The town of Falcon's Hollow needs a miracle.
The plague has come to the town of Falcon's Hollow, and not even the town's priest can abate its wretched course. With the coughs of the sick and the wails of the dying echoing through town, the local herbalist uncovers a cure, but she needs some brave heroes to retrieve the ingredients. Finding the cure means risking the dangerous Darkmoon Vale, infiltrating a witch's haunted hut, and delving the ruins of an abandoned dwarven monastery.
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podcast_genius has played this adventure and would recommend it.
Ran as a part of a Falcon's Hollow campaign: D0, D1, D1.5, D4
A great little sandbox - oriented towards newer players for sure. Some very imaginative encounters (the animated cauldron was a favorite in my group) and some not-so-much (a spider in the abandoned watchtower).
That being said - super easy to modify and drop in some more imaginative baddies where necessary. The town and setting details a strong point, as in all Falcon's Hollow modules.
Highly recommended for new GMs too