{"total_count":3526,"adventures":[{"id":1493,"title":"The Obsidian Eye","description":"The shifting desert sands have revealed an ancient obelisk from a forgotten age, an obsidian monolith whose presence is having an unsettling effect on the surrounding desert. Ancient dead arise from the dunes, dangerous jackalweres launch attacks on caravans and villages, and the mysterious Order of the Obsidian Eye has flocked to the unearthed ruin for reasons no doubt dire. What monstrous portents do these events foretell?","slug":"the-obsidian-eye","authors":["Nicolas Logue","Brendan Victorson"],"edition":"3.5 Edition","environments":["Desert\/Pyramid"],"items":["Boots of Elvenkind","Wand of Cure Light Wounds","Wand of Burning Hands"],"publisher":"Paizo","setting":"Setting Neutral","common_monsters":["Jackalwere"],"boss_monsters":["Human"],"min_starting_level":null,"max_starting_level":null,"starting_level_range":"Low","num_pages":19,"found_in":"Dungeon Magazine #120","part_of":null,"official_url":"http:\/\/paizo.com\/products\/btpy7y0t?Dungeon-Issue-120","thumbnail_url":"https:\/\/cdn.paizo.com\/image\/product\/magazine_issue\/dungeon\/120\/cover_180.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":2005},{"id":2122,"title":"1 on 1 Adventures #6: The Shroud of Olindor","description":"Lord Dragle was set to auction off his most recent discovery, the Shroud of Olindor. The elven relic was certain to make Dragle a wealthy man. Such a pity he had to die.\r\n\r\nBut the plot surrounding Dragle\u2019s death is far more layered than it appears. It is up to the player character to discover the hidden motives and ultimately recover the Shroud of Olindor.\r\n\r\nPart 2 of the Olindor Trilogy.","slug":"the-shroud-of-olindor","authors":["Matthew J. Hanson"],"edition":"Pathfinder","environments":["City\/Urban","House\/Mansion"],"items":["The Shroud of Olindor"],"publisher":"Expeditious Retreat Press","setting":"Setting Neutral","common_monsters":["Choker","Demihuman","Human","Mephit"],"boss_monsters":[],"min_starting_level":7,"max_starting_level":9,"starting_level_range":"Medium","num_pages":24,"found_in":"One on One Adventures Compendium","part_of":"1 on 1 Adventures","official_url":"https:\/\/www.drivethrurpg.com\/product\/64278\/One-on-One-Adventures-Compendium","thumbnail_url":"https:\/\/www.drivethrurpg.com\/images\/69\/55303.jpg","soloable":true,"has_pregenerated_characters":true,"has_tactical_maps":true,"has_handouts":false,"publication_year":2007},{"id":2363,"title":"Mists of Akuma: Feud Primordial","description":"Heat beats down from the blazing summer sun and the adventurers are hot on the trail of a fugitive, ordered by the bengoshi Akia the Iron Shell to hunt down the charismatic cult leader Shinjirarenai.\r\n\r\nSoon after routing the foul oni-touched mage however the mystery deepens, forcing the PCs to chase across southern Soburin after a curious stolen shipment until the true powers at work are revealed and the party realizes they are but pawns in an ancient conflict, pieces on a gameboard between two Imperial Siblings!\r\n\r\nMists of Akuma is an eastern fantasy noir steampunk campaign setting for 5th Edition where the last continent of the world has embraced a fear for technology, what might be the only means to save them from the primordial fog spreading across Soburin and corrupting its peoples, transforming them into fearsome adeddo-oni\u2014should the adventurers achieve victory at all in this merciless and unforgiving land, it is sure to pyrrhic.\r\n\r\nWHAT\u0027S INSIDE THIS ADVENTURE MODULE:\r\n\r\nA mystery adventure that takes the party across three prefectures of Soburin (Korusu, Yokuba, and Ikari, all detailed within) and into the river city of Nesuto before meeting two of the most powerful creatures to ever tread upon the world!