{"total_count":503,"adventures":[{"id":1205,"title":"Flotsam","description":"Sometimes things are not what they seem.\r\n\r\nWhile the PCs are sailing through pirate-infested waters, a crewman spots the floating wreckage of a sailing ship. Two survivors are standing on the deck waving frantically.\r\n\r\nThe survivors \u2014 an eccentric old man, and a noble woman, claim to be merchants from Waterdeep, but are in fact pirates. During an attack on a merchant vessel, the old man, a mage, had missed with a fireball and hit their own ship causing serious damage and killing several crew mates. As punishment, the pirate leader left them marooned on the wreckage, taking the ship they had attacked.\r\n\r\nThis is a short module focused on roleplay. Combat is unlikely as the pirates have no reason to attack or threaten their rescuers. The female survivor seeks a hidden treasure, which could provide a hook for ongoing adventure.\r\n\r\nWhile the module isn\u0027t explicitly written for solo play, it could be easily adapted for any group size provided the power balance between rescuer and pirate is maintained.\r\n\r\nPgs. 24-25","slug":"flotsam","authors":["John Baichtal"],"edition":"AD\u0026D","environments":["Ship"],"items":[],"publisher":"TSR","setting":"Setting Neutral","common_monsters":["Pirate"],"boss_monsters":[],"min_starting_level":6,"max_starting_level":8,"starting_level_range":"Medium","num_pages":2,"found_in":"Dungeon Magazine #065","part_of":"Side Treks","official_url":"https:\/\/archive.org\/details\/dungeon-magazine-065\/","thumbnail_url":"https:\/\/cdn.paizo.com\/image\/product\/magazine_issue\/dungeon\/65\/cover_500.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":1997},{"id":1259,"title":"Melancholy Meetings","description":"Forlorn is a dreary yet dangerous place, a land of secrets and whispers.  Visitors can expect to find no safe rest, no respite from the terrible creatures that plague this land.  The skies are perpetually overcast and the land is damp with rain.  By night, sheet lightning illuminates the sky in ghastly colors.  Even if the intrepid adventurers who come to explore Forlorn know that the lord of this domain is forever trapped within his strange castle, they should take small comfort from it.  Servants of Tristen ApBlanc roam freely, and the land itself is horribly twisted.\r\n\r\nThe encounters in this book are designed to offer an introduction to Forlorn and provide clues about both its lord and his home.\r\n\r\nMelancholy Meetings is intended to be used before the castle adventure book, Eve of Sorrows, but it\u0027s not necessary for the PCs to experience all of the encounters in this book before embarking upon the next.\r\n\r\nIncluded in Castles Forlorn - https:\/\/www.adventurelookup.com\/adventures\/castles-forlorn\r\n\r\nTSR 1088, from 1993","slug":"melancholy-meetings","authors":["Lisa Smedman"],"edition":"AD\u0026D","environments":["Wilderness","Cave","Ruins\/Tomb\/Cemetary"],"items":["Ring of Mind Shielding","Wand of Paralyzation","Cursed Weapon","Net of Entrapment","Helm of X-Ray Vision","Drum of Deafening","Hornblade","Symbol of Belenus","The Horn of the Sacred Grove (artifact)"],"publisher":"TSR","setting":"Ravenloft","common_monsters":["Bone Golem","Death\u0027s Head Tree","Druid","Electric Eel","Geist","Goblyn","Gremishka","Master of the Wild Hunt","Mist Horror","Odem","Pack of the Wild Hunt","Phycomid","Throat Leech","Undead Treant","Worg","Zombie Wolf"],"boss_monsters":["Aggie","Herrd of Clan Apkie (Goblyn Clan Chief)"],"min_starting_level":4,"max_starting_level":6,"starting_level_range":"Medium","num_pages":32,"found_in":"Castles Forlorn TSR 1088","part_of":null,"official_url":"https:\/\/www.dmsguild.com\/product\/17476\/Castles-Forlorn-2e","thumbnail_url":"https:\/\/s-media-cache-ak0.pinimg.com\/236x\/01\/4e\/42\/014e424e0d871482d64448e1ef01a63d.