What is this adventure?
This is a short location-based prison break adventure where the characters explore a small-town prison. The whole adventure can be played in a typical four-hour session. Get In, Get Out! is perfect for situations where the party has broken the law and is captured by the local police, or they have to break out a prisoner, or any other prison break scenario you can think of. It is designed to be simple and the gamemaster is empowered to read and run it quickly.
A 3rd level party is ideal for this adventure, but it can be easily tuned up to 5th level or down to 1st level by adding or removing a few simple enemies.
A 3rd level party is ideal for this adventure, but it can be easily tuned up to 5th level or down to 1st level by adding or removing a few simple enemies.
How to use this adventure?
This is less of a specific adventure and more of a location setup, namely a small-town prison. Adventure can be designed either as a prison break or as a prisoner rescue scenario. See Adventure Hooks section for more on this.
This adventure provides ample opportunities to be played as a smash and grab style of game or as a stealth heist sort of adventure. None of the situations are combat specific although there are plenty of options to get into combat.
Gamemasters are encouraged to allow the players to complete this adventure without ever rolling for initiative. Clever play such as stake outs, gathering information etc. are key to successfully completing this adventure.
What is included?
The adventure pdf
DM's map
High resolution (3072x4096) maps for a prison (grid and gridless), which can be printed out as a tabletop map to play on.
This adventure doesn't have any pending change requests.