\r\nThe continental map of Soburin by Michael McCarthy as well as 11 play maps for Nesuto, two teahouses, encounters in the badlands, mountains, or jungles, two shops, a city street, a building being used for a ritual, and an enchanted cavern.\r\nThe supernatural Mists of Akuma, the misted condition, and two new attributes (Dignity and Haitoku).","slug":"mists-of-akuma-feud-primordial","authors":["Mike Myler"],"edition":"5th Edition","environments":["Cave","Jungle","Town\/Village","City\/Urban"],"items":[],"publisher":"Indie Dev.","setting":"Other","common_monsters":[],"boss_monsters":[],"min_starting_level":5,"max_starting_level":5,"starting_level_range":"Medium","num_pages":56,"found_in":"Mists of Akuma: Trade War","part_of":"Trade War Adventure Path","official_url":"https:\/\/www.drivethrurpg.com\/product\/234015\/Mists-of-Akuma-Feud-Primordial","thumbnail_url":"https:\/\/www.drivethrurpg.com\/images\/4518\/234015.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":true,"has_handouts":false,"publication_year":2018},{"id":2386,"title":"They Came From the Deep","description":"Taag\u0027thrith, born a gith but transformed into an illithid by ceromorphosis, has been finally found purpose: the assimilation \u0026 understanding of all knowledge. Taag\u0027thrith plans to unleash a 10th level spell that will grant him just that-at the cost of all sentient life on the Material Plane. Will the heroes be able to traverse the dangerous corpse of a dead God, find Taag\u0027thrith\u0027s aqueous lair the Eternal Spirals, \u0026 pit their foes against one another in order to destroy the foul lich once and for all? Or will they fall prey to the threats trapped within the Eternal Spirals \u0026 sink beneath the surface forever?\r\n\r\nThey Came from the Deep is the second installment in Pretty Little Liches: a trilogy of adventures centered around three unique liches and their lairs designed for high-level play. These three lairs and the surrounding regions can be run independently as individual adventures or tied together into a mini-campaign that centers on the destruction of the Green Hand, an organization of dangerous liches.","slug":"they-came-from-the-deep","authors":["Zeke Gonzalez"],"edition":"5th Edition","environments":["Dungeon","Underwater","Stronghold (Castle\/Keep\/Tower)","Extraplanar"],"items":[],"publisher":"DMs Guild","setting":"Setting Neutral","common_monsters":["Alhoon","Ghost","Kuo-Toa","Mind Flayer","Storm Giant"],"boss_monsters":["Elder Brain","Lich","Mind Flayer"],"min_starting_level":17,"max_starting_level":20,"starting_level_range":"Tier 4 5E 17-20","num_pages":44,"found_in":null,"part_of":"Pretty Little Liches","official_url":"https:\/\/www.dmsguild.com\/product\/302366\/They-Came-from-the-Deep","thumbnail_url":"https:\/\/www.dmsguild.com\/images\/8957\/302366-thumb140.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":true,"has_handouts":false,"publication_year":2016},{"id":362,"title":"WGQ1 Patriots of Ulek","description":"\u0022A dwarven prince has requested your party\u0027s aid in quelling the coming invasion (if there is one, of course). Do you take him at his honorable word, and gird yourselves for battle? Or do you listen to the street talk, and take the side of those who disbelieve the warmongering? Most importantly of all: what if you make the wrong choice?\u0022\r\n\r\nPatriots of Ulek is an adventure set in the world of Greyhawk - designed for a party of six to eight characters of first to third level who must help defend the Principality of Ulek against the despot\u2019s horde and uncover a conspiracy which could lead to Ulek\u2019s defeat. Fighters and clerics with healing spells are best suited to this adventure, as it involves a substantial amount of combat. Mages are helpful, but not required. Thieves will find minimal opportunities to practice their trade, although their skills as spies and scouts may come in handy.\r\n\r\nThis adventure was designed specifically for inexperienced players and beginning dungeon masters.