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":1993},{"id":1799,"title":"Road to Oblivion","description":"Oblivion is a town like no other. Situated in a hidden valley within a high mountain range and accessible only via air or a secret tunnel through the mountains, it has remained unknown to all except its inhabitants for uncounted centuries. What happens when a natural disaster exposes the town to the world and lets loose an ancient danger at the same time? Will the PCs aid those in need?","slug":"road-to-oblivion","authors":["Penny Williams"],"edition":"3.5 Edition","environments":["Forest","Mountain"],"items":["Gauntlets of Ogre Power","Staff of Healing","Sovereign Glue","Murlynd\u0027s Spoon","Dust of Apperance","Focusing Lens"],"publisher":"Wizards of the Coast","setting":"Setting Neutral","common_monsters":["Bandit","Beholder","Juggernaut","Lillend","Pixie","Troll"],"boss_monsters":[],"min_starting_level":11,"max_starting_level":11,"starting_level_range":"High","num_pages":13,"found_in":null,"part_of":null,"official_url":"https:\/\/www.drivethrurpg.com\/product\/184752\/Road-to-Oblivion-35","thumbnail_url":"https:\/\/www.drivethrurpg.com\/images\/44\/184752.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":2003},{"id":920,"title":"Shards of The Day","description":"a baron recruits the party to find a set of magical swords as well as explore a mine shaft that connects to the under dark","slug":"shards-of-the-day","authors":["Randy Maxwell"],"edition":"AD\u0026D","environments":["Underdark"],"items":[],"publisher":"TSR","setting":"Setting Neutral","common_monsters":["Crawling Claw","Crystal Ooze","Drider","Drow","Duergar","Gas Spore","Hairy Spider","Kuo-Toa","Large Spider","Mind Flayer","Monitore","Myconid","Spider","Svirfneblin","Troglodyte","Troll","Umber Hulk","Xorn","Zombie"],"boss_monsters":[],"min_starting_level":7,"max_starting_level":9,"starting_level_range":"Medium","num_pages":23,"found_in":"Dungeon Magazine #060","part_of":null,"official_url":null,"thumbnail_url":null,"soloable":null,"has_pregenerated_characters":false,"has_tactical_maps":null,"has_handouts":false,"publication_year":1996},{"id":649,"title":"When Black Roses Bloom","description":"The nightbound realm of Sithicus is dying! The grey forested crags scarred by jagged rifts echo with the laments of the dying elven nation. But the lord of the land sits uncaring on his blackened throne in the charred castle of Negragaard, lost in ancient memories. \r\n\r\nThrough his passion and hatred the nightmare haunted death knight, Lord Soth, permitted catastrophe to befall his native world of Krynn. Now trapped in the Realm of Terror, Soth has once more brough calamity to his home. Abandoning rule of his twisted realm of Sithicus, Lord Soth has retreated to a still more distorted domain: the mad fantasies of his own history. \r\n\r\nTo save the land and themselves, the heroes must venture into banshee-haunted Nedragaard Keep, and there into the warped mindscapes of a tormented darklord.\r\n\r\nTSR 9476","slug":"when-black-roses-bloom","authors":["Lisa Smedman"],"edition":"AD\u0026D","environments":["Forest","Wilderness","Stronghold (Castle\/Keep\/Tower)","Extraplanar","City\/Urban","Other"],"items":["Crown of Power"],"publisher":"TSR","setting":"Ravenloft","common_monsters":["Banshee","Bat","Kender","Ogre","Rat","Skeleton","Snake"],"boss_monsters":["Lord Soth"],"min_starting_level":4,"max_starting_level":6,"starting_level_range":"Medium","num_pages":64,"found_in":null,"part_of":null,"official_url":"https:\/\/www.dmsguild.com\/product\/17528\/When-Black-Roses-Bloom-2e","thumbnail_url":"https:\/\/www.dmsguild.com\/images\/44\/17528.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":1995},{"id":167,"title":"A Wizard\u0027s Fate","description":"If love overcomes evil, remember to get rid of the imp!