Inside Ebonclad you'll find:
170 pages of setting lore and history, accompanied by lavish illustrations and short stories to bring the setting to life.
7 adventures for character levels 1 - 4 GMs can use to introduce new players to the setting, or customize for use in their own campaigns.
Tons of character options including new backgrounds, subclasses, feats, equipment, poisons, and spells.
Tools for GMs to generate random citizens, valuables they may possess, the contents of their pockets or purses, and ways of determining how connected they are and how they'd react to witnessing crimes.
Dozens of new NPCs, from generic stat blocks for thieves in the Ebonclad guild or town guard, to specific characters living in the city.
A primer on thievery, for characters who live the life of crime.
Over 30 random street encounters with different customization options a GM can use.
New urban chase complications specific to the setting.
More than a dozen encounter area maps saved as PNG files to print or use online.
This adventure doesn't have any pending change requests.