\r\n\r\nTSR 9385","slug":"patriots-of-ulek","authors":["Anthony Pryor"],"edition":"AD\u0026D","environments":["Wilderness","Town\/Village","House\/Mansion"],"items":["Chime of Opening","Sword of Enmity"],"publisher":"TSR","setting":"Greyhawk","common_monsters":["Goblin","Hobgoblin","Ogre","Orc","Rat","Wolf","Worg"],"boss_monsters":["Half-Orc"],"min_starting_level":1,"max_starting_level":3,"starting_level_range":"Low","num_pages":31,"found_in":null,"part_of":"World of Greyhawk Quest","official_url":"https:\/\/www.drivethrurpg.com\/product_info.php?products_id=17429","thumbnail_url":"https:\/\/upload.wikimedia.org\/wikipedia\/en\/c\/cd\/WGQ1PatriotsUlekCover.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":1992},{"id":645,"title":"A Simple Job - Adventure 1: What Lies Beyond Reason Adventure Path (Pathfinder)","description":"It was supposed to be a simple job...\r\n\r\nA strange merchant offers you a simple job \u2013 pick up and deliver cargo. You have three days to get it a mere fourteen miles through the city. How hard could it be?\r\n\r\nA Simple Job is a journey through the city of Anduria, a cascading series of events that takes the heroes to explore strange locales and bargain with even stranger creatures. What secrets does the city hold, buried away for countless centuries?","slug":"a-imple-job-pathfinder","authors":["Micah Watt"],"edition":"Pathfinder","environments":["City\/Urban"],"items":[],"publisher":"Pyromaniac Press","setting":"Setting Neutral","common_monsters":["Human","Otyugh"],"boss_monsters":[],"min_starting_level":2,"max_starting_level":3,"starting_level_range":"Low","num_pages":61,"found_in":null,"part_of":"What Lies Beyond Reason Adventure Path","official_url":"https:\/\/www.drivethrurpg.com\/product\/179892\/A-Simple-Job--Adventure-1-What-Lies-Beyond-Reason--Pathfinder","thumbnail_url":"https:\/\/www.drivethrurpg.com\/images\/9092\/179892.jpg","soloable":false,"has_pregenerated_characters":true,"has_tactical_maps":true,"has_handouts":false,"publication_year":2016},{"id":3500,"title":"You Meet in an Ambush","description":"This one-shot takes about 3 to 4 hours to complete and is optimized for four to six 1st-level heroes. It works as a gentle introduction to new Draw Steel players, demonstrating the main mechanics that make up the game one at a time.\r\n\r\nThe characters are locally famous heroes who were recruited by Basil, a mutual acquaintance, former Courser operative, and current tavern keeper. An old friend of his needs help on some Courser business, so the heroes must meet on the Red Boar tavern and wait further instructions.\r\nWhat they don\u0027t know is that the Coursers have been compromised; their leadership is now controlled by Ajax the Invincible!\r\nUnder Ajax\u0027s command, the Coursers\u0027s main function has become to get rid of any obstacles to the tyrant overlord\u0027s imminent invasion of Blackbottom. The heroes\u0027 \u0022mission\u0022 is actually just one of several ambushes taking place in the city to kill those who pose a threat to Ajax\u0027s rule.","slug":"you-meet-in-an-ambush","authors":["Caio Lente"],"edition":"Draw Steel","environments":["Town\/Village"],"items":["Knife of Nine"],"publisher":null,"setting":null,"common_monsters":["Human"],"boss_monsters":["Human Scoundrel"],"min_starting_level":1,"max_starting_level":1,"starting_level_range":null,"num_pages":26,"found_in":null,"part_of":null,"official_url":"https:\/\/thedicesociety.itch.io\/you-meet-in-an-ambush","thumbnail_url":"https:\/\/img.itch.zone\/aW1hZ2UvMzAzMjQwOC8yMTgxODc3OS5wbmc=\/794x1000\/PuJzGI.png","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":true,"has_handouts":false,"publication_year":2025},{"id":2783,"title":"DRAGONBOWL","description":"Dragonbowl is a setting and pulp action adventure in one. It plunges a party into a rich festival scenario that revolves around a deadly gladiatorial contest, where the dangers they face in the arena are almost secondary to those they encounter in the murky criminal underworld they find themselves in: a world that stinks of corruption, human trafficking, illegal dinosaur-trading, necromancy, blood sacrifice and unnatural arcane experiments.