\r\n\r\nIt took only the love of one good woman - and the hatred of one evil familiar.\r\n\r\nAfter leading a life a villainy, the wizard Elzid Natholin gradually left his wicked ways, transformed by the true love of a young maiden.  His imp familiar was not pleased with this benign transformation and tricked his master into detonating himself and his tower.\r\n\r\nThe players will investigate the tower to determine the nature of the explosion.  The imp still guards the treasure in the dungeon, and is waiting for a legion of infernal soldiers to come claim the treasure for their devil lords.\r\n\r\nPgs. 20-28","slug":"a-wizards-fate","authors":["Christopher Perkins"],"edition":"AD\u0026D","environments":["Dungeon","Stronghold (Castle\/Keep\/Tower)"],"items":["Ring of Spell Storing","Wand of Shocking"],"publisher":"TSR","setting":"Forgotten Realms","common_monsters":["Bugbear Skeleton","Giant Centipede","Goblin","Imp","Large Spider","Mephit, Fire"],"boss_monsters":[],"min_starting_level":1,"max_starting_level":3,"starting_level_range":"Low","num_pages":9,"found_in":"Dungeon Magazine #037","part_of":null,"official_url":"https:\/\/paizo.com\/products\/btpy72xv?Dungeon-Issue-37","thumbnail_url":"https:\/\/cdn.paizo.com\/image\/product\/magazine_issue\/dungeon\/37\/cover_500.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":1992},{"id":111,"title":"The Leopard Men","description":"A deadly rumble in the jungle.\r\n\r\nThe wicked Leopard Men might have loads of treasure - but no one has ever met one and lived to talk about it.\r\n\r\nThe Leopard Men are a tribal cult in the jungle who worship the wicked leopard god.  They stalk at night looking for suitable sacrifices to their god.  A merchant asks the PCs to destroy the Leopard Men to improve his trade agreements with other jungle tribes.  Their reward for doing so is all the accumulated wealth of this tribe.\r\n\r\nThe party will investigate the cult by travelling through several tribal villages.  The cult members are hidden in these villages, watching for future sacrifice victims.  The adventure ends with a battle with the leader of the Leopard Men and a spirit of the leopard god that is summoned.\r\n\r\nPgs. 13-27","slug":"the-leopard-men","authors":["David Howery"],"edition":"AD\u0026D","environments":["Jungle"],"items":["Javelin of Lightning","Dust of Disappearance","Wand of Steam and Vapor","Staff of Thunder and Lightning","Ring of Water Walking","Periapt of Health","Wand of Defoliation"],"publisher":"TSR","setting":"Setting Neutral","common_monsters":["Adventurer","Black Pudding","Bullywug","Displacer Beast","Giant Crocodile","Leopard","Lizardfolk","Tuyewera"],"boss_monsters":[],"min_starting_level":8,"max_starting_level":10,"starting_level_range":"Medium","num_pages":15,"found_in":"Dungeon Magazine #022","part_of":null,"official_url":null,"thumbnail_url":"https:\/\/cdn.paizo.com\/image\/product\/magazine_issue\/dungeon\/22\/cover_500.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":1990},{"id":803,"title":"The Iron Orb of the Duergar","description":"The Northmen and their allies play hardball.\r\n\r\nThe Northmen are on a rampage, and only the duergar know why.  Discover the secret of the iron orb.\r\n\r\nIn the lands of the Northmen, near the city of Tallborg a mysterious relic was uncovered in a mine: a perfect orb of black iron. The orb was taken to the temple. When Ulvmard, high priest of Odin lifted the orb it revealed its true nature. The orb levitated from his hands, floating before him.\r\n\r\nThe orb had changed Ulvmard, bestowing him great powers. The orb spoke to him with flattery and advice. As he became reliant on the orb, its power over him extended, bending him to its will and taking control. It used him to further its agenda: destruction of the dwarven race and restoration of the duergar!