Sometimes things are not what they seem.
While the PCs are sailing through pirate-infested waters, a crewman spots the floating wreckage of a sailing ship. Two survivors are standing on the deck waving frantically.
The survivors — an eccentric old man, and a noble woman, claim to be merchants from Waterdeep, but are in fact pirates. During an attack on a merchant vessel, the old man, a mage, had missed with a fireball and hit their own ship causing serious damage and killing several crew mates. As punishment, the pirate leader left them marooned on the wreckage, taking the ship they had attacked.
This is a short module focused on roleplay. Combat is unlikely as the pirates have no reason to attack or threaten their rescuers. The female survivor seeks a hidden treasure, which could provide a hook for ongoing adventure.
While the module isn't explicitly written for solo play, it could be easily adapted for any group size provided the power balance between rescuer and pirate is maintained.
Pgs. 24-25
Current link is broken due to incorrect capitalization. Can fix by updating link to either
https://archive.org/details/dungeon-magazine-065/
or
https://archive.org/details/dungeon-magazine-065/page/24/
dcdepaepe has played this adventure and would recommend it.
Used this as a side trek for my party since they just got their hands on a ship and needed a laid-back interaction after the fight with the previous crew. Plus hooks for other adventures already built in. Thanks for adding it!