\r\n\r\nThe action takes place in a vast cavern in Mount Waterdeep, known as the Underbelly, where not only Dragonbowl Arena, but also an entire festival grounds \u2013 consisting of temples, bars, casinos, funfairs and markets - has been constructed to host this grand sporting extravaganza. \r\n\r\nWith Xanathar, Jarlaxle, Davil, Volo and the Black Viper all in attendance, and scores of \u0027entanglements\u0027 (faction missions) to keep players busy, Dragonbowl can be played as a sequel to Waterdeep: Dragon Heist, or as a first step towards the Undermountain and the Dungeon of the Mad Mage. Equally, it can be played as a stand alone adventure, or easily transported into other settings.\r\n\r\nThe adventure is written for a party of four 6th level adventurers, and easily customisable for three to five players, of any mid-tier level (the adventure contains maps and handouts adapted for both 4 and 5 player tables). The adventure is designed to last around ten to fifteen 4-hour sessions, but can very easily be shortened or lengthened according to the DM\u0027s desire.\r\n\r\nThe adventure features all three pillars of play: combat (in and out of the arena), social interaction (a succession of parties and parades, where players can get entangled in NPC business) and exploration (30+ locations in the festival grounds alone).","slug":"dragonbowl","authors":["Duncan Rhodes","Hipsters \u0026 Dragons"],"edition":"5th Edition","environments":["Dungeon","Mountain","Cave","Town\/Village","City\/Urban","House\/Mansion","Air\/Sky Ship"],"items":[],"publisher":"DMs Guild","setting":"Forgotten Realms","common_monsters":["Gladiator","gnolls","Hobgoblins","orcs","swashbucklers","thugs"],"boss_monsters":["Archmage"],"min_starting_level":5,"max_starting_level":7,"starting_level_range":"Tier 2","num_pages":306,"found_in":null,"part_of":null,"official_url":"https:\/\/www.dmsguild.com\/product\/357920\/DRAGONBOWL-5e-adventure","thumbnail_url":"https:\/\/www.hipstersanddragons.com\/wp-content\/uploads\/2021\/06\/Dragonbowl-thumbnail-140.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":true,"has_handouts":true,"publication_year":2021},{"id":898,"title":"Temple of the Four Winds","description":"Every priest in the city dreamed last night of a forgotten temple carved into the side of a nearby mountain. In the dream, a storm raged deep within the temple, and the dreamers knew instinctively that evil forces sought to unleash that storm upon the surrounding lands.\r\n\r\nPgs. 120-125","slug":"temple-of-the-four-winds","authors":["Dru Moore"],"edition":"4th Edition","environments":["Mountain","Temple\/Shrine"],"items":[],"publisher":"Wizards of the Coast","setting":"Setting Neutral","common_monsters":["Battle Guardian","Death Knight","Dragonborn Hunter","Slaughter Wight","Sword Wraith"],"boss_monsters":["Exarzellian (Elder Blue Dragon)"],"min_starting_level":19,"max_starting_level":19,"starting_level_range":"Paragon 4E 11-20","num_pages":6,"found_in":"Dungeon Delve","part_of":null,"official_url":"https:\/\/www.dmsguild.com\/product\/110211\/Dungeon-Delve-4e","thumbnail_url":"https:\/\/www.dmsguild.com\/images\/44\/110211-thumb140.