\r\n\r\nClaiming to be acting on Odin\u0027s behalf, Ulvmard lead the Northmen to rise up against the  dwarves, and ordered raids to pillage the southern kingdoms for the materials he would need to construct a colossal iron warrior to defeat the dwarves.\r\n\r\nThis adventure has viking and norse mythology influences.\r\n\r\nPgs. 50-71","slug":"the-iron-orb-of-the-duergar","authors":["Peter \u00c5berg"],"edition":"AD\u0026D","environments":["Dungeon","Wilderness","Town\/Village"],"items":[],"publisher":"TSR","setting":"Setting Neutral","common_monsters":["Duergar","Iron Golem","Roper","Umber Hulk"],"boss_monsters":["Construct","Priest"],"min_starting_level":11,"max_starting_level":15,"starting_level_range":"High","num_pages":22,"found_in":"Dungeon Magazine #046","part_of":null,"official_url":null,"thumbnail_url":"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2015\/05\/d46.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":1994},{"id":532,"title":"The Liberation of Prince Thorgrim","description":"Prince Thorgrim rots in jail, wrongly accused by the corrupt sheriff and his cruel gaoler.  Whispered rumors speak that those in his keep are tortured and sometimes murdered. Only the truly brave or fantastically foolish would try to storm the jail and free the prince. A Compleat Encounter, scalable to any level, featuring the shackled dwarven prince, the elven sheriff, and his foul gaoler.\r\n\r\nCURRENTLY UNAVAILABLE FROM THE PUBLISHER!","slug":"the-liberation-of-prince-thorogrim","authors":["Jason Bulmahn"],"edition":"3.5 Edition","environments":["House\/Mansion"],"items":["Boots of Elvenkind","Figurine of Wondrous Power","Cloak of Resistance","Bracers of Law"],"publisher":"Paizo","setting":"Golarion","common_monsters":["Elf","Human"],"boss_monsters":["Sheriff"],"min_starting_level":1,"max_starting_level":19,"starting_level_range":"Low","num_pages":10,"found_in":null,"part_of":"GameMastery Modules","official_url":"http:\/\/paizo.com\/products\/btpy7uxa?GameMastery-Encounter-The-Liberation-of-Prince-Thorgrim","thumbnail_url":"https:\/\/static1.paizo.com\/image\/product\/catalog\/PZO\/PZO2004_500.jpeg","soloable":true,"has_pregenerated_characters":false,"has_tactical_maps":true,"has_handouts":true,"publication_year":2005},{"id":109,"title":"Deadly Treasure","description":"No treasures here just lying around to be taken. This tomb\u0027s riches fight back!\r\n\r\nNever mind the guardians.  Watch the loot!\r\n\r\nA new tomb has recently opened for business in your area! The wealth of a wizard\u0027s lifetime can be yours! Defeat his traps! Slay his guardians! Zathis the Insightful took a century to collect these marvelous treasures. Now they can be yours in a matter of hours!\r\n\r\nPgs. 10-25","slug":"deadly-treasure","authors":["Cody Hedberg"],"edition":"AD\u0026D","environments":["Dungeon"],"items":["Prison of Zagyg","Tome of Understanding","Pearl of Wisdom"],"publisher":"TSR","setting":"Setting Neutral","common_monsters":["Arcanaloth","Chasme","Fire Bat","Hydroloth","Imp","Mezzoloth","Salamander","Simulacrum","Smoke Para-Elemental","Spectre","Stone Golem","Water Elemental","Wight"],"boss_monsters":["Arcanaloth","Cleric"],"min_starting_level":10,"max_starting_level":20,"starting_level_range":"High","num_pages":16,"found_in":"Dungeon Magazine #041","part_of":null,"official_url":null,"thumbnail_url":null,"soloable":null,"has_pregenerated_characters":null,"has_tactical_maps":null,"has_handouts":null,"publication_year":1993},{"id":365,"title":"City by the Silt Sea Box Set","description":"Something awakens beneath the ruins of ancient Giustenal, the City by the Silt Sea. Many have tried to discover the secrets of this forsaken place, to plunder its legendary treasures. Few have returned from its shadowy embrace. Did they run afoul of savage raiders in the\r\ndesert wastes? Did they lose their way in a sudden sandstorm only to sink hopelessly into the blowing, shifting silt? Perhaps they heard the psionic voice of the Caller in Darkness and succumbed to its mesmerizing summons? Or did they meet the true master of the ruins, a being as old as the Dragon and just as terrifying?...