{"total_count":3535,"adventures":[{"id":400,"title":"X5 Temple of Death","description":"Sent on a desperate mission into an unknown land, you must seek out the one called \u0022the Master\u0022 and his Temple of Death. There is little time to waste, as you must act before the Master\u0027s armies destroy your homelands. But to complete your task, you must battle fearsome guardians, travel through a hostile kingdom, and discover the secret of the master. Can you survive his defenses and win?\r\n\r\nThis module contains referee\u0027s notes, background, maps and detailed keys. It is the second adventure in the two-part Desert Nomads series begun in X4, Master of the Desert Nomads, but it can stand on its own as a seperate adventure. Wheter you play Temple of Death by itself or as part of a series, the adventure will offer you hours of excitement and fun! \r\n\r\nTSR 9069","slug":"x5-temple-of-death","authors":["David \u0022Zeb\u0022 Cook"],"edition":"BECMI","environments":["Wilderness","Temple\/Shrine"],"items":["Cloak of Elvenkind","Boots of Elvenkind","Gauntlets of Ogre Power","Helm of Alignment Change","Boots of Levitation","Ring of Water Walking","Carpet of Flying","Scarab of Protection","Cloak of Displacement","House of Zebulon"],"publisher":"TSR","setting":"Mystara","common_monsters":["Cloud Giant","Cultist","Hill Giant","Roc","Skeleton"],"boss_monsters":["Cleric","Vampire","Wizard"],"min_starting_level":6,"max_starting_level":10,"starting_level_range":"Medium","num_pages":32,"found_in":null,"part_of":"Expert Series","official_url":"https:\/\/www.dmsguild.com\/product\/17095\/X5-Temple-of-Death-Basic","thumbnail_url":"https:\/\/www.dmsguild.com\/images\/44\/17095.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":1983},{"id":2159,"title":"The Last Resort","description":"Intrigue and action in Freeport\u0027s exclusive hotel.\r\n\r\nThis adventure is a series of plots that are only connected by happening on the same night. They can be separated, or run as written, and each plot includes hooks for further adventure.\r\n\r\nNOTE: The Tales of Freeport that contains this adventure is NOT one of the versions currently available in the Green Ronin store. Those contain short stories. This is an older item that appears to no longer be available from Green Ronin. It is possible that the adventures within it have been included in other products since then. But I have linked to the original product on DriveThru RPG.","slug":"the-last-resort","authors":["Graeme Davis"],"edition":"3.5 Edition","environments":["City\/Urban"],"items":[],"publisher":"Green Ronin Publishing","setting":"Freeport","common_monsters":["Cultist","Ghost","Human","Mummy"],"boss_monsters":[],"min_starting_level":null,"max_starting_level":null,"starting_level_range":"Any","num_pages":10,"found_in":"Tales of Freeport","part_of":null,"official_url":"https:\/\/www.drivethrurpg.com\/product\/171431\/Tales-of-Freeport?cPath=1487","thumbnail_url":"https:\/\/www.drivethrurpg.com\/images\/536\/171431-thumb140.png","soloable":null,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":null},{"id":542,"title":"Temple of Blood","description":"Over the top low level dungeon takes you through the sewers to stop a blood worshiping madman his Kobold minions.","slug":"temple-of-blood","authors":["Luke Johnson"],"edition":"3.5 Edition","environments":["Sewer"],"items":["Rod of Dissolution"],"publisher":"Goodman Games","setting":"Setting Neutral","common_monsters":["Giant Centipede","Kobold"],"boss_monsters":["Cleric"],"min_starting_level":1,"max_starting_level":1,"starting_level_range":"Low","num_pages":16,"found_in":null,"part_of":null,"official_url":"https:\/\/goodman-games.com\/store\/product\/wicked-fantasy-factory-0-temple-of-blood-pdf\/","thumbnail_url":"https:\/\/1.bp.blogspot.com\/-uIDib_EcAaw\/WHEHrIsyJ6I\/AAAAAAAABRg\/etrrZ6enBwgJVy_ym2tpTNfEOtEDHOlhwCLcB\/s320\/wicked%2Bfantasy.jpeg","soloable":null,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":null},{"id":3419,"title":"A