{"total_count":104,"adventures":[{"id":1073,"title":"To Save A Forest","description":"Only You can prevent forest curses!\r\n\r\nThe population of a small town have been disappearing and its up to the party to save them and the town from a looming disaster.","slug":"to-save-a-forest","authors":["Dovjosef Anderson"],"edition":"AD\u0026D","environments":["Forest","Mountain"],"items":[],"publisher":"TSR","setting":"Setting Neutral","common_monsters":["Beetle","Brown Bear","Dark Naga","Death Dog","Drow","Dryad","Giant Bombardier Beetle","Giant Wasp","Gnoll","Griffon","Hangman Tree","Ju-Ju Zombie","Orc","Owl","Pegasus","Poisonous Snake","Shadow","Stirge","Unicorn"],"boss_monsters":[],"min_starting_level":4,"max_starting_level":6,"starting_level_range":"Medium","num_pages":16,"found_in":"Dungeon Magazine #061","part_of":null,"official_url":"https:\/\/cdn.paizo.com\/image\/product\/magazine_issue\/dungeon\/61\/cover_500.jpg","thumbnail_url":"https:\/\/cdn.paizo.com\/image\/product\/magazine_issue\/dungeon\/61\/cover_500.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":null,"has_handouts":false,"publication_year":1986},{"id":2631,"title":"WE-1: Red Dawn","description":"WE-1: Red Dawn:  An Eberron adventure about the end of the world.\r\n\r\nThe year is 1019 YK, and the world is ending.\r\n\r\nTwenty-three years ago, the nations that were once Galifar signed the Treaty of Thronehold and ended the Last War.  Now, the drums of war rumble once again.  The peace that lasted a generation is threatened, and Eberron may go to war once again.\r\n\r\nAs a member of the Scions of the Second Dawn, a secretive order dedicated to studying the Draconic Prophecy, this is merely background to you.  Or, it was, until the eve of your initiation as full Scions.  You emerged from the rite to find your monastery destroyed, bandits looting it, and all your friends and allies slain.  You are the last survivors of your order, and the world is ending.\r\n\r\nYou cannot stop the end of the world.  But you can rebuild it.  Can you escape the wreck of your secret order\u2019s monastery, journey across the mountains in winter, search the mountain valley to unlock the cipher, and discover how to rebuild the world? Or will your frozen bodies join those of your fellows? Will you fall to fatalism and ennui, or will you fight to save what\r\ncan be saved and rebuild what can be rebuilt?\r\n\r\nFind out, in the light of this RED DAWN.","slug":"we-1-red-dawn","authors":["Matthew Jarmak"],"edition":"5th Edition","environments":["Dungeon","Forest","Mountain","Wilderness"],"items":["Quiver of Ehlonna","Duur-Kesh","Piercing Thorn","Gloves of Missile Snaring"],"publisher":"DMs Guild","setting":"Eberron","common_monsters":["Bandit","Black Bear","Boar","Brown Bear","Cockatrice","Cult Fanatic","Deer","Druid","Dryad","Elk","Ghoul","Giant Badger","Giant Boar","Giant Elk","Giant Goat","Giant Owl","Goat","Goblin","Griffon","Guard","Harpy","Ogre","Owl","Pegasus","Scout","Shadow","Skeleton","Specter","Wolf","Zombie"],"boss_monsters":["White Dragon Wyrmling"],"min_starting_level":1,"max_starting_level":4,"starting_level_range":"Tier 1","num_pages":67,"found_in":null,"part_of":null,"official_url":"https:\/\/www.dmsguild.com\/product\/303377\/WE1-Red-Dawn","thumbnail_url":"https:\/\/www.dmsguild.com\/images\/8957\/303377.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":true,"publication_year":2020},{"id":526,"title":"The Vault of Larin Karr","description":"Hunt for a Legendary Treasure! Deep beneath a peaceful valley lies the vault of the legendary drow adventurer Larin Karr. Rumor has it Larin Karr has gone, but his vast treasure acquired from years of plundering hordes in the Underdark still remains. Can you find and loot the impenetrable vault?\r\n\r\nThe Vault of Larin Karr details Quail Valley, its residents and monsters, and the twisting tunnels of the Underdark that stretch beneath it. The Vault of Larin Karr takes PCs from 4th to 9th level, during which time they fight dragons, find a missing statue for a band of renegade elves, save the village of Pembrose from scheming hobgoblins, and explore the Underdark and its many dungeons - including the legendary Vault itself! Contains new monsters and magic items!