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963 adventures found
Cover of Shore of Dreams
Shore of Dreams
5th Edition
Levels 5–7
18 pages
0

Riches beyond imagination await! Buried decades ago, the great treasure of the notorious Captain Jadescale is waiting at the Mistcliff. Though the exact location of the treasure is unknown, it’s said that the owner of the Shore of Dreams has clues about the location, although nothing is ever that straightforward when it comes to treasure. Can you unearth the secrets of the treasure of Captain Jadescale or will you be undone by its mystery? This 3 - 6 hours adventure features: • 18 pages full with social encounters, dungeon crawling, puzzles and a hint of mystery • custom art and handouts for your players • custom map with a DM and a player version • custom TashMob paper miniatures • new monsters, npcs & magic items A Dungeons & Dragons adventure for characters of level 5 to 7.

Cover of 1 on 1 Adventures #3: The Forbidden Hills
1 on 1 Adventures #3: The Forbidden Hills
Pathfinder
Levels 5–7
24 pages
0

Starvation looms for the people of the Wolf tribe! The elk have all but disappeared and the risky move of the tribe near the Bear clan territory has proved fruitless. An emergency council of the elders has declared that a single hearty warrior must make the dangerous journey deeper into Bear territory to find a source of food. The council has chosen you for this mission of great importance. It is your task to find out where the elk have gone and bring back food for the winter or at least enact Wolf people retribution against the source of the oncoming famine! Into The Forbidden Hills you must travel, heart full of hope and anger…

Cover of PL2 - Issue in the Canyon
PL2 - Issue in the Canyon
5th Edition
Levels 2–4
17 pages
0

Adventuring in the Principality of Lockerbie continues with Issue in the Canyon. Your party has enjoyed the advantages of being considered a hero but as the days’ progress, it is back to normal in Gormell. After having a bit of ale at the local tavern you notice a wagon caravan has arrived in town and the people are abuzz over their arrival. Noticing that some of employees are a little beat up, you find yourself in the sheriff’s office being told of a brazen, humanoid attack on the merchants. Looks like you just found a job opportunity!

Cover of The Brimstone Bunker
The Brimstone Bunker
5th Edition
Levels 3–6
11 pages
0

A group of Azer were captured and brought here long ago to create a powerful weapons that ensured a long dead king’s victory in a bloody war. For some time they obeyed, churning out weapons and crafting monuments in the king’s honor, but as time went on, animosity towards the king grew stronger and stronger. The Azer betrayed the king, using the might of their “perfect” weapons to strike his men down before retreating to their forge and closing it off from the rest of the world. They have been locked a away in solitude for some time now. The entrance to this bunker has been uncovered though, and it is up to a brave group of adventurers to travel down into this place and see what they have been up to for all of these years. This dungeon has rules to modify all encounters for a group of players levels 3 through 6 and is intended for a party of four. If you have more players, feel free to adjust the difficulty up one level for each additional player or simply tune the monsters to your needs. This dungeon contains many original enemies, a unique puzzle, and an environment that is meant to inspire awe to the wonders of crafting. They are in a place of flame and metal, so a dwarf should feel at home while elves may be uncomfortable.

Cover of Temple of the Mad Dragon Priestess
Temple of the Mad Dragon Priestess
5th Edition
Level 1
15 pages
0

Blackstone Cave was once a smugglers’ lair, but it was cleared out decades ago. Now there are strange noises coming from the cave, and local authorities are afraid smugglers and bandits have taken up operations again. What will the adventurers find? More importantly, will they be able to survive the machinations of the Mad Dragon Priestess? A straightforward dungeon crawl with combat and opportunities for role-playing. The party is tasked with investigating strange noises coming from Blackstone Cave, an abandoned smuggler's lair. They find kobold cultists have moved in, but they're not the average dragon cultists.

Cover of Winter Yonderland
Winter Yonderland
5th Edition
Levels 5–8
12 pages
0

Beasts in the Blizzard After offending that wizard last night, you awake feeling a strange chill in your bones. Perhaps it’s just a figment of your imagination, a physical manifestation of paranoia. As you rise from your bed and look out the window, you think perhaps not.

Cover of Temple of the Basilisk Cult
Temple of the Basilisk Cult
5th Edition
Level 1
21 pages
0

Something sinister stirs in the jungle. When a vicious cult attacks an archaeological dig site, the players are the only ones who can stop the bloodbath! The party must enter the dangerous wilds and find the basilisk-worshippers' hidden temple – before they strike again. It includes: -Four brand new monsters -Dangerous jungles, crumbling temples, and terrifying traps! -A carefully crafted format to make running the adventure easy at a glance -Combat cards for each monster, PC, and special treasure -Digital maps for use with virtual table tops

Cover of A Shadow over Waterdeep
A Shadow over Waterdeep
5th Edition
Levels 12–15
18 pages
0

A terrible and unnatural fear has come over the people of Waterdeep. In a matter of weeks, dozens of people are missing, and more disappear each night. Rumors tell of curses, phantasms, demons, and possession. In truth, these are the victims of tiny parasitic brain maggots unleashed by the illithid dragon called Brainstealer. The fate of its victims fall on your shoulders, as you discover his lair and prepare to raid it.

