A Cog in the Wheel

CORE 1-2

With the identity of a murderer confirmed, heroes are needed to track it down to its home. As it turns out, it might be a longer journey than first imagined. Part Two of The Chaos in Melvaunt.

The characters enter Mechanus via a portal in Melvaunt with the aim to infiltrate a modron army encampment. They must then flee the camp in a chase scene.

Published By
DMs Guild
Publication Year
Unknown
Handouts?
Yes
Battle Mats?
No
Includes Characters?
No
Level
Levels 1–4
Soloable?
No
Found In
Boss Monsters and Villains
Notable Items
Disclaimer: All information listed on this website comes with absolutely no warranty and may be incomplete or outright wrong. We rely on contributors from the community to add and curate adventure data. The publisher and original adventure authors are not usually involved in the process. In many cases, we have no way to verify that the data we show for an adventure accurately represents the adventure's content. If you find incomplete or wrong data, please login and create a change request on the adventure details page.

From the community

Change Requests

You can use change requests to report missing, wrong or new information for this adventure. Curators and the adventure's author will then be able to incorporate your requested changes into the adventure. Once that's done, you and they can mark your change request as resolved. Login to submit a change request.

This adventure doesn't have any pending change requests.

Reviews

0 0
Please sign in to rate or leave a review.
This adventure has not been reviewed yet.