Called by the Elder Elemental Eye to serve, four corrupt prophets have risen from the depths of anonymity to claim mighty weapons with direct links to the power of the elemental princes. Each of these prophets has assembled a cadre of cultists and creatures to serve them in the construction of four elemental temples of lethal design. It is up to adventurers from heroic factions such as the Emerald Enclave and the Order of the Gauntlet to discover where the true power of each prophet lay, and dismantle it before it comes boiling up to obliterate the Realms.
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Zack Skyy has played this adventure and would not recommend it.
The adventure is extremely difficult to run due to the many organizational and structural problems. The campaign doesn't offer much in the way of interest to compensate for the trouble of playing it. On the contrary the adventure is repetitive, and light on narrative.
trekbody has played this adventure and would recommend it.
Although a very rich adventure, there are some organizational challenges that keep it from being great. The worst offending is the lack of references in the maps to where rooms take you. You need to refer to the text of specific rooms to understand the connections. Look online for the POTA Adventure Flow diagram to help keep track of the plot.