Cover of DDEX01-04 Dues for the Dead

DDEX01-04 Dues for the Dead

For years, the Most Solemn Order of the Silent Shroud has tended the dead at Valinghen graveyard, providing them a peaceful eternal rest. Now, that rest has been disturbed by a necromancer seeking out a key to re-activate the Pool of Radiance.

Written By
Steve Winter
Publication Year
Battle Mats?
Includes Characters?
Levels 1–4
Boss Monsters and Villains
Common Monsters
Notable Items
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Uncle Gus has played this adventure and would recommend it.

My very first prebuilt adventure as DM for my two kids! I haven't actually finished it yet, but it is working well. As other reviewers have noted, it is generic enough to fit into any campaign. One thing which slipped me up; the map is drawn generally grid-like, without actual gridlines. I assumed one grid was one 5ft square on a battle map, but one room which was a 2x2 "grid" on the map was described as being 20ft x 20ft, i.e. 4x4. This would have made the battles much less cramped, but it was too late to rescale the dungeon as I had drawn it. It would be nice to have this mentioned in the notes somewhere. It is somewhat implied by the second, more detailed map of the final encounter room, which does have gridlines, and maybe this has only been a trap for me, a brand new DM.

Xylock has played this adventure and would recommend it.

Nice catacombs dungeon. Generally used the same storyline where the undead were rising again and the PCs are hired by the priests to go down to find out what’s causing it. It’s a nice dungeons map for a crawl and it brings up a nice RP moments of the PCs deciding if they will grave rob the catacombs. Especially when they meet actual looters down there.

The dungeon is straightforward and doesn’t branch much. The last chamber itself isn’t actually mapped since it’s suppose to open up into an expansive catacombs. I got around running this area by making the task to seal up this section since it’s too over run.

The Mcguffin of the Pool of Radiance is easily replaceable with any other Mcguffin, making this adventure easy to slot into any campaign where a Necromancer is raising the denizens of a catacombs.

BrendanS has played this adventure and would recommend it.

Well built but straightforward dungeon to adventure in with engaging puzzles, encounters, and combat. The story and setting given are pretty broad and vague so I found it easy to fit into my campaign. Overall, I would definitely recommend.