The logging town of Falcon’s Hollow has been through rough times—first a kobold tribe abducted the town’s children for an evil ritual, then an unknown force reanimated the defeated kobolds to attack the town. Now a horde of zombies approaches and a mysterious evil gathers power in the north, tainting wildlife and the buried dead, its presence hinting at ancient evils better left undisturbed.
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podcast_genius has played this adventure and would not recommend it.
Ran as a part of a Falcon's Hollow campaign: D0, D1, D1.5, D4
This module sucks.
The town-defense segment is undermined by how easy the monsters are. Unmodified I imagine it would be a slog. Also poorly laid out. Several rooms in the dungeon have the same problem - far too easy. Other rooms are so confusingly described you are forced to wing or redesign them. There is one branch of the dungeon that only contains monsters - no treasure, narrative reward, etc etc. Why? There is a really edgy room (you know the one) Not really a fan of the random NPC / betrayal setup for a character you meet exactly once.