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3151 adventures found
Cover of Entombed with the Pharaohs
Entombed with the Pharaohs
3.5 Edition
Level 6
32 pages
0

Now that the ruined pyramid tombs of the ancient emperor-gods of Osirion are finally open to exploration, the race is on to plumb their depths and rescue their priceless treasures. Entombed with the Pharaohs is a desert adventure written by Michael Kortes that pits players against rival adventurers bent on getting to the treasure first as well as the vicious monsters and lethal traps set to stop them from their plunder. Ancient secrets and wealth beyond imagination await you in the pharaohs' tombs—will you be the first to find them?

Cover of WG5 Mordenkainen's Fantastic Adventure
WG5 Mordenkainen's Fantastic Adventure
AD&D
Levels 8–14
32 pages
0

Four great and powerful heroes travel in search of adventure. Led by Mordenkainen, wizard without peer, they have come to mysterious Maure Castle, a forlorn and foreboding place, source of wonderment and awesome adventure, following a strange and terrible story. For, somewhere deep beneath Maure Castle, from whence no person has returned alive, there stands two massive iron doors - doors without latch, lock, or handle - the Unopenable Doors. And if the doors are opened, what then? Such potent evil, such terror lies beyond, that even the bravest adventurers may quail before the ultimate test! Mordenkainen's Fantastic Adventure is a challenging adventure for high-level play. Four original characters from Gary Gygax' famous Greyhawk campaign are included for your use. Can you meet the challenge? Can you survive what lies beyond... the Unopenable Doors? TSR 9112

Cover of Dark Waters Rising
Dark Waters Rising
Pathfinder
Level 5
38 pages
0

Catastrophe strikes the frontier village of Swallowfeld! With a grinding groan, the town’s mill slews into the Kilian River and breaks through the ceiling of an ancient subterranean dungeon. This accident frees a long-imprisoned evil to prey upon the shocked townsfolk. When several Swallowfeld residents—some innocent and some not so innocent—are spirited away into the rapidly flooding dungeon, it falls to a brave group of heroes to venture underground and rescue the missing before dark, rising waters seal their fate.

Cover of Shadows of Lastwatch Keep
Shadows of Lastwatch Keep
5th Edition
Level 4
14 pages
0

A fast-paced one-shot from the bestselling author of The Secrets of Skyhorn Lighthouse! A shadowy force gathers inside the abandoned halls of Lastwatch Keep. Can the players defeat the drow invaders before they escape to the underworld with sinister intelligence about the surface? Shadows of Lastwatch Keep is a one-shot adventure for four or five 4th-level characters. It takes about 3-4 hours to complete and includes: -A drow strike team desperate to escape the keep’s surprise foe -A new monster, the drow commando -Combat cards for each monster, PC, and special treasure -A beautiful, hand-drawn map by Jake from Beware the Wizard

Cover of FP14 - Dominion of Sophicles the Virulent
FP14 - Dominion of Sophicles the Virulent
AD&D
Levels 7–10
34 pages
0

The Plains series wraps up with 150th Filbar offering Dominion of Sophicles the Virulent! This adventure starts with the PCs hearing of a town in trouble. After learning of trouble in the Village of Ardeth the PCs arrive via boat and quickly discover the community has been attacked by humanoid forces. A successful track will lead the party to one of the toughest adversaries in the land….Sophicles, the Green Dragon!

Cover of Miss Teree's House of Tea...And Devil Summoning
Miss Teree's House of Tea...And Devil Summoning
5th Edition
Levels 2–4
13 pages
0

Please come right in. What can we get started for you? We’re so sorry about that noisy eyesore across the street. I assure you, steps are being taken to solve that little nuisance. Oh yes. Steps are being taken. We have some lovely new teas in from far-away lands. Very mild but oh so delicious. And our cook just took some gorgeous biscuits out of the oven. I’ll bring you some to nibble. Now I need to run down to the basement for some more linens. I won’t be gone long, but my girls will take care of you while I’m away. And I’ll get that racket across the street taken care of. Yes, I most certainly will. Miss Teree runs a elegant teahouse in the upscale part of the city. But when a kobold, Sug, buys the inn across the street, her sales plummet. But then Sug starts finding rats in his basement, and they somehow manage to kill his bouncer. Sug suspects Miss Teree has something to do with his bouncers death, but he needs help figuring out how.