\r\n\r\n2003 ENnie Award Silver Winner: Best Adventure","slug":"the-vault-of-larin-karr","authors":["W. D. B. Kenower"],"edition":"3.5 Edition","environments":["Dungeon","Wilderness","Underdark","Town\/Village"],"items":["Helm of Undetectable Alignment","Helm of Speak with Animals","Battle Ring","Rod of Death"],"publisher":"Frog God Games","setting":"Other","common_monsters":["Behir","Dragon","Drow","Gnoll","Goblin","Ogre","Orc","Undead - Type not listed by lazy adventure creator.","Worg"],"boss_monsters":["Drow"],"min_starting_level":4,"max_starting_level":9,"starting_level_range":"Medium","num_pages":113,"found_in":null,"part_of":null,"official_url":"https:\/\/www.froggodgames.com\/product\/the-vault-of-larin-kar-d20-pdf\/","thumbnail_url":"https:\/\/www.froggodgames.com\/wp-content\/uploads\/2018\/09\/The-Vault-of-Larin-Karr-D20-1.png","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":2002},{"id":777,"title":"Madness at Gardmore Abbey","description":"This deluxe adventure takes heroes into the ruins of Gardmore Abbey, a monastery that was once the base of a militant order of paladins devoted to Bahamut. According to legend, the paladins brought a dark artifact back from a far crusade and stored it in their abbey for safekeeping, and evil forces gathered to assault the abbey and take it back. What the legends don\u2019t tell is that this artifact was actually the Deck of Many Things, a force of pure Chaos.\r\n\r\nThis adventure brings characters into the extensive dungeons beneath the ruins - dungeons that are warped and twisted with the raw forces of Chaos surrounding the cards of the deck.","slug":"madness-at-gardmore-abbey","authors":["James Wyatt","Creighton Broadhurst","Steve Townshend"],"edition":"4th Edition","environments":["Dungeon","Stronghold (Castle\/Keep\/Tower)","Ruins\/Tomb\/Cemetary"],"items":["Deck of Many Things"],"publisher":"Wizards of the Coast","setting":"Nentir Vale","common_monsters":["Bulette","Carrion Crawler","Displacer Beast","Ettin","Flesh Golem","Gargoyle","Gnoll","Harpy","Mimic","Minotaur","Ogre","Orc","Owlbear","Spider","Stirge","Undead - Type not listed by lazy adventure creator."],"boss_monsters":["Beholder","Dragon","Oni","Wizard"],"min_starting_level":6,"max_starting_level":8,"starting_level_range":"Heroic 4E 1-10","num_pages":128,"found_in":null,"part_of":null,"official_url":"https:\/\/www.dmsguild.com\/product\/153648\/Madness-at-Gardmore-Abbey-4e","thumbnail_url":"https:\/\/www.dmsguild.com\/images\/44\/153648.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":true,"has_handouts":true,"publication_year":2011},{"id":2079,"title":"The Siege of Castle Rend","description":"The Siege of Castle Rend is an adventure for the fifth edition of the world\u2019s first roleplaying game, suitable for five 5th-level characters. It takes place over four parts, and each part can be completed in one or two sessions of play, depending on your group\u2019s playstyle and how long you like to play in a single sitting.  If all goes according to plan over the course of this adventure, the player characters will expose an usurping lord, fight orcs, acquire a stronghold, defend it from an invading army, win the admiration of a town filled with potential vassals, and make political connections within the Barony of Bedegar.\r\n\r\nOf course, no adventure goes according to plan. The PCs will invariably throw these well-laid schemes into chaos, and they\u2019ll have to improvise. But if we know\r\nhow things would have gone if the PCs never showed up (or are cowards), it makes it easier for us GMs to improvise when things go off the rails.\r\n\r\nPublished by MCDM","slug":"the-siege-of-castle-rend","authors":["James J. Haeck","Matt Colville"],"edition":"5th Edition","environments":["Dungeon","Forest","Stronghold (Castle\/Keep\/Tower)","Town\/Village"],"items":["Armor of St. Gaed the Confessor","Wound","Grace","Potion of Enhance Ability"],"publisher":"Indie Dev.","setting":"Other","common_monsters":["Ankheg","Dire Wolf","Giant Centipede","Gnoll","Human","Orc","Shambling Mound","Specter","Wraith"],"boss_monsters":["Bonebreaker Dorokor","Oregg Steeltwister","Sir Pelliton"],"min_starting_level":5,"max_starting_level":5,"starting_level_range":"Tier 2","num_pages":50,"found_in":"Strongholds \u0026 Followers","part_of":null,"official_url":"https:\/\/shop.mcdmproductions.com\/products\/strongholds-followers-pdf","thumbnail_url":null,"soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":true,"has_handouts":true,"publication_year":2018},{"id":1223,"title":"BSOLO Ghost of Lion Castle","description":"\u0022A great cat sits upon the northern grasslands, my friend, waiting to pounce on adventurers just like you.\u0022  As you part the tall grass with your sword, the words of the tavernkeeper echo in your head.\r\n\r\n\u0022He was the mightiest wizard we\u0027d ever known, and that Lion Castle was his home.