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Cover of Pathfinder Adventure Path #80: Empty Graves (Mummy’s Mask 2 of 6)
Pathfinder Adventure Path #80: Empty Graves (Mummy’s Mask 2 of 6)
Pathfinder
Level 4
91 pages
0

Following the opening of its necropolis, the city of Wati is overrun by hordes of the unquiet dead. The heroes must once more brave the abandoned streets and dusty tombs of Wati’s necropolis in search of the powerful artifact called the Mask of the Forgotten Pharaoh, as well as the necromancer who is using it to create the undead uprising. But mysterious masked cultists also seek the artifact so they can bring a pharaoh from the ancient past back to life. Can the heroes defeat the evil necromancer and return the deceased to their graves, or will Wati truly become a city of the dead?

Cover of FT - Barony of Civille
FT - Barony of Civille
AD&D
Levels 1–5
21 pages
0

Sitting at the mouth of the Saint Torgoth’s Causeway leading to the Newmack Sea is the port city of Civille and home to the baron of the land. This former fishing settlement has grown in the last century to be a stronghold for the Baron Philostratos de Civille as well as a financial boon for the entire area. In growing itself into a small seaport this city has been able to increase income by a factor of five. While the port itself brings in a significant amount of goods it also acts as a travel point for the Caravan Masters. This location is one of the main areas for the FD series and can be used as a base of operations

Cover of All-Seeing Eye
All-Seeing Eye
5th Edition
Level 5
4 pages
0

"All-Seeing Eye" is a oculo swarm and night scorpion lair for five 5th-level characters.

Cover of THE TOWER OF BONDAGE 𝐏𝐚𝐫𝐭 𝟔 Aumvor's Vault
THE TOWER OF BONDAGE 𝐏𝐚𝐫𝐭 𝟔 Aumvor's Vault
5th Edition
12 pages
0

𝐓𝐡𝐢𝐬 𝐢𝐬 𝐭𝐡𝐞 𝐭𝐡𝐫𝐢𝐥𝐥𝐢𝐧𝐠 𝐟𝐢𝐧𝐢𝐬𝐡 𝐭𝐨 𝐭𝐡𝐞 𝐓𝐨𝐰𝐞𝐫 𝐨𝐟 𝐁𝐨𝐧𝐝𝐚𝐠𝐞 𝐟𝐞𝐚𝐭𝐮𝐫𝐢𝐧𝐠: ● Eight deadly encounters ● More deadly traps ● The water maze ● and Aumvor himself! Will your PCs escape with their lives or stand and face Aunvor and put an end to his deadly game?

Shards of The Day
AD&D
Levels 7–9
23 pages
0

a baron recruits the party to find a set of magical swords as well as explore a mine shaft that connects to the under dark

Cover of Longwinter
Longwinter
OSR
Low Level
114 pages
0

From Exalted Funeral: The snows are alive. A soft, cold spirit courses through them. Her lace threads the world; watching, drinking, listening, stroking, soothing, killing. Her touch is soft and icy. She is Winterwhite, the daughter of the Waterdrinker and the Northwind, and she is a terrible god. An avatar of ice and hunger, of visions and death. Dooms and devastations to visit upon a cosy roleplaying setting. Longwinter is the RPG sandbox of a realm that has broken its vows to Winterwhite and will now pay the cold price. This book contains secret knowledge and mechanics for the referee. The setting is profoundly close to that of Witchburner (by the same author and artist). This sandbox includes: ~110 pages of content. some colour illustrations. 3 variations of the Brezim map to represent changes as Winterwhite's curse bites harder. faction trackers for the 5 key factions and over 40 events to represent different groups growing or waning in strength depending on player actions. detailed weather and event tables to simulate a living setting. detailed encounter tables for night and day, which grow harsher as Winterwhite's curse grows stronger. several more tables to generate corpses, caches, vaults, and memories of summer. optional playing card-based escape mechanic with 54 different locations, challenges and characters encountered in each location. alternatively, the escape section serves as a resource to mine for winter locations, challenges, and characters. Be aware: This is a book of factions and winter encounters for the full-fledged mini-setting detailed in the Longwinter: Visitor's Book. The content is mostly system-neutral. It references some 5E or d20-style conventions, but should work with most low-power systems easily. Many of the encounters, and particularly the escape, will not work with characters resistant to cold, capable of flight, or otherwise able to avoid the environmental challenges. Finally, thank you for considering running Longwinter for your players. It is a bit of a tribute to the mountains and myths I've walked and heard over many years, and I hope you will find fuel for many adventures and good memories herein. It has also been a challenging project to prepare. Many people helped make it as good as it is. The fault for all errors and typos is my own. —Luka, December 2020

Cover of F12 - Bastion of the Giants
F12 - Bastion of the Giants
AD&D
Levels 6–10
19 pages
0

For years the Verbeeg clan on Clover Island has lived peacefully with the human settlement of Corsair Bay. A peace treaty has remained in effect that both groups attested to and have lived by. Recently the annual tribute that is to be paid to the giants has not come and now the giants are preparing for battle. Can your party go and act as an envoy to the giants or will they choose to go to war against them?