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":true,"has_handouts":false,"publication_year":2009},{"id":2502,"title":"DDIA-XGE Underworld Speculation","description":"Operating as secret agents for the Lords of Waterdeep, a promising lead takes you deep into the world of the Xanathar, but what will it take for you to return?","slug":"ddia-xge-underworld-speculation","authors":["Travis Woodall","Chris Lindsay","Stan! Brown"],"edition":"5th Edition","environments":["Underwater"],"items":["Ersatz Eye","Pot of Awakening","Wand of Smiles"],"publisher":"Wizards of the Coast","setting":"Forgotten Realms","common_monsters":["Algaepygmy","Flail Snail","Giant Clam","Sea Spawn"],"boss_monsters":["Sylgar"],"min_starting_level":1,"max_starting_level":4,"starting_level_range":"Tier 1","num_pages":29,"found_in":null,"part_of":"D\u0026D Adventures League Season 8 - Waterdeep","official_url":"https:\/\/www.dmsguild.com\/product\/230970\/DDIAXGE-Underworld-Speculation","thumbnail_url":"https:\/\/www.dmsguild.com\/images\/44\/230970-thumb140.jpg","soloable":false,"has_pregenerated_characters":true,"has_tactical_maps":true,"has_handouts":true,"publication_year":2019},{"id":2138,"title":"DDAL08-14 Rescue From Vanrakdoom","description":"Vampires in service to Shar, the Mistress of Night, are somewhere in\r\nVanrakdoom. You must locate them without drawing the attention of\r\nthe other residents of this dangerous place.\r\n\r\nPart Two of the Undying Threat trilogy.\r\n\r\nA 4-6 Hour Adventure for Tier 3 Characters.\r\n\r\nOptimized For: APL 13","slug":"ddal-08-14-rescue-from-vanrakdoom","authors":["Elisa Teague"],"edition":"5th Edition","environments":["Dungeon"],"items":["Greatsword of Sharpness"],"publisher":"DMs Guild","setting":"Forgotten Realms","common_monsters":["Allip","Beholder Zombie","Giant Centipede","Revenant","Shadow","Vampire","Vampire Spawn","Wight"],"boss_monsters":[],"min_starting_level":11,"max_starting_level":16,"starting_level_range":"Tier 3 5E 11-16","num_pages":23,"found_in":null,"part_of":"D\u0026D Adventures League Season 8 - Waterdeep","official_url":"https:\/\/www.dmsguild.com\/product\/265274\/DDAL0814-Rescue-from-Vanrakdoom","thumbnail_url":"https:\/\/www.dmsguild.com\/images\/8957\/265274.png","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":true,"has_handouts":true,"publication_year":2018},{"id":2134,"title":"DDAL08-10 The Skull Square Murders","description":"When Volothamp Geddarm hires you to recover a missing key, you find\r\nyourself wrapped up in a series of murders in Lower Skullport. Can you\r\nfind the killer before they find you?\r\n\r\nPart One of the Skullport Shakedown trilogy.\r\n\r\nA Two- to Four-Hour Adventure for Tier 2 Characters.\r\n\r\nOptimized For: APL 8","slug":"ddal-08-10-the-skull-square-murders","authors":["Paige Leitman"],"edition":"5th Edition","environments":["City\/Urban"],"items":["Amulet of Health"],"publisher":"DMs Guild","setting":"Forgotten Realms","common_monsters":["Blackguard","Bugbear","Champion","Flameskull","Gladiator","Greater Zombie","Hobgoblin","Hobgoblin Devastator","Hobgoblin Warlord","Intellect Devourer","Mage","Master Thief","Mind Flayer","Mummy","Necromancer","Orc","Stone Defender","Veteran","Zombie"],"boss_monsters":[],"min_starting_level":5,"max_starting_level":10,"starting_level_range":"Tier 2 5E 5-10","num_pages":42,"found_in":null,"part_of":"D\u0026D Adventures League Season 8 - Waterdeep","official_url":"https:\/\/www.dmsguild.com\/product\/263383\/DDAL0810-The-Skull-Square-Murders","thumbnail_url":"https:\/\/www.dmsguild.com\/images\/8957\/263383.png","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":true,"has_handouts":true,"publication_year":2018},{"id":1006,"title":"I13 Adventure Pack 1 - Classic Modules Today 5e conversion","description":"DMs, do you wish you had more time to put together fresh, innovative adventures for your players? Have you ever been stuck for a new plot line, but been unwilling to delve into the reading and preparation required by full-length modules? \r\n\r\nHere is a AD\u0026D game accessory designed for the DM who wants variety and challenge for player characters. Adventure Pack I contains 12 short modules, each a complete stand-alone adventure. The scenarios are unique and unusual; they will intrigue characters of all levels, and offer a variety of settings and plots for the