Cover of Thelanis: The Moonlit Garden
Thelanis: The Moonlit Garden
5th Edition
Level 5
15 pages
0

"The trees bend, twist and rearrange themselves as the sun fades, replaced by a single massive moon hanging high in the sky. You find yourself somewhere altogether different with bigger more gnarled trees, everything more vibrant with color in the bright moonlight. The bold browns, purples and blues around you don't feel real, more like something from a beautiful painting. Yet here you stand..." This is a one-shot adventure through one of the twisted fairy tale baronies of Thelanis. In it, the players find themselves in a strange land seeking an item they know little about. They will encounter a village whose people have been turned to shrubs, be shrunk down to a 20th of their size in a garden of tiny trees, fight a tree which is also a beholder, and come face to face with the Lady in Shadow herself. The adventure is for four level 5 players (though adjusting for 3-6 players would be minimal effort) and is expected to take around five hours. It is a great introduction to the planes of Eberron for DMs and players alike. It includes: * An exciting mystery to unravel * Three vicious new monsters to fight: earth bear, topiary beast, and the treeholder * Simple rules for running a skill challenge * A series of detailed maps for each combat encounter and an image for the puzzle encounter

Cover of The Rise of Tiamat
The Rise of Tiamat
5th Edition
Levels 8–15
94 pages
0

The Cult of the Dragon leads the charge in an unholy crusade to bring Tiamat back to the Realms, and the situation grows more perilous for good people with each passing moment. The battle becomes increasingly political as opportunities to gather allies and gain advantage present themselves, all centered in Waterdeep. Continuation of Hoard of the Dragon Queen.

The Twilight Tomb
3.5 Edition
Low Level
31 pages
0

Shadows in the forest deepen as an Oracle among the Yuirwood's half-elf inhabitants fire tells the reemergence of the Duskwalker, an ancient and corrupt star elf wizard. Missing travelers and lost goods all point to a circle of standing stones within the forest. Perhaps, like it's counterparts elsewhere in the Yuirwood, this stone henge allows for travel to travel to another place - but where? And what growing darkness awaits those bold enough to find out?

Cover of The House of Frex, the Forgetful Mage
The House of Frex, the Forgetful Mage
5th Edition
Levels 1–3
10 pages
0

Have you ever wanted to raid your neighbor’s garage for that tool they “borrowed” a year ago? Or dig through your friend’s closet because you know half your wardrobe is hiding in there? What if you had a band of adventurers to do it for you? The wizard Rastakeen needs a book returned that he lent his not-so-esteemed colleague, Frex, some time ago. Apprentices are for running errands you don’t want to do yourself, right?

Cover of The Snow Stalkers
The Snow Stalkers
5th Edition
Level 5
18 pages
0

When the members of The Red Drakes adventuring party go missing with precious cargo, it's up to the characters to find them before a blizzard hits. Can the group survive the grisly revelations waiting for them in the remote peaks of Frostfall Pass? The Snow Stalkers is an ice-cold horror adventure for 5th-level characters. It's a one-shot that takes about 3-5 hours to complete and includes: -A race against a deadly blizzard and abominable enemies -Three new monsters that relentlessly stalk the characters -Combat cards for each monster, PC, and special treasure -High-quality digital maps for use with virtual table tops

Cover of WG7 Castle Greyhawk
WG7 Castle Greyhawk
AD&D
Levels 0–2
130 pages
0

Deep beneath the keep of Castle Greyhawk, a really nasty device is creating mutated, unpleasant monsters that are running wild throughout the castle and the twelve-level dungeon beneath. The call has gone out for heroic, fearless, and perhaps foolish adventures to out-hack, out-slash, and sometimes even out-think hordes of doughmen, headless mice, manic bee queens, really bad dead things, burgermen, crazed chefs, and movie moguls. If they survive these and much odder obstacles, the characters still have to find the nasty monster creator and put it out of business. Castle Greyhawkcontains 13 detailed levels for adventuring and exploration. Each is a separate adventure written by different author and each has its own unique brand of baffling weirdness. Some levels involve solving puzzles and some require good old hacking and slashing. The adventure can be played separately or all together as a grand quest to free Castle Greyhawk from the evil, rotten hordes that are plaguing it. The common theme of this dungeon is that no joke is so old, no pun so bad, and no schtick so obvious that it can't be used to confuse and trip up PCs! 13 Adventures for Character Levels 0 to 25. TSR 9222

Cover of The House of Poe
The House of Poe
5th Edition
Levels 5–6
11 pages
0

Deep in the swamp, villagers claim something unnatural is happening at a large manor on the edge of town. A suspicious owner whose wife died years ago is attempting something dark and terrible, and it's up to the party to stop him. The true fun of this adventure lies in the house itself, which is filled with hidden references and homages to the works of Edgar Allan Poe, with the author himself filling the role as the suspicious home owner.

