The game is afoot in the royal palace.
A thief prowls the dwarven palace, but even more goes on than meets the eye.
Set in in a dwarven kingdom, a peace treaty with an aggressive rival kingdom is to be signed with ceremonial gifts exchanged to mark the occasion. However the treaty is put in jeopardy when the ceremonial sword that was gifted to the kingdom is stolen before the signing.
The adventure begins when the characters receive a vision that directs them to help the kingdom. They must investigate the mystery of the missing sword, navigating a diverse cast of palace dwarves in order to preserve peace in the kingdom.
A tale of intrigue, can the heroes find the sword before it is too late?
Pgs. 16-32
https://annarchive.com/files/Dungeon%20Magazine%20%23002.pdf