A Riedran deserter has come to the adventurers with a simple request—save her lost love from the control of the Inspired and bring her safely back to Khorvaire. Player characters must navigate the sinister surveillance state, do battle with powerful psionic foes, and resist the creeping threat of psychic assimilation.
Far more than an adventure module, Escape from Riedra provides DMs and players with a bounty of tools to bring any Sarlonan adventure to life, including:
* An introduction to the empire of Riedra and how it integrates psionics into daily life.
* A new system for tracking the nefarious and ubiquitous psionic influence of the Inspired.
* An extensive bestiary with thirteen new monsters for use in any campaign.
* Racial traits for Chosen and eneko player characters.
So there's no Monsters, Common or Boss, nor notable items in this adventure?