Cover of The Temple of Pure Water
The Temple of Pure Water
5th Edition
Levels 6–8
10 pages
0

Deep beneath the surface of a lake flourishing with aquatic life is the Temple of Pure Water. Within its walls your players will encounter dangerous aquatic flora, a deadly submerged temple, a sea dragon statue with power lurking within, and even a rapid downhill boat ride with sharks. Water in small doses is an elixir of life, but it large enough quantities your players may be left in over their heads as they make their way through this underwater adventure.

Cover of Pathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6)
Pathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6)
Pathfinder
Levels 1–3
92 pages
0

The city of Westcrown is dying. Since being stripped of its station as the capital of Cheliax, the wealth and prestige of the city has gradually slipped away, leaving the desperate people to fend for themselves in a city beset by criminals, a corrupt nobility, and a shadowy curse. Can the PCs fight back against champions of both the law and the criminal world? This volume of Pathfinder Adventure Path launches the Council of Thieves Adventure Path, and includes: - "The Bastards of Erebus," a Pathfinder RPG adventure for 1st-level characters, by Sean K Reynolds - A gazetteer of Westcrown, the shadow-haunted City of Twilight, by Steven Schend - An investigation into the lives of tieflings, along with hundreds of fiendish variations, by Amber Scott - A deadly mystery of nobility and intrigue for Pathfinder Varian Jeggare and his tiefling bodyguard Radovan in a new series of the Pathfinder's Jounal, by Dave Gross - Six terrifying new monsters by Mike Ferguson, Sean K Reynolds, and F. Wesley Schneider

Cover of Towers of Evil
Towers of Evil
BECMI
Levels 3–5
16 pages
1

Devastated in a war with a nearby wizards' school, the Fighters' Academy has since been surrounded by a foul and dank swamp - the Gloomfens. Since the climatctic battle between the wizards and fighters, the tower has decayed. The spirit of the head of the academy haunts the building, eternally plotting his revenge on the wizards who killed him. his loyal sutdents remain faithful to him even in death. Other foul undead have made their home in the rotting, spacious academy. From their lair, they make forays into farmsteads near the swamp in search of victims to feed their unspeakable appetites. The Problem of these terrible attacks by the savage undead will not stop until the evil that has found a home at the tower is burned from the face of the land forever. Will your party heed the call and help the town of Melinir? Will they be able to clear the former Academy of its undead? Towers of Evil is the second in a three part adventure, The Haunted Tower. Or, it can be ran as a stand alone adventure. The choice is up to you. Part of TSR 1081 The Haunted Tower

Cover of E2 Kingdom of the Ghouls
E2 Kingdom of the Ghouls
4th Edition
Levels 24–26
94 pages
0

E2, following up on Death's Reach, the PC's first travel to Sigil following the smuggled remains of the primordial Timesus. The pursuit then leads into the Abyss, through the White Kingdom to face Doresain, the Ghoul King, exarch of Orcus. The module certainly is epic, placing the PCs up against powerful monsters like greater demons, death knights, and a demilich. It may be frustrating that the PCs arrive too late to disrupt the plot (have to allow for the finale in the next adventure) but taking out Orcus' right hand ghoul may be satisfying. Includes a skill challenge for crossing a portion of the Abyss For environments, City refers to Sigil.

Cover of Return to the Glory
Return to the Glory
5th Edition
Levels 6–8
38 pages
0

Your people once dominated everything south of the mountains; you had the greatest, most advanced underground stronghold ever known to orc-kind. Then the cataclysm happened. Centuries have passed, and only a few tribes have survived and assembled under the banner of one cause. Reclaim what was once yours! This adventure is designed for four to six orc characters, levels 6 to 8.