Ship in the Mist","description":"A Ship in the Mist - A Horror One Shot\r\n\r\nIn A Ship in the Mist, the players are hired to recover a lost skyship known as the Sky Scythe and retrieve an experimental artifact called the Veil of Aramis. The Sky Scythe disappeared decades ago under mysterious circumstances, only to resurface in a desolate region. As the players investigate the ship, they uncover its eerie connection to a plane of madness and horror.\r\n\r\nThe adventure features a blend of horror, mental manipulation, and high-stakes combat, culminating in a tense race against time as the ship\u2019s fate hangs in the balance.\r\n\r\nThis adventure is meant for low levels (1-3) and a cast of 3-5 players, contains some combat, but mostly exploration oriented encounters.\r\n\r\nExpected playtime 4 hours (1 session) - One shot\r\n\r\nThe adventure is leans heavily into horror, with no real redemption ending. \r\n\r\nThis adventure can also be a replacement for Death House as a starter quest for Curse of Stradh, where at the end of the adventure they would end up in the mist outside Barrovia.","slug":"a-ship-in-the-mist","authors":["Mats Holm"],"edition":"5th Edition","environments":["Ship","Air\/Sky Ship"],"items":[],"publisher":"DMs Guild","setting":"Forgotten Realms","common_monsters":[],"boss_monsters":[],"min_starting_level":1,"max_starting_level":2,"starting_level_range":"Low","num_pages":17,"found_in":null,"part_of":"Horrors of Halruaa","official_url":"https:\/\/www.dmsguild.com\/product\/496134\/A-Ship-in-the-Mist--A-Horror-One-Shot-for-Halloween?affiliate_id=544005","thumbnail_url":"https:\/\/d1vzi28wh99zvq.cloudfront.net\/images\/8957\/496134.png","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":2024},{"id":1192,"title":"Under Revelers\u0027 Feet","description":"Let nothing end the Feast by the River. Let the celebration of our enemy\u2019s vanquishing ring out night and day for eternity. Let the bones of our enemies and our prey mingle below our feet. This is your time, our time, the best time.\r\n\r\n\u2014Queen Gellao on the eve of her victory over the followers of Dur; decreed at the River\u2019s Bend feast hall","slug":"under-revelers-feet","authors":["Jon Sawatsky"],"edition":"5th Edition","environments":["Town\/Village"],"items":[],"publisher":"Kobold Press","setting":"Setting Neutral","common_monsters":["Skeleton","Wight"],"boss_monsters":["Bone Collective"],"min_starting_level":12,"max_starting_level":13,"starting_level_range":"Tier 3 5E 11-16","num_pages":2,"found_in":"Prepared! A Dozen Adventures for Fifth Edition","part_of":null,"official_url":"https:\/\/koboldpress.com\/kpstore\/product\/prepared-a-dozen-adventures-for-5th-edition\/","thumbnail_url":"https:\/\/koboldpress.com\/kpstore\/wp-content\/uploads\/COVER_Prepared.png","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":2016},{"id":1205,"title":"Flotsam","description":"Sometimes things are not what they seem.\r\n\r\nWhile the PCs are sailing through pirate-infested waters, a crewman spots the floating wreckage of a sailing ship. Two survivors are standing on the deck waving frantically.\r\n\r\nThe survivors \u2014 an eccentric old man, and a noble woman, claim to be merchants from Waterdeep, but are in fact pirates. During an attack on a merchant vessel, the old man, a mage, had missed with a fireball and hit their own ship causing serious damage and killing several crew mates. As punishment, the pirate leader left them marooned on the wreckage, taking the ship they had attacked.\r\n\r\nThis is a short module focused on roleplay. Combat is unlikely as the pirates have no reason to attack or threaten their rescuers. The female survivor seeks a hidden treasure, which could provide a hook for ongoing adventure.