Cover of B1 In Search of the Unknown

B1 In Search of the Unknown

Introductory Adventure that came bundled with some versions of the Holmes Basic version of D&D. Two powerful adventurers, Rogahn the Fearless and Zelligar the Unknown, have apparently deserted the stronghold they once occupied. The PCs have discovered a map which leads to it. First published in 1978, this is a basic dungeon crawl introducing players to many of the dungeoneering tropes. Location descriptions are provided but it is up to the DM to fill in the actual monsters and treasure for each one.

TSR 9023

Written By
Mike Carr
Published By
Publication Year
Battle Mats?
Includes Characters?
Levels 1–3
Found In
Boss Monsters and Villains
Common Monsters
Notable Items
Disclaimer: All information listed on this website comes with absolutely no warranty and may be incomplete or outright wrong. We rely on contributors from the community to add and curate adventure data. The publisher and original adventure authors are not usually involved in the process. In many cases, we have no way to verify that the data we show for an adventure accurately represents the adventure's content. If you find incomplete or wrong data, please login and create a change request on the adventure details page.

From the community

Change Requests

You can use change requests to report missing, wrong or new information for this adventure. Curators and the adventure's author will then be able to incorporate your requested changes into the adventure. Once that's done, you and they can mark your change request as resolved. Login to submit a change request.

This adventure doesn't have any pending change requests.


1 0
Please sign in to rate or leave a review.

orc has played this adventure and would recommend it.

I've always liked this module. It's a bit less interesting to play than B2, being as the options inherent in wilderness isn't the focus, and it was nowhere near my first DM experience (B2 is), but when I was much shorter and less gray it was instructive in the creation of my own adventures (even when I made it up on the fly).

I've really only run it once in the 1980s, but did not bother with adding the monsters, rather laid in clues for a larger mystery. I suppose I was overall less interested in running games focused on the slaughter of monsters than the intrigue I could extend to players, made possible by the structure of this book.

Younger players may find their attention wavering during a playthrough, but this likely depends on how the DM rolls it, so to speak. —Orson R Curtiss