\u0022  Your friends\u0027 voices mingle with the tavernkeeper\u0027s.  \u0022He\u0027s but a ghost now, haunting those halls, and waiting for an heir.\u0022\r\n\r\nThe ground rises slightly.  A strong wind rushes through the field.  Suddenly, the grasses part, and Lion Castle rises majestically before you!\r\n\r\n\u0022Magical riches await those who enter!\u0022 \u0022Beware of man-beasts!\u0022  Voices flood your head again.  Will you brave the haunted castle?  Can you afford not to?  It\u0027s all up to you in this D\u0026D Solo Adventure.\r\n\r\nGhost of Lion Castle is for one player only, but that one player makes all of the choices and enjoys all of the rewards.  An entire castle and courtyard await your exploration.  The adventure also includes a complete solo combat system.\r\n\r\nTSR 9097","slug":"bsolo-ghost-of-lion-castle","authors":["Merle M. Rasmussen"],"edition":"BECMI","environments":["Stronghold (Castle\/Keep\/Tower)"],"items":["Boots of Elvenkind","Ring of Protection","Bag of Holding","Gauntlets of Ogre Power","Rope of Climbing","Ring of Invisibility","Elven Cloak","Wand of Paralyzation"],"publisher":"TSR","setting":"Setting Neutral","common_monsters":["Boar","Bugbear","Giant Ant","Giant Bee","Giant Black Widow Spider","Giant Crab Spider","Giant Draco Lizard","Giant Ferret","Giant Fire Beetle","Giant Oil Beetle","Giant Tiger Beetle","Gnoll","Goblin","Hobgoblin","Lion","Mountain Lion","Ogre","Orc","Panther","Pit Viper","Rat, Giant","Rock Baboon","Stirge","Tiger"],"boss_monsters":[],"min_starting_level":1,"max_starting_level":3,"starting_level_range":"Low","num_pages":32,"found_in":null,"part_of":"Basic Series","official_url":"https:\/\/www.dmsguild.com\/product\/17107\/BSOLO-Ghost-of-Lion-Castle-Basic","thumbnail_url":"https:\/\/www.dmsguild.com\/images\/44\/17107.jpg","soloable":true,"has_pregenerated_characters":true,"has_tactical_maps":false,"has_handouts":false,"publication_year":1984},{"id":1148,"title":"DDA3 Eye of Traldar","description":"Powerful Magics are Loose in Karameikos!\r\n\r\nYou and your companions are starting on your first adventure and you\u0027ve been swept into the intrigues surrounding the infamous Black Eagle Barony.  To prevent the evil Baron von Hendricks from gaining more power, you and your cmpanions must retrieve the magical Eye of Traldar from the wizard\u0027s tower at Fort Doom.  Can you escapes the clutches of the armed garrison?  Will the Baron gain the powerful artifact and use it for evil?  You and your friends make the choices and affect the entire Grand Duchy of Karameikos.\r\n\r\nThis module is particularly recommended for novice Dungon Masters and players who want to try their hand at overland adventuring.\r\nRecommended for four to six characters, levels 1-2\r\nHandouts and pregenerated characters provided\r\nSuitable for use with the Dungeons \u0026 Dragons Game box and conventional D\u0026D Game rules\r\nFeatures simple rules on outdoors travelling for exclusive players of the D\u0026D Game box\r\nAdventure in the monster-filled caverns and dungeons beneath Fort Doom.\r\n\r\nTSR 9271","slug":"dda3-eye-of-traldar","authors":["Carl Sargent"],"edition":"BECMI","environments":["Dungeon","Wilderness","Cave","Stronghold (Castle\/Keep\/Tower)","Town\/Village"],"items":["Ring of Protection","Staff of Healing","Ring of Fire Resistance","Ring of Invisibility","Elven Cloak","Spellbook","Eye of Traldar"],"publisher":"TSR","setting":"Mystara","common_monsters":["Bugbear","Carrion Crawler","Cave Gecko","Dog","Elf","Ghoul","Gnoll","Ogre","Orc","Rat, Giant","Skeleton","Soldier","Thug","Zombie"],"boss_monsters":[],"min_starting_level":1,"max_starting_level":2,"starting_level_range":"Low","num_pages":32,"found_in":null,"part_of":"DDA Series","official_url":"https:\/\/www.drivethrurpg.com\/product\/193620\/DDA3-Eye-of-Traldar-Basic?src=also_purchased","thumbnail_url":"https:\/\/www.tsrarchive.com\/dd\/dd2-dda3.jpg","soloable":false,"has_pregenerated_characters":true,"has_tactical_maps":false,"has_handouts":true,"publication_year":1991},{"id":378,"title":"Dungeon of the Fire Opal","description":"Was it destiny or something worse that destroyed the Order of the Opal Fist?\r\n\r\nA dungeon crawl designed for four 3rd level characters. The original article has a sidebar for scaling the adventure up or down.