Cover of CCC-KUMORI-01-01 Wreckers
CCC-KUMORI-01-01 Wreckers
5th Edition
Levels 1–4
21 pages
0

Cargo ships are being dashed against the rocks west of Hulburg, lured off course by a mysterious light. Is this the work of ordinary thieves, or are more nefarious forces at work? Wreckers is a stand-alone adventure that premiered at Kumoricon in Portland, Oregon in October of 2017. Includes: Adventure .pdf in English and Spanish Magic Item Certificate .pdf All maps as high-res .jpg

Fait Accompli
3.5 Edition
Level 12
14 pages
0

The white dragon Hinterbite has kept the barony of Icenvale ruler-less and poor for centuries. But now his power and that of his secret supporters is threatened by the popularity of an heir who hopes to make a change for the betterment of the people. Can the PCs take on the dragon and his minions and restore power to the barony's rightful ruling line? Download this new adventure by Owen K.C. Stephens and let your PCs face the dangers of the dragon lair! Fait Accompli is suitable for 12th-level characters. At its most basic level of use, Fate Accompli is a straightforward quest to clear a dungeon and slay some dragons in an arctic climate. However, it also includes political elements that you may either may play down or use to expand the scenario into a mini-campaign, as you wish. Fait Accompli is a short adventure for four 12th-level characters. It is set in the wilderness north of a minor border barony that has at best an arms-length relationship with any larger nation. Though the adventure requires all these elements to work, it can be set on the outer edge of any kingdom near an arctic region. As always, feel free to adapt the material presented here as you see fit to make it work with your campaign.

Cover of Entombed with the Pharaohs
Entombed with the Pharaohs
3.5 Edition
Level 6
32 pages
0

Now that the ruined pyramid tombs of the ancient emperor-gods of Osirion are finally open to exploration, the race is on to plumb their depths and rescue their priceless treasures. Entombed with the Pharaohs is a desert adventure written by Michael Kortes that pits players against rival adventurers bent on getting to the treasure first as well as the vicious monsters and lethal traps set to stop them from their plunder. Ancient secrets and wealth beyond imagination await you in the pharaohs' tombs—will you be the first to find them?

Cover of Bolton's Tomb
Bolton's Tomb
5th Edition
Levels 3–5
7 pages
0

A generic tomb usable for one off adventures or unplanned exploration discovery.

Cover of Tiny Echoes
Tiny Echoes
5th Edition
Levels 1–4
12 pages
0

The goblin, King Tatter-roo, and his tribe are plagued by an unseen hunter. They have placed an unusual plea to anyone who will listen. The promises of goblin wealth and peace amongst the free people is attainable for a limited time only. All King Tatter-roo requires is an inquisitive mind and a sharpened blade.

Cover of The Shadow Rift
The Shadow Rift
AD&D
Levels 7–9
160 pages
0

For many years folks have gazed into the churning black vapors of the Shadow Rift and wondered at the horrors that might lie within. Some have speculated that it might be a realm of the doomed, where tortured spirits suffer the hours of eternity. Others have speculated that it might be an empty domain, waiting for the arrival of a master who is evil enough to claim it and shape it in his own image. Ever the mysterious Vistani do not know what secrets are hidden in the depths of this gaping chasm. Now, the time has come for the veil of Shadows to be parted. Loht, king of the shadow elves, has reclaimed the mighty Sword of Arak. With this relic, he intends to set in motion a plan that has taken thousands of years to form. He will throw open that vary gate of darkness and invite one of mankind's greatest enemies to walk the land of the living. And if he is not stopped, the rivers of Ravenloft will run red with the blood of the innocent. The adventure can be played independently or in conjunction with the Ravenloft Adventure Servants of Darkness. TSR 1163

Cover of Esmerelda's Bodyguard
Esmerelda's Bodyguard
AD&D
Levels 6–9
8 pages
0

En garde! "Go away, or I shall taunt you a second time!" A duchess recruits the party to deal with a monstrosity. Pgs, 60-67