Cover of Shadowbrook Manor
Shadowbrook Manor
OSR
Levels 1–3
13 pages
0

Once a powerful proponent of Law, the Archmage Tazimack the Red was eventually driven mad by a fear of mortality. As he slipped into insanity his retirement home began to reflect the chaotic bent of his mind. Long after Tazimack’s unnaturally animated body has disintegrated, his manor house remains as a shadow cast by a twisted intellect. Can the characters bring order to this chaos?

Cover of DDEX03-11 The Quest for Sporedome
DDEX03-11 The Quest for Sporedome
5th Edition
Levels 5–10
26 pages
0

In the search for allies in the Underdark, you are called upon to travel through the recently opened Waydown sinkhole to find the lost myconid colony of Sporedome. It is said that they once cultivated a strain of mushrooms that could protect one from falling into madness. Can this be the cure for the rapidly spreading onslaught of insanity?

Cover of X13 Crown of Ancient Glory
X13 Crown of Ancient Glory
BECMI
Levels 7–10
64 pages
0

Lots of stronghold assaults and shipboard travel/encounters in this one. This adventure's deep political basis might be seen as an introduction for the domain-focused adventures of Companion-level play. This adventure is for use with the Dungeons & Dragons Basic, Expert, and Companion Rules, and includes the intrigue of engaging with nobility's lands and agendas. Intro: All is not well in the kingdom of Vestland. Not only is the king dead and the holy Sonora Crown missing, but the heir to the kingdom was lost at birth and no on knows where to find him. As if this wasn't bad enough, the forces of the Ethengar Khanate, never on the best of terms with Vestland, are now massing on the borders, hoping to take advantage of Vestland's plight. To complete the rosy picture, traitors from within also threaten to speed the downfall of the High Kingdom. Sounds like a job for you. You must find the long-lost heir to the kingdom and recover the Sonora Crown, the mystical device without which a king cannot be crowned. Standing in your way are traitors and spies from within and invaders from without the kingdom of Vestland. Time is running out! Can you save Vestland from disaster? TSR 9218

Cover of Bonds, Wasted Away
Bonds, Wasted Away
5th Edition
Levels 17–20
11 pages
0

A wasting sickness creeps through city streets, powerful spells and cures only pausing the disease. Talona’s name is called out in anger as the possible culprit and in prayer for the disease to be cured. Only she knows the truth: An ancient deity’s corpse, sequestered millenia ago by Talona, floats in the astral sea and is the source of this affliction. Will adventurers be able to stop this sickness at its source? And what will they do with the knowledge they discover?

Cover of Castle of the Mad Archmage
Castle of the Mad Archmage
OSR
152 pages
0

A vast, sprawling mega-dungeon beneath the ruins of a nearby castle. Reports have surfaced of stockpiles of wealth within the passages. Regions previously devoid of monsters are reported to teem with renewed activity. Magical and mundane traps have brought foolhardy explorers to their doom. Changes within the passages and chambers have rendered old maps and knowledge dangerously unreliable if not outright useless. To the bold and daring, only one message needs to be heard: the castle and its dungeons are once more ripe for exploration, and new legends are ready to be made. Note: This adventure requires three books for it to be complete (sold as a package): Adventure Book, Map Book, and Illustration Book. Published by BRW Games

Cover of Eve of Sorrows
Eve of Sorrows
AD&D
Levels 4–6
32 pages
0

Welcome to the dark heart of Forlorn, brooding Castle Tristenoira. In this stony ruin, ghosts rule the night and mortals quake in fear until morning comes. Few enter the gloomy halls of this keep and live to recross its crumbling drawbridge. Those adventurers who have survived such a foray tell eerie tales of half-seen shapes, shifting hallways, and ominous shambling beasts. "All is not as it seem sin Castle Tristenoira," they say through trembling lips. "Time itself has no meaning there." This adventure booklet is set entirely within the confines of Castle Tristenoira, and it serves as a climax to Melancholy Meetings, the other 32-page adventure booklet found in the Castles Forlorn boxed set. Eve of Sorrows brings together adventurers and the inhabitants of the castles three, providing a chance to solve several mysteries of this lonely domain. Included in Castles Forlorn - https://www.adventurelookup.com/adventures/castles-forlorn TSR 1088

Cover of Bloodmoon Goblins
Bloodmoon Goblins
Pathfinder
Level 1
53 pages
0

Abridged description from DriveThruRPG.com: From award-winning RPG podcaster John Grana comes a new supplement for the Pathfinder RPG: a sprawling goblin warren and the tribe that inhabits it, fleshed out in full detail and turned into a campaign setting for goblin player characters. Within Bloodmoon Goblins is all the information a gamemaster needs to bring a goblin campaign, full of action and intrigue, to life.