\r\n\r\nPgs. 106-124","slug":"dungeon-of-the-fire-opal","authors":["Jonathan Tweet"],"edition":"3rd Edition","environments":["Dungeon"],"items":["Everburning Torch"],"publisher":"Wizards of the Coast","setting":"Setting Neutral","common_monsters":["Dragon Wyrmling","Ghost","Ghoul","Gnoll","Lizardfolk","Osyluth","Shrieker","Skeleton","Zombie"],"boss_monsters":[],"min_starting_level":3,"max_starting_level":3,"starting_level_range":"Low","num_pages":19,"found_in":"Dungeon Magazine #084","part_of":null,"official_url":"http:\/\/paizo.com\/products\/btpy7tpz?Dungeon-Issue-84","thumbnail_url":"https:\/\/static3.paizo.com\/image\/product\/magazine_issue\/dungeon\/84\/cover_180.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":2001},{"id":1221,"title":"Towers of Evil","description":"Devastated in a war with a nearby wizards\u0027 school, the Fighters\u0027 Academy has since been surrounded by a foul and dank swamp - the Gloomfens.\r\n\r\nSince the climatctic battle between the wizards and fighters, the tower has decayed.  The spirit of the head of the academy haunts the building, eternally plotting his revenge on the wizards who killed him.  his loyal sutdents remain faithful to him even in death.\r\n\r\nOther foul undead have made their home in the rotting, spacious academy.  From their lair, they make forays into farmsteads near the swamp in search of victims to feed their unspeakable appetites.  The Problem of these terrible attacks by the savage undead will not stop until the evil that has found a home at the tower is burned from the face of the land forever.\r\n\r\nWill your party heed the call and help the town of Melinir?  Will they be able to clear the former Academy of its undead?\r\n\r\nTowers of Evil is the second in a three part adventure, The Haunted Tower.  Or, it can be ran as a stand alone adventure.  The choice is up to you.\r\n\r\nPart of TSR 1081 The Haunted Tower","slug":"towers-of-evil","authors":["Julia Martin"],"edition":"BECMI","environments":["Stronghold (Castle\/Keep\/Tower)"],"items":[],"publisher":"TSR","setting":"Thunder Rift","common_monsters":["Cockatrice","Dire Wolf","Gargoyle","Ghoul","Gnoll","Ochre Jelly","Skeleton","Tarantella Spider","Werewolf","Wight","Wolf","Wraith","Wyvern","Zombie"],"boss_monsters":["Sir Jameson the Defender (Spectre)","Sir Matthew (Mummy)"],"min_starting_level":3,"max_starting_level":5,"starting_level_range":"Low","num_pages":16,"found_in":"The Haunted Tower TSR 1081","part_of":"The Haunted Tower TSR 1081","official_url":"https:\/\/www.drivethrurpg.com\/product\/17001\/The-Haunted-Tower-Basic","thumbnail_url":"https:\/\/www.drivethrurpg.com\/images\/44\/17001.jpg","soloable":false,"has_pregenerated_characters":true,"has_tactical_maps":true,"has_handouts":true,"publication_year":1992},{"id":933,"title":"X6 Quagmire!","description":"Swamp creatures! They surround you now as you move slowly through the gurgling muck.  How will you reach Quagmire now?  Each day, the hungry sea swallows more of the ancient port city.  A fierce fever ravages its people, and now - these foul monsters!  Their beady eyes glimmer from deep within the tangled vines.  Are these the creatures that have blockaded the city, turning away the ships that are the city\u0027s lifeline?  Are these the scum that are starving the people of Quagmire, threatening an entire race with extinction?  These creeps? \r\n\r\nLet\u0027s clean this jungle out! \r\n\r\nQuagmire includes a large-scale map that expands the D\u0026D world and introduces new areas to explore. The adventure also includes new magic items and a special, expanded monsters section. \r\n\r\nHurry! Hoist your colors, saddle your horse - go, before the city by the sea becomes the city beneath the sea!\r\n\r\nTSR 9081","slug":"x6-quagmire","authors":["Merle M. Rasmussen"],"edition":"BECMI","environments":["Dungeon","Swamp\/Moor","Wilderness"],"items":["Potion of Water Breathing","Potion of Swimming","Ring of Water Adaptation","Returning Weapon"],"publisher":"TSR","setting":"Mystara","common_monsters":["Black Pudding","Dire Wolf","Djinn","Doppelganger","Gelatinous Cube","Ghoul","Giant Amoeba","Gnoll","Goblin","Green Slime","Grey Ooze","Lizardman","Merfolk","Mummy","Ochre Jelly","Skeleton","Spider","Troll","Wight","Wood Golem","Wraith","Zombie"],"boss_monsters":["Merman"],"min_starting_level":4,"max_starting_level":10,"starting_level_range":"Medium","num_pages":32,"found_in":null,"part_of":"Expert Series","official_url":"https:\/\/www.dmsguild.com\/product\/17100","thumbnail_url":"https:\/\/upload.wikimedia.org\/wikipedia\/en\/9\/95\/X6_TSR9081_Quagmire.jpeg","soloable":false,"has_pregenerated_characters":true,"has_tactical_maps":false,"has_handouts":true,"publication_year":1984},{"id":3538,"title":"Eruption","description":"Jobel