Inside the woods near Burke's Crossing lurks a very real danger. It began as a sense of unease, a feeling of being watched, but now people are disappearing. The lumberjacks who have stayed in the little village talk of ghosts and other superstitions. Or at least they did - until a mysterious statue appeared in a clearing near the logging camp.
As if matters weren't strange enough, two mages have arrived and begun hiring armed guards to escort them into these very same woods. Is there a connection, or is it just coincidence? Either way, be prepared! You never know what's out there waiting... and watching.
"Eye of Pain" is the first of three Monstrous Arcana adventures featuring the cunning and deadly beholder. If can be played as an individual adventure or as part of the series which continue in "Eye of Doom" and concludes in "Eye to Eye."
For four to six characters of levels 4-8.
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vivapadomay has played this adventure and would recommend it.
Setting-neutral town-n-delve, with a punchy 2-session flow - double the length if you run like Mercer/Mulligan. My group spent 2 sessions in town, 1 in the dungeon, and they still talk about it 10 years later.
Highlights are the rival adventuring party, the unique monsters in the dungeon, and the tie-in with the Monstrous Arcana book, and the fearsome final boss. Perhaps too fearsome, as the (false) threat of a full-blown beholder can cause unnecessary anxiety in some players - mine nearly abandoned the quest! You'll want PCs who yearn to die in thrilling combat, or else PCs who are driven to save the land no matter the risk. I ran in 2e and it worked great.
Porting to 5e: A straightforward port, CR 5. Fire beetles could substitute for the boring beetles, and the evil plants can be used as-is. Xaxinaar is NOT a "death tyrant" by 5e standards. He is a modified "beholder zombie."