, the gateway to mysterious castles, lost temples, deadly caves and caverns. You have heard the stories and legends, now you wish to see for yourself. This product provides a complete campaign adventure that will take beginning characters from 1st all the way to 3rd level and possibly beyond, drawn from the first nine modules of the B-series adventures. See individual adventure entries for Boss, Common Monster and Items lists. TSR 9190
In a world where water is more precious than gold, you've found an oasis - but you cannot drink a drop! The adventurers, crossing the desert, encounter a sandstorm that uncovers part of an ancient ruin of an unknown type. Green grass, an unusual and astonishing sight on Athas, magically sprouts around the ancient structure. An irresistible treasure lies inside, a source of pure water... Pgs. 26-34
A noble scion and his retinue from Baldur’s Gate left on an adventure amid much fanfare. That was two weeks ago. Rumours in the taverns suggest only a single soldier returned, bearing grievous wounds and a ransom demand. Is this a simple case of misadventure, or are darker conspiracies afoot? Can you locate and rescue the nobleman, or will you fall victim to the malevolent powers stirring deep within the Temple of the Opal Goddess?
Steal gifts! Fight Reindeer! Save the holidays! Take on the dreaded devil Belsnickel and save the snowy gnomish town of Cheerington from his grasp in this fun-filled adventure for one-on-one parties or small groups level 4-5. Inside you'll find: -A one-shot adventure involving roleplay, exploration, and combat! -4 new festive creatures! -2 maps ready for print or import! -6 exciting new magical items to gift to your players! This adventure also has lots of fun mechanics like mistletoe and corrupting coal! We put together some of our favorite wintery stories and holiday tales in this fun holiday one-shot! It's perfect for a side narrative to try out one-on-one play for the first time, introducing someone new to the game, or taking your party to a festive demiplane for a unique Christmas-y one-shot adventure.
The town of Canticle Bay has long been dependent on ocean fishing for its economy, and as demand has grown, the town has increased its efforts to supply the inland cities with the best seafood. Recently, however, the men who go out on the boats haven’t been coming back. A newly formed group of adventurers have been sent by the guild to investigate the missing men. Where are they? Those that are still alive can be found in the watery depths amongst the Sirens sworn to protect the ocean. Faced with the truth, whose side will the party take?
Bale, the kind gnome and owner of Bale's Outfitting Outpost, requests that the adventurers track down a group of youngsters that rented horses from him. The horses are overdue and Bale believes that he may have been swindled. Unbeknownst to the gnome, the party of young adventurers has met a dark fate. Will your adventurers accept Bale's request to track down the youngsters and, in doing so, find out what really happened? Or will they leave more blood on the trail? The module includes an introduction to Bale's Outfitting Outpost, encounter stat blocks, maps, and a battle stat tracker. Note: You do not need the Bale's Outfitting Outpost module to run this adventure.
A few weeks ago, a neogi flying ship met with misfortune in a furious thunderstorm as it was setting out on a long journey. Heavily damaged, it crashed on an isolated rocky beach. Several neogi and their slaves were killed or injured in the crash, but five of the small monsters survived, along with four umber hulks and a handful of other useful slaves. Under the leadership of the sorcerer Neex Hist, the neogi are working to repair their ship so they can continue their interrupted voyage. In the meantime, they have set up camp in a large sea save close by the site of the shipwreck. While the repairs continue, the neogi and their minions are scouring the area for anything of interest - there's no point in leaving potentially valuable merchandise in the vicinity of the crash site, after all. Suitable for lvls 6-8 in 5e, using 5e stats.
A mad necromancer imprisoned in a sanitarium has died. Now he has come back as a powerful undead wizard. His lunacy was only increased by his death and he has turned all the other inmates into his undead servants. Now the sanitarium is under his control. A traveling group of adventures must put a stop to the necromancer before his evil madness spreads.
You will take up the mantle of heroism in a grim world where simple survival cannot be taken for granted. These heroes will shape the world of Athas while they grow in power and prestige - or die trying. Your character has been asked to aid a secretive faction of the Veiled Alliance in the Free City of Tyr against an unknown assailant. Ashes of Athas is a 4e D&D campaign set in the world of the Dark Sun campaign setting.
This Christmas themed adventure is a straightforward adventure for level one PCs. Players adventure from a town where they are attacked in their sleep by animated presents, travel up a nearby mountain and discover a hermit's house where they fight snow elementals, living trees and explore the hermit's home. Eventually they discover the evil hermit in a secret room below the home. This adventure contains a lot of help for newer DMs.
The Bell Wood has always been rumored to be a dangerous place, full of strange creatures and odd happenings. Timber from the wood is highly sought after for its reputed magical properties, so brave foresters sometimes dare the wood to harvest trees to finance their futures. But this time, people are dying. Loggers are vanishing, their mutilated bodies recovered from the undergrowth hours or days later. What has changed in the wood? Can anyone solve the mystery? And can they survive the investigation? A Triple Kingdom Adventure.
Looking for a little extra jink and maybe some excitement? It seems the Doomguard lost track of their coveted ship of chaos. It's flying about the abyss, driving the local tanar'ri even more barmy than they already are. Several factions want to get their hands on the Doomguard's stake, so there's bound to be a few job offers for bloods looking for a little action. Every sod's got a tale to tell about the abyss—it's the sinkhole of the multiverse, after all, peopled with every kind of scum a body can imagine and a few he can't. Never been there? Well, there's no time like the present. *** "In the Abyss" is a Planescape adventure for a party of four to six characters of levels 8 to 10. A simple errand to salvage the lost ship of chaos allows the player characters their first opportunity to explore the most notorious plane of them all. Of course, complications are as inevitable as the tanar'ri! The Planescape Campaign Setting and Planes of Chaos boxed sets, as well as the Planescape Monstrous Compendium Appendix, are required to run this adventure. TSR 2605
How’d you get here? Let me explain... No, there is too much. Let me sum up. Rescued a retired hero's hapless nephew from goblins at some ruins on a hill Found out that there aren’t any goblins, but spider creatures called chitine instead Uncovered a chitine plot to start a war between the surface world and the drow Got convinced to try to stop that war Got trapped in the caves under the ruins Chased the chitine’s leader, a choldrith, further down into the cave system Nearly got crushed in a cave-in Fought your way through an undead infested mine Nearly got eaten by a colony of chitinous reptiles Picked up the choldrith’s trail and followed it deeper into the earth And now you stand at the entrance to a massive cavern filled with all manner of aggresive creatures. Yep, that about sums it up! And now, here you are, in this giant cavern thousands of feet beneath the surface. All you have to do is pick up that choldrith’s trail again, and manage to navigate the many factions vying for control of this little section of the Underdark. Good luck! And have fun storming the Hollows! This Gazetteer contains: Descriptions of the factions that live in The Shadowed Hollows, a massive cave complex far below the surface The underground city of Naakrasad and the important NPCs that live there Three quests leading to brief adventures within the Hollows for characters of level 4 to 6 7 custom maps of the Shadowed Hollows, Naakrasad, and the quest destinations All necessary monster stat blocks Everything needed to set the scene for the upcoming second chapter of the Into the Underdark Adventure Series