Cover of Ire of the Storm
Ire of the Storm
Pathfinder
Level 1
64 pages
0

Pridon's Hearth is Sargava’s newest colony, pushing the country’s borders further south than ever before and attracting treasure-hunters, fortune-seekers, and troubled souls hoping for a fresh start. But unnaturally powerful storms rock the tiny settlement just as the local lizardfolk tribe declares war on the colonists within. Are these threats somehow related? What became of the heretical cult of Gozreh that journeyed to the region a century ago, and do its corrupt teachings hold the key to calming the growing hurricane? Can the heroes protect the growing community from raging tempests and hostile monsters alike? And what role does the shadowy Aspis Consortium play in these recent dangers? These challenges and more await heroes willing to face down the Ire of the Storm! Designed for use with Pathfinder Roleplaying Game, this adventure is packed with excitement and unique personalities! Written by rising star Thurston Hillman, Ire of the Storm is a deluxe adventure for 1st-level characters, and includes 64 action-packed pages of tropical dangers, jungle ruins, and two new monstrous foes, plus a gorgeous double-sided poster map featuring the Sargavan colony of Pridon's Hearth and an exploration map providing an overview of the entire surrounding region. Players can expect to reach 6th level upon completion of this adventure—or wind up food for all manner of scaly menaces!

Cover of Shadows of Lastwatch Keep
Shadows of Lastwatch Keep
5th Edition
Level 4
14 pages
0

A fast-paced one-shot from the bestselling author of The Secrets of Skyhorn Lighthouse! A shadowy force gathers inside the abandoned halls of Lastwatch Keep. Can the players defeat the drow invaders before they escape to the underworld with sinister intelligence about the surface? Shadows of Lastwatch Keep is a one-shot adventure for four or five 4th-level characters. It takes about 3-4 hours to complete and includes: -A drow strike team desperate to escape the keep’s surprise foe -A new monster, the drow commando -Combat cards for each monster, PC, and special treasure -A beautiful, hand-drawn map by Jake from Beware the Wizard

Cover of PL4 - Incursion of the Hobgoblins
PL4 - Incursion of the Hobgoblins
5th Edition
Levels 4–6
18 pages
0

After basking in the glory of your accomplishments, you learn of a problem with a caravan attack. A group of possibly Goblins have brazenly attacked the Hamlet of Kako, burning it to the ground. The information comes from a local farmer that witnessed the carnage. Pack your gear…time to go back to work in the Principality of Lockerbie!

Cover of Just Add Water
Just Add Water
5th Edition
Levels 4–6
4 pages
0

Just Add Water is a sewer-based dungeon crawl that can be easily inserted into any adventure. All you need is a location with a sewer system and a reason for the party to explore it.

Cover of H1 Bloodstone Pass
H1 Bloodstone Pass
AD&D
Level 15
56 pages
0

This adventure is designed for use with the Advanced Dungeons & Dragons game and the AD&D Battlesystem Fantasy Combat supplement. It cannot be played without these games This is the first Battlesystem supermodule. The tiny village of bloodstone pass s menaced by an army of thousands of brigands - orcs, goblins, giants, and human renegades led by a powerful assassin. Outnumbered and helpless, the villagers must pay tribute in gold, food...slaves. Two villagers have traveled far to find aid for their people. They have turned to you, brave and powerful adventurers, as their only hope they cannot afford to pay more than a few silver pieces a day, but their need is great. You are invited to save the people of Bloodstone Pass. Can you organize a defense, train and equip the peasants, recruit allies, gather intelligence?and win the war? Bloodstone Pass is an exciting good aligned, high-level (15+) adventure that combines role-playing with the thrill of mass combat. TSR 9122

Cover of The Horrors Beneath Hopen'er Asylum
The Horrors Beneath Hopen'er Asylum
5th Edition
Levels 6–7
27 pages
0

The corrupt town guard of the Styes refuse to help when a mysterious monster begins to slaughter the residents of Hopen'er Asylum, an old decrepit mental aslyum. A call is put out for any adventurers willing to defeat this mosnter and save Hopen'er before it falls any further into madness... From the author of Murder on the Primewater Pleasure comes The Horrors Beneath Hopen'er Asylum. If you enjoyed that adventure then you will love this! This horror adventure takes place in and below Hopen'er Asylum. Originally designed to serve as an introduction to the location known as The Styes frorm the Ghosts of Saltmarsh campaign book, this adventure can be easily transferred to any setting (advice is given on how to do this). The characters will explore an abandoned underground wing of the mental asylum, before delving into a forgotten cave system to face an unknown enemy, a Dubh. The adventure is designed for 6th - 7th level characters and takes anywhere between 4 - 6 hours to finish. The adventure contains full colour maps, as well as VTT versions of the maps.

Cover of City of Sands
City of Sands
5th Edition
Level 7
120 pages
0

The City of Sands adventure module starts where the Domes of Ishaq-Zahur leaves off, sending a party of heroes from the peril of the desert tombs to the streets of the sandy metropolis, Archensheen. There the players will find themselves caught in the middle of a fierce struggle for political power and ancient artifacts as factions from all across the city vie for control of relics from the Nartheneen's glory days. Choosing a side may make more enemies than it does friends, but can the heroes survive if they choose to stand alone? Part 2 of 6 in the Fate of the Forebears series.