An Adventurers League Con-Created Content Module. Tier 1, 4 Hours. (Compatible with Homebrew games too!)
May I have the next 100 words to convince you to purchase this adventure?
**PITCH BEGINS!**
This module features three ways to play: join the Knights of Holy Judgment, the Cult of Zariel, or the forces of Chaos as you face The Heir of Orcus! Play like it is 1990 and experience the first Adventurer’s League module to use 16-bit art for maps, tokens, NPC portraits, and magic items!
Each purchase includes the PDF, Fantasy Grounds module, one map, 18 tokens, comic art for the backstory, and an imaginary high five from the author. Make a DC 92 Wisdom saving throw. On a success, reroll! On a failed save, buy this adventure!
**PITCH ENDS!**
Author’s note: This is part two of a two part Tier 1 series. I plan to make future Verses if these do well and people like them. Thanks for looking at my adventure and please leave an honest review!
-Anthony Joyce (Twitter: @Thrawn589)
All artwork was commissioned and commercially licensed for this module.
Pixel Art by: Joaquin Reymundo "Dsurion" (Twitter: @Dsurion)
Comic Art by: James Gifford (Twitter: @Mrjamesgifford)
Fantasy Grounds Module by: Chris Jernigan
This adventure doesn't have any pending change requests.