"The southlands of Eor are being despoiled. Merchants will no longer run their caravans on the main highway past the quiet village of Waycombe. The peasants are fleeing their lands, and all are demanding protection from the powerful Count of Eor. The goodly count has sent a troop of his trusted fighters to exterminate the brigands believed responsible for these outrages, but weeks have passed, and still there is no word from this force.
Now John Brunis, Count of Eor, has turned to you for aid. After taking counsel with the High Priest of Eor, he believes that a small party of cunning, bold adventurers may succeed where armed might has failed. You find yourselves faced with many mysteries!
Why has robbery suddenly erupted in the peaceful southlands? How could mere brigands be as powerful as the foes described to you by their numerous victims? Is this really mere robbery? Or is there some truth to the rumors, told only in hushed whispers, about the beginnings of a hideous plot being hatched by an ancient, vile, and evil foe of all mankind?"
Eor is beset by marauders and lizardmen of a boldness not seen in years. Hired by the Count of Eor, the party is tasked with tracing the source of these foes and eliminating them for the safety of the realm.
After a set piece combat in Count Brunis's castle, the party must trek across Eor's wilderness, eventually coming to the Great Southern Swamp beyond the village of Waycombe. With further exploration they can locate the Ancient Temple which serves as the tomb and stronghold of Sakathas, the vampiric LIZARD KING!
TSR 9055
This adventure doesn't have any pending change requests.
KJordan has played this adventure and would recommend it.
I had the AD&D version, and updated it for 5e during Covid lockdown for something to do. I'm really impressed with the way it is playing out. My players are excited to sit at the table, and I hear the word "Epic" a whole lot. My table is 8 people on average, and they are 5th level. Since they are using 5e characters, including a Hexblade Warlock I've made a lot of changes.
I beefed up the Bridge Ambush with the Dragon, and used Lizard Minions as shock troops. The party encountered the Black Dragon 3 times before they killed him. I brought the Black Dragon out the first time on the Bridge. It was a terrific battle, and he was forced to retreat.
The second time was in Waycomb, when the Dragon landed long enough to try to take an unconscious character captive. They almost got him that time. They finished him off in his lair, but it was SO close to a TPK that we were all on the edge of our seats to see how it would end.
BUT -- I've removed the 2nd level of the dungeon, which I called "The Sandlands" because I just didn't see the point. As many times as I read it, I was left rolling my eyes and wanting to skip it. So I did.
I also don't see any reason for Sakatha to huddle in his lair, waiting to die. He's on the 1st Dungeon level in the Temple, snacking on prisoners. When he contemptuously left them fighting Lizard Warriors while he finished eating. The players had fits, and did their best to stop him, but he turned into a Gaseous Form and left. The players are out for blood!