the genie was famous for his bejeweled creations. But when a job to build a wizard\u2019s tower took a turn for the worse, Jobel was imprisoned in a massive gemstone and buried deep within the earth. For one hundred years, the genie plotted his escape, using subtle magics, and slowly, he was able to work the gem toward the surface, where he\u2019d be much more likely to be found and freed.","slug":"eruption","authors":["Jon Sawatsky"],"edition":"5th Edition","environments":["Desert\/Pyramid"],"items":["Ring of Djinni Summoning"],"publisher":"Kobold Press","setting":"Midgard","common_monsters":["Gnoll","Deep Gnome","Earth Elemental","Wyvern"],"boss_monsters":[],"min_starting_level":8,"max_starting_level":8,"starting_level_range":null,"num_pages":4,"found_in":"More Prepared!","part_of":null,"official_url":"https:\/\/koboldpress.com\/kpstore\/product\/more-prepared-hardcover\/","thumbnail_url":"https:\/\/koboldpress.com\/kpstore\/wp-content\/uploads\/MorePrepared_Cover.jpeg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":true,"has_handouts":false,"publication_year":2017},{"id":2247,"title":"C5 Falls the Divide","description":"Built high on cliffs overlooking the confluence of two rivers, Gurthap Keep was a bastion of strength and a haven for the Cult of the Red God. Here, priests of old sacrificed over the tomb of long dead Kha M Thir, honoring him for his long service to the Red God.\r\n\r\nThey added bastions to the keep, walls, a temple and barracks. From there they terrorized the surrounding country, raiding the villages of Alice, Greenbriar and Ends Meet until at last the rangers gathered against the Cult and overthrew it. They drove them from their walls and those they did not slay, fled into the Darkenfold to the south.\r\n\r\nThe castle has sat thus ever since, a grim testament to the gods of the old world. The forest has consumed it and only the memories of men keep it alive. But within its abandoned walls lie the shadows of yesteryear. For the tomb of Kah M Thir was never found and the secrets of the priests of the Red God never fully revealed.","slug":"c5-falls-the-divide","authors":["Stephen Chenault"],"edition":"5th Edition","environments":["Stronghold (Castle\/Keep\/Tower)"],"items":["Long Sword of Lifestealing","Dagger of Wounding","Iron Bands of Binding"],"publisher":"Troll Lord Games","setting":"Other","common_monsters":["Gnoll","Undead - Type not listed by lazy adventure creator."],"boss_monsters":["Doppleganger"],"min_starting_level":5,"max_starting_level":8,"starting_level_range":"Medium","num_pages":20,"found_in":null,"part_of":null,"official_url":"https:\/\/www.drivethrurpg.com\/product\/264132\/5th-Edition--C5-Falls-The-Divide","thumbnail_url":"https:\/\/www.drivethrurpg.com\/images\/86\/264132.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":2018},{"id":1106,"title":"Wards of Witching Ways","description":"Surviving the shipwreck is easy; living through the wizardly bet afterward is not.\r\n\r\nTheir game could mean your lives.\r\n\r\nA storm caused the PCs\u0027 vessel to sink and is now forcing them to seek shelter in the keep on the remote isle. Their goal is to locate a boat or some other means of transportation to return to the mainland after the storm has passed. But first, they must survive the tests and traps the island\u0027s inhabitants have set for them.\r\n\r\nPgs. 45-64","slug":"wards-of-witching-ways","authors":["Christopher Perkins","Chris Zarathustra"],"edition":"AD\u0026D","environments":["Island","Stronghold (Castle\/Keep\/Tower)"],"items":["Brooch of Begoing","Spectacles of Sight"],"publisher":"TSR","setting":"Setting Neutral","common_monsters":["Crystal Ooze","Executioner\u0027s Hood","Gargoyle","Gnoll","Gray Ooze","Harpy","Hippogriff","Homonculous","Norker","Ogre","Poltergeist","Scarecrow","Stirge","Thief","Volt","Vulchling","Yellow Mold"],"boss_monsters":["Warlock","Wizard"],"min_starting_level":3,"max_starting_level":5,"starting_level_range":"Low","num_pages":19,"found_in":"Dungeon Magazine #011","part_of":null,"official_url":null,"thumbnail_url":"https:\/\/static4.paizo.com\/image\/product\/magazine_issue\/dungeon\/11\/cover_500.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":1988},{"id":2242,"title":"Dire: Tomb of the Fallen","description":"A desperate ghost, a plea for help, and a forgotten crypt filled with peril and plunder. This is a tale of past conflicts, where blood magic has left a foul and dire aftermath, and time is of the essence.