Cover of Pathfinder Adventure Path #145: Hellknight Hill (Age of Ashes 1 of 6)

Pathfinder Adventure Path #145: Hellknight Hill (Age of Ashes 1 of 6)

Fires burn atop the ruined citadel on Hellknight Hill, sending plumes of red smoke into the air that could be a call for help. Within the old keep, strange invaders from a distant land, mysterious long-lost ruins, and the machinations of a shadowy organization await discovery. Something dire is building toward an apocalyptic event, and it falls to your characters to stop the end before it begins. The Age of Ashes Adventure Path begins with “Hellknight Hill”—a complete adventure for 1st- to 4th-level characters.

Age of Ashes is a 6 part adventure that runs from levels 1 - 20, Maps are available as a separate product

Disclaimer: This was the first Adventure Path released for the Pathfinder 2e system as such the difficulty curve is a little on the high end if run as written.

Written By
Amanda Hamon
Published By
Paizo
Publication Year
2019
Handouts?
No
Battle Mats?
No
Includes Characters?
No
Level
Levels 1–4
Soloable?
No
Found In
Boss Monsters and Villains
Common Monsters
Notable Items
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Reviews

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Zaff has played this adventure and would recommend it.

A simple call for adventurers leads to the forming of a band of adventurers to investigate the lack of communication from the keep on the hill to its ambassador in town, but not before an attempt is made to prevent the party from being able to do so. Now it's more than a potential job, it's become personal. If the party isn't dissuaded by this attempt on their lives, a deadly adventure awaits them up at the keep along with some investigations, and more than a couple of showdowns against the different members of an entanglement of villains loosely working together, a few interesting monsters, free agents that can be helpful, and situations need careful considerations. It is simple to run, has a few downright deadly encounters if you're not careful, and a little bit of puzzling to work out for the players, nothing too hard, and a clear end. There are many classic dungeon crawl elements in this adventure, but a fair amount of possible roleplaying and negotiation. I found this adventure to be a solid core adventure, maybe a bit linear for some, but enough flexibility to not feel as if you are being led from point A to B. [You could use this to start your own campaign, no problem, or continue with the Age of Ashes storyline to discover an endless conspiracy of the Scarlet Triad's involvement with different factions across Golarion, traveling the Portal gates to very different locations. The whole campaign is a good introduction for players to the world of Golarion and many of the factions, governments, and entities that make up the world.