\r\n\r\nWhile the module isn\u0027t explicitly written for solo play, it could be easily adapted for any group size provided the power balance between rescuer and pirate is maintained.\r\n\r\nPgs. 24-25","slug":"flotsam","authors":["John Baichtal"],"edition":"AD\u0026D","environments":["Ship"],"items":[],"publisher":"TSR","setting":"Setting Neutral","common_monsters":["Pirate"],"boss_monsters":[],"min_starting_level":6,"max_starting_level":8,"starting_level_range":"Medium","num_pages":2,"found_in":"Dungeon Magazine #065","part_of":"Side Treks","official_url":"https:\/\/archive.org\/details\/dungeon-magazine-065\/","thumbnail_url":"https:\/\/cdn.paizo.com\/image\/product\/magazine_issue\/dungeon\/65\/cover_500.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":1997},{"id":431,"title":"Dungeon Crawl Classics #32: The Golden Palace of Zahadran","description":"While investigating rumors of a dangerous blue dragon wreaking havoc in the deep desert, the heroes tumble under the sands into the magically sealed dome of an ancient palace. The temporarily weakened dome reseals above them, and they are left to explore the golden palace of Zahadran, once seat of power for the legendary Caliph Ardishir the Magnificent. But the dome is weak because it has been assaulted by the mythical storm demon Azi Dahaka and his trapped minions, evil creatures that were sealed under the magical dome to keep them from ravaging an unsuspecting world.","slug":"dcc32-the-golden-palace-of-zahadran","authors":["Greg Oppedisano"],"edition":"3.5 Edition","environments":["Desert\/Pyramid","Ruins\/Tomb\/Cemetary"],"items":["Carpet of Flying","Greatbow of the Amesha Spentas"],"publisher":"Goodman Games","setting":"Setting Neutral","common_monsters":["Demon","Efreet","Fire Elemental","Imp","Mummy Lord"],"boss_monsters":["Giant Scorpion","Hydra"],"min_starting_level":14,"max_starting_level":16,"starting_level_range":"High","num_pages":48,"found_in":null,"part_of":"Dungeon Crawl Classics","official_url":"http:\/\/goodman-games.com\/store\/product\/dungeon-crawl-classics-32-the-golden-palace-of-zahadran\/","thumbnail_url":"https:\/\/goodman-games.com\/store\/wp-content\/uploads\/sites\/10\/2016\/03\/DCC32.png","soloable":false,"has_pregenerated_characters":true,"has_tactical_maps":false,"has_handouts":true,"publication_year":2006},{"id":2018,"title":"DDAL05-15 Reclamation","description":"SEER has been rescued along with Ulcaster, the infamous Archmage that founded a wizard\u0027s school that is now in ruins in the foot hills of the Cloud Peaks. However, while leaving to get the two to safety a cloud ship arrived, unloading a shipload of pirates on the ruins. SEER knows what the are after and needs the heroes to stop them and their leader.","slug":"ddal-05-15-reclamation","authors":["Cindy Moore"],"edition":"5th Edition","environments":["Ruins\/Tomb\/Cemetary"],"items":["Pennant of the Vind Rune"],"publisher":"Wizards of the Coast","setting":"Forgotten Realms","common_monsters":["Abjurer","Alhoon","Bone Naga","Clay Golem","Diviner","Intellect Devourer","Master Thief","Mindwitness","Shield Guardian","Spirit Naga","Stone Golem","Swashbuckler"],"boss_monsters":[],"min_starting_level":11,"max_starting_level":16,"starting_level_range":"Tier 3 5E 11-16","num_pages":30,"found_in":null,"part_of":"D\u0026D Adventures League Season 5 - Storm King\u0027s Thunder","official_url":"https:\/\/www.dmsguild.com\/product\/202450\/DDAL0515-Reclamation-5e","thumbnail_url":"https:\/\/www.dmsguild.com\/images\/44\/202450.