\r\n\r\nThe burning world has reached a critical stage. For Athas, it could mean the start of a time of renewal, or it could herald the end of the world! It all begins in the ruins of Giustenal, in a place from another age, in the corpse of a shattered, long-dead city. Something stirs in the City by the Silt Sea. Something evil....\r\n\r\nTSR 2432","slug":"city-by-the-silt-sea","authors":["Shane Lacey Hensley"],"edition":"AD\u0026D","environments":["Desert\/Pyramid","Ruins\/Tomb\/Cemetary"],"items":["Planar Gate"],"publisher":"TSR","setting":"Dark Sun","common_monsters":["Dray","Undead - Type not listed by lazy adventure creator."],"boss_monsters":["Dragon","Lich","Undead"],"min_starting_level":5,"max_starting_level":9,"starting_level_range":"Medium","num_pages":192,"found_in":null,"part_of":null,"official_url":"https:\/\/www.drivethrurpg.com\/product\/17200\/City-By-the-Silt-Sea-2e","thumbnail_url":"https:\/\/www.drivethrurpg.com\/images\/44\/17200.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":1994},{"id":1099,"title":"Blood and Fire","description":"A bad heir day.\r\n\r\nThe Land of Fate is known for its hot sands and fiery passions.  You must survive both to restore order to the city.\r\n\r\nAn evil order of wizards is terrorizing local towns. It is up to the party to find their secret lair and put an end to their nefarious plots.\r\n\r\nPgs. 34-53 \u0026 57","slug":"blood-and-fire","authors":["John Baichtal"],"edition":"AD\u0026D","environments":["Mountain","Desert\/Pyramid","City\/Urban"],"items":["Amulet of Life Protection","Ring of Free Action","Amulet of Protection From Good","Ring of Feather Falling","Wand of Polymorph","Slippers of Spider Climbing","Wand of Illusion"],"publisher":"TSR","setting":"Al-Qadim","common_monsters":["Aspis","Dragonne","Dune Stalker","Giant Ant Lion","Hyenas","Knight","Leucrotta","Mummy","Roper","Stone Giant","Vulture","Wizard"],"boss_monsters":[],"min_starting_level":7,"max_starting_level":9,"starting_level_range":"Medium","num_pages":21,"found_in":"Dungeon Magazine #063","part_of":null,"official_url":null,"thumbnail_url":"https:\/\/cdn.paizo.com\/image\/product\/magazine_issue\/dungeon\/63\/cover_500.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":1997},{"id":565,"title":"Sons of Gruumsh","description":"This adventure takes place in the Moonsea of Faer\u00fbn.  The players have been brought to Melvaunt to search for the missing scions of the city\u0027s great families.  To the north, in Thar the orc tribes converge on the ruined fortress of Xul-Jarak, flocking to the banner of a charismatic warlord.  There, he intends to sacrifice the scions of the great families of Melvaunt in a bloodritual to Gruumsh.\r\n\r\nThe players will escape Melvaunt, search along the wilderness of Thar for the Fortress of Xul-Jarak, and then explore the dungeons of the ruined fortress and hopefully rescue the scions before they are sacrificed.\r\n\r\nThere also is a Web Enhancement by Eric Cagle on the archives of wizards of the coast\u0027s website designed to scale the adventure to level 8.  For example, it replaces the Owlbear with a Tyrannosaurus.  This is an easy to scale adventure with much of the player\u0027s difficulty coming from intelligently avoiding problems, choosing how to approach each floor in the most tactical way, and quickly adjusting when something goes wrong.\r\n\r\nThe adventure has sidebars including common orc battle cries (In Orc!), ready to use orc names, weather and random encounter table in Thar, a description of what happens if the party fails or partially succeeds, and suggested minis for each of the encounters.  