Cover of FVC14 - Famine at Holderfield
FVC14 - Famine at Holderfield
5th Edition
Levels 2–4
12 pages
0

This tongue in cheek adventure brings new PCs into a small town after an adventure. Upon arrival they quickly discover that the small agricultural community has just been robbed of its harvest supply. With the seasonal change coming those supplies are necessary for the town’s survival. One of the victims of the attack was an alchemist. Contained within his bag were a few Potions of Growth. The bitter taste of the potion disagreed with the bandit who discovered it and he flung it into a field. Unfortunately for the PCs oversized fowl must be overcome before dealing with the bandits. Used as a fun one-shot for my group this scenario can be quite deadly if played poorly. Will your players save the day and feast on a Giant Turkey? Gobble this adventure up for free!

Cover of Caverns of the Howling Moon
Caverns of the Howling Moon
5th Edition
Levels 4–5
4 pages
0

A serpentine lamia lair suitable for four or five 4th-level characters. A matriarch lamia leads a large consortium of merchants from a distance and through intermediaries. However, she has recently descended into the common madness of her kind and set up a 'celebration' at an abandoned mine for her consortium and their guards. Will you survive the party?

Cover of S2 White Plume Mountain
S2 White Plume Mountain
AD&D
Levels 5–10
16 pages
0

A traditional "funhouse" dungeon, White Plume Mountain begins with the archmage Keraptis stealing three artifacts and leaving cryptic poems with their former owners. The players are hired to recover the items, and find a bizarre dungeon in the side of the eponymous volcano. TSR 9027

Cover of Monastery of the Shadow Sorcerers
Monastery of the Shadow Sorcerers
5th Edition
Level 8
21 pages
0

Beneath the blood moon, a dark monastery appears for one night atop a high plateau. Inside its walls, the mighty black lotus flower reaches its full bloom. Can the characters steal inside the monastery, defeat its sorcerous guardians, and claim the blossom before the sun rises? Monastery of the Shadow Sorcerers is a fiendish sword-and-sorcery adventure and includes: -An extra-planar monastery brooding beneath the blood moon -Sorcerer-monks who move like smoke and strike with fire and blade -Combat cards for each monster, PC, and special treasure -High-quality digital maps for use with virtual table tops

Cover of SPA1: Mad Mage's Mansion
SPA1: Mad Mage's Mansion
5th Edition
Levels 1–2
36 pages
0

Who could know what is hidden within the secluded mansion of the crazed mage? Well, now, when nobody has seen him here for more than a year, it’s the best time to find out! A 4-hour adventure for two 1st–2nd level characters. Small Party Adventure: Though the party size of 3–5 characters is considered optimal in D&D, there are times when you can only gather one or two players at most. This adventure is designed exactly for such occasions.

Cover of The Cities of Sorcery
The Cities of Sorcery
AD&D
Levels 1–7
124 pages
0

"Nights on the streets, especially those where walls whisper or ratmen lurk beneath, and never a place for those without purpose. Tonight, amid the gathering shadow, creeping fog, and guttering lamps a lone figure walks with cool intent. Footfalls echoing on the cobbles and a single flare of a pipe, or was that magic, lighting a face that has seen more than its fair share of death..." These are the Cities of Sorcery, Valoria and Taux. Two incredible swords and sorcery settings from the minds of masterful storytellers with a vision born from the works of great masters like Leiber, Howard, and Burroughs. Dare to enter these mean streets where gangs rule, mighty trade houses foster endless vendettas, and dark magic lurks behind the brightest of smiles. Join the adventure in two epic trilogies, a half dozen secondary adventures, and various gazetteers, as you blaze a path to glory and riches among some of the most fabled realms in fantasy. With both 2D & 3D maps, Iconic Characters handouts, campaign characters sheets, and more, this isn't something to miss out on if you are a true hard core gamer. Contains: DF1 The Patina Court DF1.5 Ratmen of the Dead Oak DF2 The Lost Apprentice DF2.5 Gang War! DF3 Forgotten Temple of Tefnu DF3.5 The Creche of Set AT1 The Subtle Revenant AT1.5 Storm Seasons AT2 The King and the Serpent AT2.5 The Part We Must Play AT3 Playing Down the Dawn AT3.5 A Wall beyond Fury The Patina Court Places, 1E and 5E blank Character Sheets, Iconic Characters These adventures are formatted to both 1E & 5E gaming rules.