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":true,"has_handouts":true,"publication_year":2016},{"id":3094,"title":"Strixhaven: Curriculum of Chaos","description":"The greatest minds in the multiverse meet at Strixhaven University. Professors convey fantastic secrets to eager students, and life on campus is frenetic. But danger lurks even here. Campus hijinks mix with mishaps and sinister plots, and it\u2019s up to you to save the day.\r\n\r\nStrixhaven: A Curriculum of Chaos introduces the fantastical setting of Strixhaven University, drawn from the multiverse of Magic: The Gathering, and provides rules for creating characters who are students in one of its five colleges. Characters can explore the setting over the course of four adventures, which can be played together or on their own. Each adventure describes an academic year filled with scholarly pursuits, campus shenanigans, exciting friendships, hidden dangers, and perhaps even romance.","slug":"strixhaven-curriculum-of-chaos","authors":[],"edition":"5th Edition","environments":[],"items":[],"publisher":"Wizards of the Coast","setting":null,"common_monsters":[],"boss_monsters":[],"min_starting_level":1,"max_starting_level":10,"starting_level_range":null,"num_pages":null,"found_in":null,"part_of":null,"official_url":"https:\/\/dnd.wizards.com\/products\/strixhaven-curriculum-chaos","thumbnail_url":"https:\/\/images.ctfassets.net\/swt2dsco9mfe\/4cOY9I4ehXmMmTdLYhOLZf\/d2f6eaa753fb6fea0edfc6ac2fd1caa4\/1gxO8kbweiucw.jpg?fm=avif","soloable":null,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":2021},{"id":989,"title":"The Village of Lost Children","description":"\u0022Men and women walk the streets of Stonefoot, but the laughter of playing children is nowhere to be heard. Over the past year, the village\u0027s children have gone missing in the middle of the night. Who will uncover the mystery of these disapearances and stop the curse before it leaves Stonefoot without a future?\u0022 From the DMsguild description.\r\n\r\nThe party is tasked with saving the last child in the village and eventually retrieving the kidnapped children. The villains first appear to be goblins, but after a hunt and a fun teleportation maze, they find out a human mage is behind it. The mage has been transmuting the children into human-goblin hybrids.","slug":"the-village-of-lost-children","authors":["Andrew Misisco"],"edition":"5th Edition","environments":["Dungeon","Forest","Town\/Village"],"items":["Bag of Beans"],"publisher":"DMs Guild","setting":"Setting Neutral","common_monsters":["Goblin","Half-Ogre","Rust Monster","Skeleton"],"boss_monsters":["Mage"],"min_starting_level":3,"max_starting_level":4,"starting_level_range":"Tier 1","num_pages":13,"found_in":null,"part_of":null,"official_url":"https:\/\/www.dmsguild.com\/product\/181222\/The-Village-of-Lost-Children-3rd-lvl-Adventure","thumbnail_url":"https:\/\/www.dmsguild.com\/images\/8957\/181222.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":2016},{"id":1816,"title":"Heroes of Hookholm 1: The Cave on the Foggy Hook","description":"The Cave on Foggy Hook is the first of three connected adventures in the village of Hookholm and is aimed at busy or first time Dungeon Masters. This adventure is designed for 3-5 1st level characters and can be played in a single 3-5 hour session excluding character creation. \r\n\r\nIn this adventure the party will find themselves in Hookholm, a small coastal village rebuilding after a devastating storm almost wiped it off the map. The village is located on the inner curve of the Foggy Hook, a spit of marshy land jutting into the Grey Sea. Beset by the sort of calamities that new adventurers will be able to sink their teeth into and will offer opportunities for roleplaying, puzzle solving, exploration and combat.