There is even an extended description of the bloodspear ritual, an event the party is not meant to encounter in a normal run.  The appendix is detailed for all the humanoid characters including the scions and their equipment, the named villains, and variety of unnamed orcs the party will encounter.  The fortress also offers an opportunity to introduce the players to the Underdark and the Zhentil Keep.  There is a passage to the Underdark the players can accidentally explore, and return to later.  Emissaries from Zhentil Keep have come to watch the ritual and have their own motivations.  These npcs provide an opportunity for exposition and role playing at a point which otherwise might be combat heavy, acting as a valve for the first floor - helping or hurting the party with subtle magic should the difficulty be off.","slug":"sons-of-gruumsh","authors":["Christopher Perkins"],"edition":"3.5 Edition","environments":["Dungeon","Wilderness","Stronghold (Castle\/Keep\/Tower)","City\/Urban"],"items":["Lesser Bracers of Archery","Ring of Jumping","Hammer of Gruumsh","Mark of Nishrek","Griffon Ring","Lesser Empower Metamagic Rod","Key to the City","Cursed Ring of Evasion"],"publisher":"Wizards of the Coast","setting":"Forgotten Realms","common_monsters":["Ambush Drake","Basilisk","Dire Boar","Manticore","Monstrous Centipede","Mountain Orc","Ochre Jelly","Ogre","Orc","Orog","Owlbear","Tanarukka","Thug","Worg","Wyvern"],"boss_monsters":["Orc","Orog"],"min_starting_level":4,"max_starting_level":8,"starting_level_range":"Medium","num_pages":31,"found_in":null,"part_of":null,"official_url":"https:\/\/www.dmsguild.com\/product\/3740\/Sons-of-Gruumsh-35","thumbnail_url":"https:\/\/www.dmsguild.com\/images\/44\/3740.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":2005},{"id":458,"title":"Vecna Reborn","description":"A chance encounter on the road marks the heroes as targets for an evil cult  attempting to cause the rebirth of the lich god Vecna in the domain of his arch-foe, Kas. This act will free their master from his misty prison and allow him to gain vengeance upon his enemy at the same time.\r\n\r\nTo learn more of the cult\u2019s mysterious plans, the characters explore a cache of ancient lore in Tor Gorak, the major city in Tovag. Clues lead them right to the heart of Cavitius, Vecna\u2019s own domain. There, they must discover the secret way into the Shadowed Room, an ancient library that no longer exists in time or space yet can still be reached by using an arcane ritual. Learning this secret brings the heroes into conflict with Vecna\u2019s priesthood and their powerful servants.\r\n\r\nTSR 9582","slug":"vecna-reborn","authors":["Monte Cook"],"edition":"AD\u0026D","environments":["Dungeon","Stronghold (Castle\/Keep\/Tower)","City\/Urban"],"items":[],"publisher":"TSR","setting":"Ravenloft","common_monsters":["Cultist","Ghoul","Shadow","Skeleton","Undead - Type not listed by lazy adventure creator."],"boss_monsters":["Priest"],"min_starting_level":5,"max_starting_level":7,"starting_level_range":"Medium","num_pages":64,"found_in":null,"part_of":null,"official_url":"http:\/\/www.dmsguild.com\/product\/17523\/Vecna-Reborn-2e","thumbnail_url":"https:\/\/www.dmsguild.com\/images\/44\/17523.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":true,"publication_year":1998},{"id":2646,"title":"Voyage of the Crimpshrine","description":"Up the river\r\n\r\n\u0022Just sit right back, and you\u0027ll hear a tale, a tale of a fateful trip...