DM to choose from. \r\n\r\nThese adventures are suitable for one-time play, or can be inserted into your campaign at any time. Each module includes one or more maps, background for the DM, NPC capsules, and complete encounter descriptions. The scenarios are designed for a specific range of player character levels, and can easily be made more or less difficult if necessary. Now, with a minimum of preparation, you can give your player characters a challenge that will last for as little as one day of game time or months of it. DMs are sure to find Adventure Pack I convenient, innovative, and invaluable!\r\n\r\nThis conversion guide allows DMs to run the 12 adventures in the original module with 5th Edition rules and provides new monsters and magic items!\r\n\r\nTo use this conversion guide you will need a copy of I13 Adventure Pack 1, originally available in hard-copy and now for sale in digital format at DMs Guild.","slug":"i13-adventure-pack-1-classic-modules-today-5e-conversion","authors":["R. P. Davis"],"edition":"5th Edition","environments":[],"items":[],"publisher":"DMs Guild","setting":"Setting Neutral","common_monsters":[],"boss_monsters":[],"min_starting_level":4,"max_starting_level":10,"starting_level_range":"Tier 1 5E 1-4","num_pages":null,"found_in":null,"part_of":"Classic Modules Today","official_url":"https:\/\/www.dmsguild.com\/product\/212917\/Classic-Modules-Today-I13-Adventure-Pack-1-5e","thumbnail_url":"https:\/\/www.dmsguild.com\/images\/8957\/212917.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":2017},{"id":1281,"title":"Into the Forsaken Temple\u0027s Crypt - Episode Four: The Silent Guardians","description":"Into the Forsaken Temple\u0027s Crypt is a short adventure for four 10th-level characters. The adventure takes place in a buried temple crypt, which has been sealed for centuries. Dungeon Masters can adjust it for higher-level characters by widening the dead magic areas and increasing the number and power of constructs and undead that inhabit the complex.\r\n\r\nThe PCs have entered the Forsaken Temple\u0027s crypt and started exploring a bit. They had the opportunity to work with some drow, who warn of some clay golems ahead. Now they face the very golems that killed a drow cleric.","slug":"into-the-forsaken-temples-crypt-episode-four-the-silent-guardians","authors":["Ramon Arjona"],"edition":"3rd Edition","environments":["Temple\/Shrine"],"items":[],"publisher":"Wizards of the Coast","setting":"Setting Neutral","common_monsters":["Clay Golem"],"boss_monsters":["Elf","Vampire"],"min_starting_level":10,"max_starting_level":10,"starting_level_range":"High","num_pages":3,"found_in":null,"part_of":"Cliffhangers Adventures","official_url":null,"thumbnail_url":null,"soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":null},{"id":434,"title":"Giantslayer","description":"Yegor Bonecruncher is the most ferocious hill giant in the land. When he begins terrorising the small village of Frickley, the inhabitants have only one hope - the legendary warrior, Jahia Giantslayer. The PCs undertake a dangerous trek through the High Forest to find her, battling wild fey magic all the way. But can Jahia live up to her own legend?","slug":"giantslayer","authors":["Richard Jansen-Parkes","M. T. Black"],"edition":"5th Edition","environments":["Mountain","Wilderness","Town\/Village"],"items":[],"publisher":"DMs Guild","setting":"Forgotten Realms","common_monsters":["Beast","Elemental","Fey","Harpy","Satyr"],"boss_monsters":["Hill Giant"],"min_starting_level":1,"max_starting_level":2,"starting_level_range":"Tier 1","num_pages":14,"found_in":null,"part_of":"The Harpell Hexalogy","official_url":"https:\/\/www.dmsguild.com\/product\/195471","thumbnail_url":"https:\/\/www.dmsguild.com\/images\/8957\/195471.png","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":2016},{"id":2409,"title":"Undermountain: The Lost Level","description":"\u0022Far