\r\n\r\nIncludes 5 maps in a number of variations, a brand new monster in the vicious Kuo-toa Feral, and a new chase complications table for chases through swamps or marshes.","slug":"heroes-of-hookholm-1-the-cave-on-the-foggy-hook","authors":["Stuart Kehoe"],"edition":"5th Edition","environments":["Swamp\/Moor","Cave","Town\/Village"],"items":["Coin of Favour"],"publisher":"DMs Guild","setting":"Setting Neutral","common_monsters":["Kuo-Toa","Swarm of Quippers"],"boss_monsters":["Kuo-Toa Whip"],"min_starting_level":1,"max_starting_level":2,"starting_level_range":"Low","num_pages":20,"found_in":null,"part_of":"Heroes of Hookholm","official_url":"http:\/\/www.dmsguild.com\/product\/242908\/Heroes-of-Hookholm-1-The-Cave-on-the-Foggy-Hook","thumbnail_url":"https:\/\/www.dmsguild.com\/images\/8957\/242908-thumb140.png","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":true,"has_handouts":true,"publication_year":2018},{"id":2990,"title":"A07: Alchemist\u0027s Errand","description":"Sometimes it is the simplest of tasks which end up taking much more of time and energy than they should. When the party is asked by the local sage to collect some rare flora, it feels like relatively easy money; a journey into the woods they\u2019ve traveled before, a conversation with someone they\u2019ve met before and then on to gather the crop. The characters can hear the Thirsty Serpent tavern calling them after a brisk afternoon\u2019s work.\r\n\r\nBut the PCs\u2019 plans go awry when it turns out nothing is quite that straightforward. Deals have to be struck, foes defeated, anger and scorn dealt with and then the whole process gone through again. When there is duplicity at every turn and double-crossing is done with relish, the PCs have to keep their wits and weapons equally sharp. Dealing with someone who is prepared to cross the line between humiliation and harm at a moment\u2019s notice is a tough challenge; this quickly becomes about much more than mere mushrooms!","slug":"a07-alchemists-errand","authors":["Jonathan G. Nelson"],"edition":"5th Edition","environments":["Cave"],"items":["Jaamuuri\u2019s Amulet of Icy Defense"],"publisher":"AAW Games","setting":"Aventyr","common_monsters":[],"boss_monsters":[],"min_starting_level":7,"max_starting_level":7,"starting_level_range":"Medium","num_pages":null,"found_in":null,"part_of":null,"official_url":"https:\/\/adventureaweek.com\/shop\/5th-edition\/5th-edition-adventures\/5e-a07-alchemists-errand\/","thumbnail_url":"https:\/\/adventureaweek.com\/wp-content\/uploads\/2014\/10\/A07.jpg,","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":true,"has_handouts":false,"publication_year":null},{"id":1576,"title":"FT - East Crystal Shores","description":"The small town of East Crystal Shores sits opposite the lake where Zombie Curse occurred. If the party participated in that adventure and the Crypt of Kendal Furfoot they will be quite familiar with the area. In the Filbar campaign this area was used as a go between for different adventures. This offering allows a safe haven for the party while still being close enough to excitement. Several small encounters are available just outside of town.","slug":"ft-east-crystal-shores","authors":["Frank Schmidt"],"edition":"AD\u0026D","environments":["Town\/Village"],"items":[],"publisher":"Adventures in Filbar","setting":"Filbar","common_monsters":[],"boss_monsters":[],"min_starting_level":1,"max_starting_level":4,"starting_level_range":"Low","num_pages":17,"found_in":null,"part_of":null,"official_url":"http:\/\/www.drivethrurpg.com\/product\/126568\/FT--East-Crystal-Shores?src=newest\u0026coverSizeTestPhase2=true\u0026word-variants=true","thumbnail_url":"https:\/\/www.drivethrurpg.com\/images\/5839\/126568-thumb140.jpg","soloable":true,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":2014},{"id":1259,"title":"Melancholy Meetings","description":"Forlorn is a dreary yet dangerous place, a land of secrets and whispers.  Visitors can expect to find no safe rest, no respite from the terrible creatures that plague this land.  