\u0022\r\n\r\nPgs. 58-67","slug":"voyage-of-the-crimpshrine","authors":["Tony Ross"],"edition":"AD\u0026D","environments":["Swamp\/Moor","Ship","City\/Urban"],"items":["Bag of Holding","Magic Weapon","Flask of Essence of Darkness"],"publisher":"TSR","setting":"Mystara","common_monsters":["Giant Badger","Merrow","Thief","Werewolf"],"boss_monsters":["Grak-Chu (Merrof Priest of Panzuriel)","Truk-Pa (Merrow Chief)"],"min_starting_level":3,"max_starting_level":5,"starting_level_range":"Low","num_pages":10,"found_in":"Dungeon Magazine #059","part_of":null,"official_url":null,"thumbnail_url":"https:\/\/cdn.paizo.com\/image\/product\/magazine_issue\/dungeon\/59\/cover_500.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":true,"publication_year":1996},{"id":113,"title":"Unchained!","description":"The gnomes built a dragon.  Can you turn it off?\r\n\r\nWe gnomes built this wonderful dragon but now the darn thing seems to be out of control.\r\n\r\nThe party meets a hapless gnome tinkerer who\u0027s mechanical dragon has gone haywire! The construct is possessed by a spirit named Ahmoras.  The party is led to a town called Gnomevale on the way to Mount Nevermind.  Finding the town devastated by the automaton, the party follows in the wake into the mountains.\r\n\r\nThe party has many ways to defeat the automaton, ranging from brute force to tricking the spirit of Ahmoras out of the construct.\r\n\r\nPgs. 36-49","slug":"unchained","authors":["Bruce Norman"],"edition":"AD\u0026D","environments":["Forest","Mountain"],"items":[],"publisher":"TSR","setting":"Dragonlance","common_monsters":[],"boss_monsters":["Mechanical Dragon"],"min_starting_level":6,"max_starting_level":10,"starting_level_range":"Medium","num_pages":14,"found_in":"Dungeon Magazine #022","part_of":null,"official_url":null,"thumbnail_url":"https:\/\/cdn.paizo.com\/image\/product\/magazine_issue\/dungeon\/22\/cover_500.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":true,"publication_year":1990},{"id":1286,"title":"Out of Body, Out of Mind","description":"Welcome to the youngest and most turbulent of the Realms, a mountainous expanse known as Tirna\u0027Cel. This place was once well known for its power mongering warlords, magic wielding Sorcerers, and archfiends from the deepest pits of the Abyss. But in the last six hundred years, this has changed. Tirna\u0027Cel is a peaceful and welcoming land now, doing no small part to the efforts of the warlord Tirna\u0027Gael, a member of the lands founding nobility.\r\n\r\nTirna\u0027Gael turned against the other rulers without warning, attacking and overwhelming them without remorse. He is said to have suddenly grown stronger and more powerful. The reasons for his remarkable gain in power unknown, so they are routinely connected to items believed to have been entombed with him by the then newly-formed paladin\u0027s Order of Garadon.\r\n\r\nAfter his death, Tirna\u0027Gael body was interred in his central citadel, a large stone fortress suspended over an immense lava pit. There he is rested for nearly six hundred years, protected by the surrounding hostile environment and a small cadre of supernatural guardians summoned and permanently bound by the Order of Garadon.\r\n\r\nBut recently, rumors have reached the corridors of Tirna\u0027Cel\u0027s capital city that invaders have struck the fallen heroes burial place, in search of one or more of his legendary magic items.  So far, all that is known of these foul creatures is that they are native to the environment, being resistant to the fiery dangers of the area.\r\n\r\nYour party has been summoned by the Lord of the realm, who has charged you with ending the threat to Tirna\u0027Gael\u0027s tomb and the potential destruction of the lands long enduring peace. If the sources of Tirna\u0027Gael\u0027s power were to fall into the wrong hands, it could mean the end of the nation as you know it.","slug":"out-of-body-out-of-mind","authors":["Patrick Kapera"],"edition":"3rd Edition","environments":["Stronghold (Castle\/Keep\/Tower)"],"items":["Ring of Tirna\u0027Gael"],"publisher":"Alderac Entertainment Group","setting":"Setting Neutral","common_monsters":["Dretch","Mephit"],"boss_monsters":["Nescent"],"min_starting_level":4,"max_starting_level":6,"starting_level_range":"Medium","num_pages":16,"found_in":null,"part_of":null,"official_url":"http:\/\/www.drivethrurpg.com\/product\/25426\/Out-of-Body-Out-of-Mind?it=1","thumbnail_url":"https:\/\/www.drivethrurpg.com\/images\/22\/25426-thumb140.