In the Tullow Vale of Vasloria, a centuries old town is built around a weathered statue said to seal away an ancient evil. Ajax's Hawklords bombard and lay waste to the town, stealing the statue, and in the chaos, the pitiless Deatheye Yslansh and her lizardfolk minions abduct the citizens!
Can you save the people of Ivywatch before they are put to the Deatheye's fell purpose?
And what or who exactly have the Hawklords unsealed?
This adventure is about fighting monsters and being heroic. It’s also about discovering hidden and forgotten secrets, and then using those secrets later to the heroes’ advantage. The heroes will fight lizardfolk and hawklords, ogres and basilisks, and some strange and malevolent creatures from a plane beyond Orden. The heroes will have the opportunity for a handful of negotiations which can be hugely influenced by piecing together secret information uncovered earlier in the adventure. Combat encounters in the adventure are built to generally take at least 3 rounds, sometimes more - they can be complex! The heroes will be expected to spin multiple plates at the same time!
The adventure will reward an average of 8 to 18 Victories. Depending on your experience running and your table’s experience playing Draw Steel, how many side objectives the heroes follow, as well as a bunch of other factors, it could run around 20 to 32 hours of playtime.
The adventure contains:
- 12+ combat scenes, including a boss battle. Most combats have objectives beyond just “kill everything”
- 2-3 montage tests
- 1 small, safe location to take respites in, full of NPCs with opinions
- 1 big, complex, puzzle-y negotiation
- 10 new custom treasures and titles, and other player rewards
- A brief setting primer to Tullow Vale
This adventure is about fighting monsters and being heroic. It’s also about discovering hidden and forgotten secrets, and then using those secrets later to the heroes’ advantage. The heroes will fight lizardfolk and hawklords, undead and basilisks, and some strange and malevolent creatures from a plane beyond Orden. The heroes will have the opportunity for a handful of negotiations which can be hugely influenced by piecing together secret information uncovered earlier in the adventure. Combat encounters in the adventure are built to generally take at least 3 rounds, sometimes more - they can be complex! The heroes will be expected to spin multiple plates at the same time!
The adventure reward an average of 12, but as many as 20 Victories. Depending on your experience running and your table’s experience playing Draw Steel, how many side objectives the heroes follow, as well as a bunch of other factors, it could run around 20 to 32 hours of playtime.
Pages: 46
Written by: Gavin "GubDM" Grant
Published by: Look Out Behind You Studios
Setting: Vasloria
Environments: Dungeon, Swamp, Town
Handouts: Yes
Includes Characters: No
Level: 1
Soloable: I guess if you really want to, but would not recommend
Boss Monsters and Villains: Deatheye Yslansh & Excrucior Interfectus, Avatar of Torment
Notable Items: Jewel of Redemption, Merlu's Speaking Stone, Ring of Golden Ivy, Skullbloom