It was the kind of night when the moon hides behind a veil of clouds as if it knew better than to cast light on the dirty secrets of the City of Towers. I was drinking in the empty office and thinking that I should quit—leave the city behind and settle on a farm, as far away from here as possible. But then, there was a knock on the door. A letter came. One more job, huh? What can possibly go wrong... Let's gather a crew.
In this adventure, the characters need to scout the Noble Mansion during the Silvertide ball, infiltrate it at night, and bring their target to a safe house. But, as with most things in the City of Towers, it is not as straightforward as it appears at first sight.
A D&D 5e adventure for characters of levels 3 to 4.
This 6 - 12 hours adventure features:
• 15 pages full of intrigue and moral ambiguity
• Rich narrative and captivating characters with developed backstories
• Beautiful custom heist maps
• Unique traps, puzzles, and monsters
This adventure doesn't have any pending change requests.