The skies are perpetually overcast and the land is damp with rain.  By night, sheet lightning illuminates the sky in ghastly colors.  Even if the intrepid adventurers who come to explore Forlorn know that the lord of this domain is forever trapped within his strange castle, they should take small comfort from it.  Servants of Tristen ApBlanc roam freely, and the land itself is horribly twisted.\r\n\r\nThe encounters in this book are designed to offer an introduction to Forlorn and provide clues about both its lord and his home.\r\n\r\nMelancholy Meetings is intended to be used before the castle adventure book, Eve of Sorrows, but it\u0027s not necessary for the PCs to experience all of the encounters in this book before embarking upon the next.\r\n\r\nIncluded in Castles Forlorn - https:\/\/www.adventurelookup.com\/adventures\/castles-forlorn\r\n\r\nTSR 1088, from 1993","slug":"melancholy-meetings","authors":["Lisa Smedman"],"edition":"AD\u0026D","environments":["Wilderness","Cave","Ruins\/Tomb\/Cemetary"],"items":["Ring of Mind Shielding","Wand of Paralyzation","Cursed Weapon","Net of Entrapment","Helm of X-Ray Vision","Drum of Deafening","Hornblade","Symbol of Belenus","The Horn of the Sacred Grove (artifact)"],"publisher":"TSR","setting":"Ravenloft","common_monsters":["Bone Golem","Death\u0027s Head Tree","Druid","Electric Eel","Geist","Goblyn","Gremishka","Master of the Wild Hunt","Mist Horror","Odem","Pack of the Wild Hunt","Phycomid","Throat Leech","Undead Treant","Worg","Zombie Wolf"],"boss_monsters":["Aggie","Herrd of Clan Apkie (Goblyn Clan Chief)"],"min_starting_level":4,"max_starting_level":6,"starting_level_range":"Medium","num_pages":32,"found_in":"Castles Forlorn TSR 1088","part_of":null,"official_url":"https:\/\/www.dmsguild.com\/product\/17476\/Castles-Forlorn-2e","thumbnail_url":"https:\/\/s-media-cache-ak0.pinimg.com\/236x\/01\/4e\/42\/014e424e0d871482d64448e1ef01a63d.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":1993},{"id":1260,"title":"Kobold Hall","description":"The ruined manor now known as Kobold Hall was once a minor lord\u0027s proud holding, a walled keep overlooking the old King\u0027s Road. That was years ago, and the lord\u0027s name and glories he earned are long forgotten. Today, the place is called Kobold Hall after the malicious humanoids that invest the place.\r\n\r\nPgs. 210-219","slug":"kobold-hall","authors":["Christopher Perkins"],"edition":"4th Edition","environments":["Dungeon"],"items":["Lifedrinker Longsword","Staff of the War Mage"],"publisher":"Wizards of the Coast","setting":"Nentir Vale","common_monsters":["Guard Drake","Kobold"],"boss_monsters":["White Dragon","Young Dragon"],"min_starting_level":1,"max_starting_level":1,"starting_level_range":"Heroic 4E 1-10","num_pages":10,"found_in":"Dungeon Master\u0027s Guide (4e)","part_of":null,"official_url":"http:\/\/www.drivethrurpg.com\/product\/56694\/Dungeon-Masters-Guide-4e","thumbnail_url":"https:\/\/www.drivethrurpg.com\/images\/44\/56694.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":true,"has_handouts":false,"publication_year":2008},{"id":1799,"title":"Road to Oblivion","description":"Oblivion is a town like no other. Situated in a hidden valley within a high mountain range and accessible only via air or a secret tunnel through the mountains, it has remained unknown to all except its inhabitants for uncounted centuries. What happens when a natural disaster exposes the town to the world and lets loose an ancient danger at the same time? Will the PCs aid those in need?","slug":"road-to-oblivion","authors":["Penny Williams"],"edition":"3.5 Edition","environments":["Forest","Mountain"],"items":["Gauntlets of Ogre Power","Staff of Healing","Sovereign Glue","Murlynd\u0027s Spoon","Dust of Apperance","Focusing Lens"],"publisher":"Wizards of the Coast","setting":"Setting Neutral","common_monsters":["Bandit","Beholder","Juggernaut","Lillend","Pixie","Troll"],"boss_monsters":[],"min_starting_level":11,"max_starting_level":11,"starting_level_range":"High","num_pages":13,"found_in":null,"part_of":null,"official_url":"https:\/\/www.drivethrurpg.com\/product\/184752\/Road-to-Oblivion-35","thumbnail_url":"https:\/\/www.drivethrurpg.com\/images\/44\/184752.