\r\n\r\nMaps and illustrations help guide you through rugged wilderness to re-discover a tomb lost to all but its denizens - creatures enslaved by an unholy item or awakened by its looming threat.\r\n\r\nPublished by Roan Studio","slug":"tomb-of-the-fallen","authors":["Randy Musseau","Rodrigo Flores"],"edition":"OSR","environments":["Dungeon","Wilderness"],"items":["Wooden Skull","Compass Needle"],"publisher":"Indie Dev.","setting":"Other","common_monsters":["Gnoll"],"boss_monsters":["Gargoyle","Necromancer"],"min_starting_level":3,"max_starting_level":5,"starting_level_range":"Medium","num_pages":36,"found_in":null,"part_of":null,"official_url":"https:\/\/www.drivethrurpg.com\/product\/272972\/DIRE-Tomb-of-the-Fallen","thumbnail_url":"https:\/\/www.drivethrurpg.com\/images\/8657\/272972.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":2019},{"id":504,"title":"Tomb of Abysthor","description":"Restore an Abandoned Temple Enter the catacombs near the desecrated Temple of Muir, Goddess of Paladins, and search for the lost tomb of Abysthor. Will your party be able to cleanse the evil that now inhabits these once-sacred halls, and recover the Stone of Tircople? Can your characters survive the traps of an undead sorcerer? Will your players discover the chamber of Living Rock and the secret power it holds? Adventure awaits!\r\n\r\nGold and Glory! A fantasy adventure published for the D20 system, The Tomb of Abysthor is the first module in Necromancer Games Dungeon series and can be played as a stand-alone story or in conjunction with The Crucible of Freya and the forthcoming city supplement Bards Gate. What secrets lie hidden in the tomb of Abysthor?","slug":"tomb-of-abysthor","authors":["Clark Peterson","Bill Webb"],"edition":"3.5 Edition","environments":["Dungeon"],"items":["Ring of Sustenance","Cloak of Elvenkind","Staff of Life","Amulet of Protection From Good","Ring of Fire Resistance","Staff of Striking","Book of Vile Darkness","Rod of Absorption","Ring of Water Walking","Ioun Stone","Pearl of Power","Ring of Freedom of Movement","Portable Hole","Ring of Jumping","Ring of Blinking","Wand of Detect Magic","Quiver of Ehlonna","The Shard of Hel","The Axe of Blood","Cloak of the Demon","Ring of Spectral Hand","Heavy Mace of the Wraith","Wand of Magic Missiles","Wand of Acid Arrow","Ring of Climbing","Ring of Deflection","Frogbane Trident","Full Plate of Arrow Attraction","Chalice of Elanir","Stone of Tircople","Leather Shadow Armor","Unholy Spike Light Mace of Venom","Tome of Clear Thought","Wand of Cure Moderate Wounds","Unholy Mace of Wounding","Holy Heavy Lance","Unholy Heavy Mace of Shocking","The Crucible of Freya","Evil Black Full Plate of Arrow Deflection","Wand of Command","Robe of Evil Archmagi","Ring of Elemental Command","Staff of Swarming Insects","Wand of Summon Monster III","Wand of Shatter","Mirror of Mental Prowess","Greatsword of Dancing","Wand of Restoration","Wand of Unholy Blight","Holy Heavy Mace of Disruption","Stone Horse","Silver Horn of Valhalla","Shard of Hel","Wand of Confusion","Keen Weapon"],"publisher":"Frog God Games","setting":"Other","common_monsters":["Acolytes of Orcus","Ankheg","Basilisk","Bat","Behir","Beholder","Brown Mold","Carrion Crawler","Cultist","Dire Rat","Dragon","Drow","Elemental","Ghoul","Giant Frog","Gnoll","Green Slime","Gynosphinx","Hezrou","Kuo-Toa","Manticore","Mobat","Mummy","Ogre","Piercer","Priest of Orcus","Roper","Rust Monster","Shrieker","Skeleton","Spider","Stirge","Troll","Tsathar-Filth Priest","Undead - Type not listed by lazy adventure creator.","Vrock","Wererat","Xorn","Zombie"],"boss_monsters":["Gremag","Grey Slaad","Lich","Wraith"],"min_starting_level":2,"max_starting_level":8,"starting_level_range":"Low","num_pages":64,"found_in":null,"part_of":"The Lost Lands: Stoneheart Valley","official_url":"https:\/\/www.froggodgames.com\/tomb-abysthor","thumbnail_url":"https:\/\/static1.paizo.com\/image\/product\/catalog\/FGG\/FGGWWP08351E_500.jpeg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":null},{"id":145,"title":"Return to the Temple of Elemental Evil","description":"Years ago, brave heroes put the denizens of the Temple of Elemental Evil to the sword. Now, dark forces whisper again in the shadows of the once-deserted temple - forces far more insidious and dangerous than any sane person could dream. Evil has risen again to threaten the village of Hommlet.