Five centuries is not long enough for a giant king to forgive a defeat - or forget a curse.
When falls the axe of Mok-Turoknin.
This is a moody arctic wilderness/dungeon adventure in which the player characters must undo an ancient frost giant curse that plagues a barbarian village and its tribal chieftains. The PCs will travel across a frigid tundra en route to the deserted mountain keep of the frost giants where they must put an end to the curse before the restless ghost of the frost giant king rises again to claim another victim.
Pgs. 53-72
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