Abandon hope early and avoid the rush.
A rebel leader is locked in a prison from which there is no escape. That's why the rebels called for you.
The players are recruited to help rescue a prisoner of the Theocracy. The prison is very unique in that the cells are situated in a wheel formation. The prisoners are forced to push against their cell walls every day until after 1 full year (1 full rotation of the wheel), an opening appears in their cell and they are free to leave.
There are many paths to success in this adventure, and it can play out more like a heist rather than a dungeon crawl.
This adventure doesn't have any pending change requests.
Limis has played this adventure and would recommend it.
A fun prison break heist, my only things i dident like was the dispel magic field in room two was a bit too brutal and how easy it is to bypass the majority of the complex by using the vents, I would recommend making it hard for them to get there man without the prisoner manifest from the wardens office.