\r\n\r\nA continuation of the original AD\u0026D Temple of Elemental Evil, made for a party of 4th-level adventurers, taking them up to 14th level.","slug":"return-to-the-temple-of-elemental-evil","authors":["Monte Cook"],"edition":"3rd Edition","environments":["Dungeon","Town\/Village","Extraplanar"],"items":["Torch of Revealing","Tentacle Rod","Rod of Force","Phylactery of Change","Demonstone","Elemental Power Gem","Orb of Oblivion","Orb of Silvery Death"],"publisher":"Wizards of the Coast","setting":"Greyhawk","common_monsters":["Cultist","Dragon","Elemental","Gnoll","Grell","Orc","Undead - Type not listed by lazy adventure creator."],"boss_monsters":["Imix"],"min_starting_level":3,"max_starting_level":4,"starting_level_range":"Low","num_pages":188,"found_in":null,"part_of":null,"official_url":"https:\/\/www.dmsguild.com\/product\/28447\/Return-to-the-Temple-of-Elemental-Evil-3e","thumbnail_url":"https:\/\/www.dmsguild.com\/images\/44\/28447.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":true,"publication_year":2001},{"id":76,"title":"DDAL05-03 Uninvited Guests","description":"The Shrine of the Axes has been restored and Raggnar Redtooth, who previously conspired with dragon cultists, is trying to restore his reputation in Parnast by sponsoring a feast.\r\n\r\nThere is just one thing he needs, meat for his feast. Game is supposed to be plentiful in the Weathercote Wood, but the townsfolk are all busy with their own work, and the minions of Bad Fruul are still out there causing trouble.\r\n\r\nWhat can go wrong on a simple hunt?","slug":"ddal-05-03-uninvited-guests","authors":["Robert Alaniz"],"edition":"5th Edition","environments":["Forest","Town\/Village"],"items":["Brooch of Shielding"],"publisher":"Wizards of the Coast","setting":"Forgotten Realms","common_monsters":["Ankheg","Awakened Tree","Gnoll","Sprite"],"boss_monsters":[],"min_starting_level":1,"max_starting_level":4,"starting_level_range":"Tier 1","num_pages":31,"found_in":null,"part_of":"D\u0026D Adventures League Season 5 - Storm King\u0027s Thunder","official_url":"https:\/\/www.dmsguild.com\/product\/193202","thumbnail_url":"https:\/\/www.dmsguild.com\/images\/44\/193202-thumb140.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":true,"has_handouts":true,"publication_year":2016},{"id":451,"title":"The Shadow Rift of Umbraforge","description":"\u201cThe Shadow Rift of Umbraforge\u201d is a sequel to \u201cSiege of Bordrin\u2019s Watch\u201d and the third part of the Scales of War Adventure Path.\r\n\r\nIn \u201cSiege of Bordrin\u2019s Watch,\u201d the PCs discovered that dark creepers had sold arms and tactical intelligence to the orc war chief Tusk, aiding him in his attack against the folk of the Stonehome Mountains. In this adventure, the PCs investigate the link between the orcs and the dark ones, stumbling into an armsrunning operation that takes them to the Shadowfell in order to finally confront the charismatic figure behind it.\r\n\r\nPgs. 4-53","slug":"the-shadow-rift-of-umbraforge","authors":["Scott Fitzgerald Gray"],"edition":"4th Edition","environments":["Extraplanar","City\/Urban"],"items":[],"publisher":"Wizards of the Coast","setting":"Nentir Vale","common_monsters":["Dark Creeper","Gnoll","Goblin","Ogre","Shadar-Kai","Shrieker","Wraith"],"boss_monsters":["Shadar-Kai"],"min_starting_level":4,"max_starting_level":4,"starting_level_range":"Heroic 4E 1-10","num_pages":50,"found_in":"Dungeon Magazine #158","part_of":"Scales of War Adventure Path","official_url":"https:\/\/www.dmsguild.com\/product\/142735\/Dungeon-158-4e","thumbnail_url":"https:\/\/www.dmsguild.com\/images\/44\/142735.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":2008},{"id":958,"title":"Lowdown in Highport","description":"Important: The adventure is 1e but it has monster conversion notes for D\u0026D 4th edition\r\n\r\nThe town of Highport, once a human community overlooking Wooly Bay from its perch on the northern coast of the Pomarj, fell prey to hordes of humanoids swarming out of the jungle-covered hills surrounding the settlement. Though the orcs, goblins, kobolds, ogres, and gnolls razed much of the place in their ferocious rampages, the smoldering ruins they left behind soon became a new kind of community, a place of trade between the humanoid \u201clocals\u201d and the unsavory human traders who have no compunction about doing business with them. \r\n\r\nSlaves are a commodity in ready supply in Highport\u2019s market, since many pirates raid up and down the coast of the bay, putting fishing villages to the torch and filling their holds with captured refugees. Slavery has become a thriving business in the town, and rumors abound of a cartel of Slave Lords who run