be it from me to impugn the mettle of adventurers such as yourselves, but daring the depths of Undermountain merely for fortune\u0027s sake is more absurd than kicking a sleeping dragon in the nose for sport. Even so, you\u0027ve returned for another trip to the Underhalls, so be prepared. You stand to enter the Lost Level this time: Gird yourselves for diplomacy as well as destruction. You\u0027ll find the last stronghold of an extinct dwarven clan: Do be good enough to extend the greetings of the Blackstaff to Bandaerl. There\u0027s also a dark vampiress who enjoys a good hunt, and be sure to mind the beholders: They\u0027re trained to keep you from escaping.\r\n\r\n\u0022Enjoy, and don\u0027t say Khelben didn\u0027t warn thee.\u0022\r\n\r\nTSR 9519","slug":"undermountain-the-lost-level","authors":["Steven E. Schend"],"edition":"AD\u0026D","environments":["Dungeon"],"items":["Blades of Namar Khem"],"publisher":"TSR","setting":"Forgotten Realms","common_monsters":["Crawling Claw","Manticore","Rust Monster","Spider","Troll","Will o\u0027wisp"],"boss_monsters":["Beholder","Hill Giant","Iron Golem","Vampire"],"min_starting_level":7,"max_starting_level":9,"starting_level_range":"Medium","num_pages":32,"found_in":null,"part_of":null,"official_url":"https:\/\/www.dmsguild.com\/product\/17570\/Undermountain-I-The-Lost-Level-2e","thumbnail_url":"https:\/\/upload.wikimedia.org\/wikipedia\/en\/9\/9e\/Undermountain%2C_The_Lost_Level_%28D%26D%29.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":1996},{"id":2520,"title":"Hidden Cove","description":"This 4 hour module takes the characters from a hidden cove near the Moonsea to hidden tunnels leading under the Glacier of the White Worm.  What starts as a recovery mission leads to the uncovering of a much more sinister plot.\r\n\r\nOptimized for a group of level 7\u0027s (APL 7), this adventure can be adjusted for any Tier 2 party.\r\n\r\nInside you\u0027ll find:\r\n\r\n* Three battlemaps\r\n* Introducing the ice encrusted skeleteon, a hardier version of the standard skeleton for colder climates.","slug":"hidden-cove","authors":["Chris Valentine"],"edition":"5th Edition","environments":["Cave","Arctic"],"items":["Staff of Charming"],"publisher":"DMs Guild","setting":"Forgotten Realms","common_monsters":["Bandit","Skeleton"],"boss_monsters":[],"min_starting_level":5,"max_starting_level":10,"starting_level_range":"Tier 2 5E 5-10","num_pages":21,"found_in":null,"part_of":null,"official_url":"https:\/\/www.dmsguild.com\/product\/284473\/Hidden-Cove","thumbnail_url":"https:\/\/www.dmsguild.com\/images\/8957\/284473.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":true,"has_handouts":false,"publication_year":2019},{"id":801,"title":"ALQ3 A Dozen and One Adventures","description":"High Adventure is Your Companion Throughout the Land of Fate! \r\n\r\nThere is no escaping Fate in the world of Zakhara, home of caliphs and favored land of the genies. And the Fate of brave adventurers is to travel the wide realms, vanquishing the urnrighteous and protecting the meek. \r\n\r\nA Dozen and One Adventures leads the characters from bustling Muluk, City of Kings, to the mysterious citadel fo flame, and many points between. They may meet the king who never died, the fish-people of the Great Sea, and other wonders too amazing to mention.\r\n\r\nThis adventuresourcebox contains a 64-page booklet of 13 adventures, a 32-page campaign guide describing Muluk, the northern lands, and several new magical items, a poster map of Muluk and Krakal-Niraan, six map cards, and four MC instert pages featuring NPCs.\r\n\r\nRecommended for use with the Arabian Adventures rulebook.\r\n\r\nContains 13 adventures.