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":2003},{"id":1274,"title":"Kingdom of the Blind - Episode One: Noise and Motion","description":"Kingdom of the Blind is a short adventure for four 8th-level characters. The adventure is set in a minor duchy that is fairly removed from the ruler of the land. As a result, trouble can brew in the land and the king would not know immediately.\r\n\r\nAbout three years ago, a medusa, Zhanna Serpentlock, began systematically turning every person in Duke Jellhyn Fedorel\u0027s (N male human Ari5) duchy to stone. After losing many peasants to the medusa, Jellhyn attempted to placate her. He offered her his second son, Dephyl, for a husband. Duke Jellhyn and his family had always been rather tense and uncomfortable around Dephyl anyway due to the fact that Dephyl had lost an eye in a freak magical explosion as a boy. Zhanna accepted the marriage, and though Dephyl didn\u0027t really care for his family due to how they treated him, he was also less than happy with the arrangement.\r\n\r\nA year ago, Zhanna appeared at Fedorel\u0027s citadel again. She claimed that Dephyl had been untrue and that she had turned him to stone for his adultery. Throwing Dephyl\u0027s stone head down in the courtyard of the citadel, she swore vengeance on all Fedorels for his betrayal. Duke Fedorel and his household fled the citadel. Rather than give chase, Zhanna took up residence there and began ruling the duchy as the sole remaining Fedorel family member. Jellhyn and his family have lived in exile for a year.\r\n\r\nThis is what the PCs can learn, but more is going on. As it turns out, Dephyl is alive and quite happy with his marriage. Zhanna is not repulsed by his disfigurement as his family was, and Dephyl\u0027s missing eye is something of an asset in the relationship since it lessens his chance of being accidentally petrified by his wife. In the two years of his marriage, he has grown up and gained ambition -- he wants to rule. As a second son (pawned off on a monster), he would never have received the chance. Now, with Zhanna\u0027s help, he can rule.\r\n\r\nHowever, Dephyl doesn\u0027t have the stomach for killing his father and brother. Instead, he and Zhanna plotted to take over the duchy by frightening everyone away. Zhanna carved a stone bust of Dephyl and used it to frighten off the rest of his family. Now Dephyl and Zhanna live happily in the citadel and rule the duchy together, though Dephyl\u0027s existence among the living is a secret.","slug":"kingdom-of-the-blind-episode-one-noise-and-motion","authors":["Jeff Quick"],"edition":"3rd Edition","environments":["Dungeon","City\/Urban"],"items":[],"publisher":"Wizards of the Coast","setting":"Setting Neutral","common_monsters":["Grimlock"],"boss_monsters":["Human","Medusa"],"min_starting_level":8,"max_starting_level":8,"starting_level_range":"Medium","num_pages":3,"found_in":null,"part_of":"Cliffhangers Adventures","official_url":null,"thumbnail_url":null,"soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":true,"publication_year":null},{"id":3526,"title":"Shilo the Buff","description":"Horror has swept over the small village of Whitwick. Men, women and children have gone missing in alarming quantities in the past few months. The culprit? A cannibalistic mad-man deep in the woods nearby. Will the players be able to find and defeat the menace and bring relief to the people of Whitwick?