When a harsh winter turns uneasy neighbors into bitter rivals, or worse, Granny Grimsicle sees an opportunity to spread her unique brand of horror in Hrokstead. Short on food themselves and exhausted from their adventures, our heroes arrive in the frontier settlement to find that something is very wrong. Can they get to the bottom of the threat, and make it out alive?
This title stands as a one-shot, but also plants seeds for the ongoing Hags of Hoarfrost anthology. It works great as a supplement to Icewind Dale: Rime of the Frostmaiden, or placed into your own homebrew setting, or run as a standalone adventure.
This module includes a detailed battle map and a monster token for use on Virtual Tabletops, and player handouts presented as standalone images for easy distribution to your online players.
This adventure doesn't have any pending change requests.
Quartztar has played this adventure and would recommend it.
Loved the whole setting! There are some excellent characters (Radi is my fave, and I love the Burrowdiggers as well), just the right amount of action and suspense, and it was so much fun to punctuate many of the scenes with my own noise effects, like slamming on the table after a brief period of silence. I highly reccommend this module to anyone looking for something creepy/suspenseful, and I'm definitely looking forward to more from this author!
jdonovan4166 has played this adventure and would recommend it.
This is a very solid module which took about four hours for a level four party of three to complete as a one-shot. I was surprised at how professionally this module was assembled. Because of its thoughtful organization and comprehensiveness, I was able to do all my prep in under an hour total. As-written, this adventure does feel fairly on-the-rails plot wise (which made it a great choice for the new players I was introducing to 5e) but it still provided a great environment and characters for the players to interact with. Even with my players making some unique decisions, it took little improvisation to make the module feel organic with their choices. Overall, my players really enjoyed the game and as GM who had to throw together an adventure on a one hour notice I can’t thank the author enough.