This high level adventure returns the PCs to Helvana. A recent adventure has netted the party some Adamant, a rare ore in Filbar that is excellent for constructing weapons of amazing quality. As you arrive in Vorshmorgan to locate a smith you quickly discover there are problems in town. The scenario was designed to give upper level players a challenge and pits them against one of the most feared creatures in the land!
This adventure doesn't have any pending change requests.
rcgy has played this adventure and would not recommend it.
This is very much an old school adventure; there are no complicated morals, and the DM is expected to present the players with clones to splat. Five fomorians is fine, but three encounters, comprising of the exact same stat block monster? Really? There's little imagination applied, and no pressing reason to continue on and hunt down the lich once the arch-mage antagonist has been defeated- expect players to take a nice long rest before the Lich fight, totally annihilating any sense of danger. There is nothing here that one couldn't improvise on the spot, and the stat blocks are disappointing and crude shorthands. Its saving grace is the extremely cheap price.