\r\n\r\nThis one-shot adventure is inspired by the strange and hilarious (Actual Cannibal) Shia LaBeouf musical Youtube video created by Rob Cantor. Watch your players unravel terrifying mysteries and uncover the true madness of Shilo the Buff!\r\n\r\nThis 4-page PDF is print-ready, includes a statblock for Shilo the Buff, is easy to customize and is a fun, simple adventure for new DMs to run. Enjoy!","slug":"shilo-the-buff","authors":["toxikon"],"edition":"5th Edition","environments":["Forest","Town\/Village"],"items":[],"publisher":null,"setting":"Setting Neutral","common_monsters":[],"boss_monsters":[],"min_starting_level":null,"max_starting_level":3,"starting_level_range":"Tier 1","num_pages":null,"found_in":null,"part_of":null,"official_url":"https:\/\/www.dmsguild.com\/en\/product\/190946\/shilo-the-buff","thumbnail_url":"https:\/\/d1vzi28wh99zvq.cloudfront.net\/images\/8957\/190946.webp","soloable":null,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":2016},{"id":3413,"title":"Searing Skies","description":"Draconic adventures in the scorching sands!\r\n\r\nIn the desert, the Wyverns gather and move in prides. Their power is fearsome alone, but together almost unstoppable. Their eggs are valuable and sought after by thrill seekers, culinary connoisseurs, and purveyors of exotic pets and mounts.\r\n\r\nTwo large groups\u2014big game hunters looking for trophies and native desert nomads whose culture practices conservation of the Wyverns\u2014are set to clash at a Wyvern Nest.\r\n\r\nA Sorceress wishes to stop all exploitation of the bestial dragons.\r\n\r\nThese three groups require adventurers to succeed.\r\n\r\nBut who will the adventurers side with? And what of the ruthless mercenary group The Furious Few?\r\n\r\nThis Tales of the Valiant Compatible Adventure Module Toolkit Provides:\r\n\r\n\u2022 one regional map and four location maps to adventure in\r\n\u2022 Desert Wyvern Ecology and statblocks for various stages of development\r\n\u2022 Details of the three major factions vying for control of the eggs\r\n\u2022 A ruthless party of rivals for your players\u0027 characters\r\n\u2022 Over 60 NPC bios to help populate the desert and craft your tale.\r\n\u2022 Desert Environment rules and hazards","slug":"searing-skies","authors":["David Rempel"],"edition":"5th Edition","environments":["Desert\/Pyramid"],"items":[],"publisher":"Indie Dev.","setting":"Setting Neutral","common_monsters":["Wyvern"],"boss_monsters":[],"min_starting_level":5,"max_starting_level":7,"starting_level_range":"Tier 2","num_pages":60,"found_in":null,"part_of":null,"official_url":"https:\/\/www.drivethrurpg.com\/en\/product\/499165\/searing-skies","thumbnail_url":"https:\/\/d1vzi28wh99zvq.cloudfront.net\/images\/26018\/499165.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":null,"has_handouts":null,"publication_year":2024},{"id":2547,"title":"Trust No One","description":"House Tarkanan and the Trust have embroiled the Sharn underworld in a silent war, the result of which has dire consequences for Zilargo. The characters must fight their way through assassins, aberrant dragonmarks, information brokers, and fancy parties in this conflict between shadow organizations.","slug":"trust-no-one","authors":["Keith Baker","Wayne Chang","Anthony Turco"],"edition":"5th Edition","environments":["City\/Urban"],"items":[],"publisher":"DMs Guild","setting":"Eberron","common_monsters":["Cultist"],"boss_monsters":["Weakened Tsucora Quori"],"min_starting_level":1,"max_starting_level":4,"starting_level_range":"Low","num_pages":22,"found_in":null,"part_of":null,"official_url":"https:\/\/www.dmsguild.com\/product\/254452\/Trust-No-One","thumbnail_url":"https:\/\/www.dmsguild.com\/images\/8957\/254452-thumb140.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":true,"publication_year":2016}],"seed":"2026-29"}