In Flight of the Magpies your party is employed by a famous band of sky mercenaries to do a simple job: find out which airship will be transporting a mysterious prisoner. Simple jobs turn into crazy adventures in Eberron though, and this module is no different. Will the party rise (or fly?) to the challenge?
Flight of the Magpies is an adventure for a group of players at level 3 that can be played early in an Eberron campaign to start things off with a bang. It was originally devised as a one-shot and can still be played as one, while also being a fun introduction to this game for new players. It will take 3 to 5 hours to complete as a single session, or it can be split in two shorter ones.
This adventure is appropriate for beginners as well as experienced players, and contains enough information on the World of Eberron that you don't have to do any "homework" to play it.
Statblocks for all the custom enemies you may fight in this adventure are also provided, so that you can start playing without having to own any other book.
This adventure doesn't have any pending change requests.