The road to adventure is fraught with danger. Travel swiftly, and guard yourselves well.
Road to Danger is a collection of low-level adventures for the 2nd Edition Advanced Dungeons & Dragons game. Each adventure stands alone, but any or all of them can be inserted easily into an ongoing campaign designed to challenge low-level characters and prepare them for even greater dangers down the road.
For a group of unsung heroes, the challenge begins with six adventures originally presented in Dungeon Adventures magazine:
Grakhirt's Lair by John Nephew: The villain responsible for the bloody battle at Nolivari remains at large. Catch him before he attacks again.
Trouble At Grag's by Grant and David Boucher: When a crime wave threatens the town of Dagger Rock, a half-ogre innkeeper calls upon brave heroes to find the culprits.
The Stolen Power by Robert Kelk: The priests of Highland need help to catch a thief and recover a book of infinite spells from his wilderness retreat.
The Matchmakers by Patricia Nead Elrod: A love affair torn by treachery threatens to plunge the city of Povero into civil war.
Roarwater Caves by Willie Walsh: A xvart shaman needs brave heroes to attack his own lair, but are the perils worth the reward?
The Inheritance by Paul Culotta: A keep on the edge of civilization has fallen to the ruthless Lostafinga tribe. Remove the threat, and claim the castle as your prize!
Road to Danger is a collection of low-level adventures for the Advanced Dungeons & Dragons game. Each adventure stands alone, but any or all of them can be inserted easily into an ongoing AD&D campaign designed to challenge low-level characters and prepare them for even greater dangers down the road!
"Road to Danger: From the Pages of Dungeon Magazine" (1998), edited by Christopher Perkins, is a collection of six low-level adventures. It was published in August 1998.
This conversion guide allows DMs to run the original modules with 5th Edition rules.
To use this conversion guide you will need a copy of Road to Danger, originally available in hard-copy and now for sale in Digital format on the DMs Guild.
Visit Classicmodulestoday.com for instructions on creating your own classic module conversions and selling them on the DMs Guild.
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