For years, the Most Solemn Order of the Silent Shroud has tended the dead at Valinghen graveyard, providing them a peaceful eternal rest. Now, that rest has been disturbed by a necromancer seeking out a key to re-activate the Pool of Radiance.
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Xylock has played this adventure and would recommend it.
Nice catacombs dungeon. Generally used the same storyline where the undead were rising again and the PCs are hired by the priests to go down to find out what’s causing it. It’s a nice dungeons map for a crawl and it brings up a nice RP moments of the PCs deciding if they will grave rob the catacombs. Especially when they meet actual looters down there.
The dungeon is straightforward and doesn’t branch much. The last chamber itself isn’t actually mapped since it’s suppose to open up into an expansive catacombs. I got around running this area by making the task to seal up this section since it’s too over run.
The Mcguffin of the Pool of Radiance is easily replaceable with any other Mcguffin, making this adventure easy to slot into any campaign where a Necromancer is raising the denizens of a catacombs.
BrendanS has played this adventure and would recommend it.
Well built but straightforward dungeon to adventure in with engaging puzzles, encounters, and combat. The story and setting given are pretty broad and vague so I found it easy to fit into my campaign. Overall, I would definitely recommend.