things from behind the scenes, filling their coffers in secret from the buying and selling of human chattel. The trade has become so prolific that the good folk to the north have grown tired of these depredations and decided to fight back. \r\n\r\nForces of righteousness and honor have recently descended upon Highport, some openly and others in secret, in various attempts to destroy the machinations of the Slave Lords and abolish the abominable enterprise that has taken far too many loved ones from home and hearth. One such doughty servant of goodness is Mikaro Valasteen, a cleric of Trithereon. Mikaro slipped unnoticed past the crumbling walls of Highport with a single mission: to rescue and transport as many slaves to their freedom as possible. \r\n\r\nMikaro and a handful of faithful assistants located a number of escaped slaves\u2014as well as rescued a few more not sufficiently restrained and guarded\u2014and shepherded them through the gates and beyond the reach of their humanoid tormentors, returning them to their lands and homes. This covert freedom brigade enjoyed remarkable success early on, since the servants of the Slave Lords were often lax in their vigilance and sloppy in their efforts to prevent loss of the \u201cmerchandise.\u201d After one too many shipments never made its destination, the humanoids stepped up their security and the normal channels of escape from Highport closed to Mikaro and his team. He cannot risk exposure by smuggling the freed slaves through the gates as merchandise any longer, since shipments of goods are now regularly stopped and checked.\r\n\r\nNo longer able to free the slaves in that manner, Mikaro began hiding his charges in an abandoned villa in a particularly rundown part of the town. Although they are safe for the moment, their numbers have grown unmanageable, and the priest fears it is only a matter of time before someone slips up and brings slavers to their doorstep. \r\n\r\nEver more desperate to find a new means of escape from Highport, Mikaro has started work on a plan that is both daring and dangerous. He intends to use a series of old sewers coupled with natural caverns running beneath the town as an escape route to the sea beyond the walls. But he needs someone to clear out the creatures and pitfalls he knows lie within.\r\n\r\nPgs. 2-27","slug":"lowdown-in-highport","authors":["Thomas M. Reid"],"edition":"AD\u0026D","environments":["Cave","Underwater","Sewer","City\/Urban"],"items":[],"publisher":"Wizards of the Coast","setting":"Greyhawk","common_monsters":["Bandit","Death Mold Zombie","Floating Eye","Giant Ant","Giant Beetle","Giant Centipede","Giant Crab","Giant Eel","Gnoll","Goblin","Guard","Half-Orc","Hippogriff","Kobold","Mephit, Water","Merchant","Ochre Jelly","Ogre","Orc","Piercer","Shrieker","Skeleton","Sting Ray","Stirge","Strangle Weed","Subterranean Lizard","Troglodyte","Wraith"],"boss_monsters":[],"min_starting_level":3,"max_starting_level":5,"starting_level_range":"Low","num_pages":26,"found_in":"Dungeon Magazine #221","part_of":null,"official_url":"https:\/\/archive.org\/details\/Dungeon_Magazine_221","thumbnail_url":"https:\/\/2.bp.blogspot.com\/--vRTlo60HT0\/VMKrcv07okI\/AAAAAAAADXg\/XRc5sQSpGmk\/s1600\/187emridy.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":2013},{"id":3223,"title":"Chandranther\u0027s Bane","description":"You found the treasure you were seeking. Now you have to escape from it. \r\n\r\nA change in perspective makes all the difference.\r\n\r\nSheltering from a storm in a wayhouse, the PCs fall foul of a powerful magical relic. They must navigate their way through an unfamiliar environment populated with changed creatures in order to free themselves from its influence.\r\n\r\nPgs. 42-63","slug":"chandranthers-bane","authors":["Paul Hancock"],"edition":"AD\u0026D","environments":["Dungeon","Wilderness","Other"],"items":["Ring of Protection","Ring of Free Action","Ring of Telekinesis","Jewel of Flawlessness","Ioun Stone","Incense of Obsession","Oil of Timelessness"],"publisher":"TSR","setting":"Setting Neutral","common_monsters":["Ant","Elf","Fighter","Gnoll","Gnome","Goblin","Halfling","Rat","Warrior"],"boss_monsters":["Magic-User","Thief"],"min_starting_level":4,"max_starting_level":6,"starting_level_range":"Medium","num_pages":22,"found_in":"Dungeon Magazine #018","part_of":null,"official_url":null,"thumbnail_url":"https:\/\/cdn.paizo.com\/image\/product\/magazine_issue\/dungeon\/18\/cover_500.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":1989}],"seed":"2026-10"}