In the Tullow Vale of Vasloria, the MacGraw tribe of goblins terrorize the Baron's Road as it passes through the forest north of Ivywatch, plundering caravans and kidnapping merchants and travelers. The heroes arrive upon an ambushed caravan just as the tribe scurries away with their screaming haul into the forest.
Can you save the good folk of Tullow Vale before they meet their end at the hands of the goblins and their cruel leader?
In This Quest
MacGraw Hideaway is a short, not-full-level-length adventure, or in other words, a quest!
This quest is about fighting monsters and being heroic. Combat encounters are built to be complex! The heroes will be expected to spin multiple plates at the same time!
The quest will reward up to 6 Victories. Depending on your experience running and your table’s experience playing Draw Steel, it could run around 4 to 6 hours of playtime.
The quest contains:
2 combat encounters
1 optional negotiation
Pages: 6
Written by: Gavin "GubDM" Grant
Published by: Look Out Behind You Studios
Setting: Vasloria
Handouts: No
Includes Characters: No
Soloable: Technically yes, but would not recommend
Boss Monsters & Villain: Chief Blarg
Common Monsters: Goblins + Bugbear