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":2000},{"id":746,"title":"A Bad Batch of Brownies","description":"One bad apple.\r\n\r\nThe brownies would have been fine, except for the addition of one unexpected ingredient.\r\n\r\nThis is a starting adventure for one druid. They set off on a wacky adventure with teh help of their driud master.\r\n\r\nPgs. 22-31","slug":"a-bad-batch-of-brownies","authors":["Lisa Smedman"],"edition":"AD\u0026D","environments":["Forest","House\/Mansion"],"items":[],"publisher":"TSR","setting":"Setting Neutral","common_monsters":["Brownie","Goblin Rider","Phase Spider"],"boss_monsters":[],"min_starting_level":1,"max_starting_level":3,"starting_level_range":"Low","num_pages":10,"found_in":"Dungeon Magazine #058","part_of":null,"official_url":null,"thumbnail_url":"https:\/\/tenfootpole.org\/ironspike\/wp-content\/uploads\/2015\/09\/d58.jpg","soloable":true,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":1996},{"id":774,"title":"A Light in the Belfry","description":"A light in the Belfry is the first RAVENLOFT adventure to feature an Interactive Audio CD. As player explore Morgorth\u0027s dreadfilled manor, they will actually hear the lamentations of tortured spirits, the clash of swords and thunderous roar of magic. With almost 100 tracks of dialogue, sound effects and mood music, TSR\u0027s Interactive Audio CD Adventures add a new dimension to the horror of Ravenloft.\r\n\r\nTSR 9494","slug":"a-light-in-the-belfry","authors":["William W. Connors"],"edition":"AD\u0026D","environments":["Forest","House\/Mansion"],"items":[],"publisher":"TSR","setting":"Ravenloft","common_monsters":["Undead - Type not listed by lazy adventure creator."],"boss_monsters":["Necromancer"],"min_starting_level":6,"max_starting_level":8,"starting_level_range":"Medium","num_pages":32,"found_in":null,"part_of":null,"official_url":"https:\/\/www.dmsguild.com\/product\/215464\/A-Light-in-the-Belfry-2e","thumbnail_url":"https:\/\/www.brettschulte.net\/BrettsBooks\/images\/RAVALightInTheBelfry.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":1995},{"id":591,"title":"Tsar Rising","description":"The cry echoes across Torassia: the cruel tyrant fell in a battle with undead troops, abandoned by the two princes in his time of need. The empty throne creates anarchy and chaos, as the princes and the Tsar\u0027s advisor battle for the right to rule. As if that wasn\u0027t bad enough, the worst winter that Torrassia has ever experienced leaves frozen corpses in villages everywhere. It\u0027s a race against time as Sergei, the Tsar\u0027s commander in chief, gallops southwards to reach the capital before the forces of hell get there first.\r\n\r\nWill you brace the coming storm?\r\n\r\nPublished by MonkeyGod Enterprises and Highmoon Press","slug":"tsar-rising","authors":["Michael Tresca"],"edition":"3rd Edition","environments":["Forest","Wilderness"],"items":["Herbs of Sleep"],"publisher":"Indie Dev.","setting":"Other","common_monsters":[],"boss_monsters":[],"min_starting_level":8,"max_starting_level":9,"starting_level_range":"Medium","num_pages":60,"found_in":null,"part_of":null,"official_url":"https:\/\/www.amazon.com\/Tsar-Rising-Michael-Tresca\/dp\/097080945X","thumbnail_url":"https:\/\/images-na.ssl-images-amazon.com\/images\/I\/5177YQ2JYVL._SX258_BO1,204,203,200_.jpg","soloable":false,"has_pregenerated_characters":false,"has_tactical_maps":false,"has_handouts":false,"publication_year":2001}],"seed":"2026-29"}