\r\n\r\nTSR 9432","slug":"a-dozen-and-one-adventures","authors":["Steve Kurtz"],"edition":"AD\u0026D","environments":["Desert\/Pyramid"],"items":[],"publisher":"TSR","setting":"Al-Qadim","common_monsters":[],"boss_monsters":[],"min_starting_level":2,"max_starting_level":10,"starting_level_range":"Low","num_pages":64,"found_in":null,"part_of":null,"official_url":"https:\/\/www.drivethrurpg.com\/product\/16876\/ALQ3-A-Dozen-and-One-Adventures-2e","thumbnail_url":"https:\/\/www.drivethrurpg.com\/images\/44\/16876-thumb140.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":1993},{"id":1352,"title":"The Draigesgyrn Caves","description":"The gnome village of Clefton is built on the sides of a deep gorge, their homes built safely into the gorge walls. But for the past two nights Clefton has suffered the attacks of sightless creatures that crawl down the walls and steal away the gnomes\u2019 loved ones. It\u2019s up to the PCs to follow the creatures\u2019 trail back to The Draigesgyrn Caves and put an end to their threat.\r\n\r\nAs the PCs explore the unusual cave complex, they may discover the caves are the empty husk of a colossal dragon, buried many years ago beneath a landslide. In the depths of these caves they encounter the dread spirit of the dragon rider and an entrance to the Underdark. Will they seal the entrance or will they begin a new adventure deep underground?\r\n\r\nThe Draigesgyrn Caves is a D\u0026D 5th Edition adventure suitable for four to five PCs of 5th level and estimated to take 4-6 hours. The adventure could be set in any mountainous area. In the Forgotten Realms, it might be set in the Fairheight Range on the Moonshae Isles. The end of the adventure introduces an option to begin an Underdark adventure or campaign.\r\n\r\nIncludes:\r\n\r\n    A map of the dragon husk caves by EB Moreno\r\n    Two new monsters for 5th edition \u2013 the ghoulish ooze and a grimlock shaman\r\n    Four new magic items","slug":"the-draigesgyrn-caves","authors":["Simon Collins"],"edition":"5th Edition","environments":["Cave","Underdark"],"items":["Acid Weapon","Ring of the Night","Club of the Drow","Wand of Spider Climb"],"publisher":null,"setting":"Setting Neutral","common_monsters":["Darkmantle","Ghoulish Ooze","Grimlock","Myconid","Otyugh"],"boss_monsters":["Wraith"],"min_starting_level":5,"max_starting_level":5,"starting_level_range":"Medium","num_pages":12,"found_in":null,"part_of":null,"official_url":"http:\/\/www.dmsguild.com\/product\/220950\/The-Draigesgyrn-Caves?term=the+draigesg\u0026test_epoch=0","thumbnail_url":"https:\/\/www.dmsguild.com\/images\/8957\/220950.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":null},{"id":1910,"title":"Neither by Sail, Nor by Oar","description":"The party arrange for passage on a fast ship called the Silver Slipper. The good Captain Sara agrees to take them aboard for a reasonable fee. The voyage, however, is marred by strange events, and the crew begin whispering about a dark statue taken aboard as cargo. The statue is to be delivered to a port beyond the PCs\u0027 destination. When a fog rolls in one night, the ship is attacked by evil agents of a dark god come to claim the statue. In this nautical nightmare, the PCs must travel aboard the ship, interact with the crew, and save themselves from a boarding party of eldritch evil.","slug":"neither-by-sail-nor-by-oar","authors":["Jon Sawatsky"],"edition":"5th Edition","environments":["Ship"],"items":["Shark-Tooth Crown"],"publisher":"Kobold Press","setting":"Midgard","common_monsters":["Conspiracy of Ravens","Cultist"],"boss_monsters":["Fext","Noctiny"],"min_starting_level":5,"max_starting_level":6,"starting_level_range":"Tier 2","num_pages":3,"found_in":"Prepared 2: A Dozen One-Shot Adventures for 5th Edition","part_of":null,"official_url":"https:\/\/koboldpress.com\/kpstore\/product\/prepared-2-one-shot-adventure-for-5th-edition\/","thumbnail_url":"https:\/\/koboldpress.com\/kpstore\/wp-content\/uploads\/Prepared-2-cover_PREVIEW.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":true,"has_handouts":false,"publication_year":2017}],"seed":"2026-23"}