Will the adventurers be able to thwart the machinations of a mad dragon in the hopes of saving the city of Sharn from certain destruction? Is the slinky elven maiden really in trouble or working for the enemy? Is the body in the morgue really the center of this whole puzzle or merely one piece? This adventure, in the style of a Dashiell Hammett novel, will certainly test their skill and resolve.
This is the first full adventure for Eberron with the 4th edition D&D(R) rules. This adventure builds on the sample adventure provided in the Eberron Campaign Guide but is also playable as a stand-alone adventure.
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Fel_Temp_Reparatio has played this adventure and would recommend it.
It's got some well designed dungeons with good puzzles and traps, well thought out combats, and a fun story. It is, however, rather linear, and it uses the older monster math, though nothing seemed to drag enough to make it seem worth changing on my end. I recommend just leveling up the players when the book wants them at higher levels and ignoring the optional encounters that exist entirely to give XP to a party that's lagging behind, as that'll improve the pacing. Overall a solid 4e adventure, and it could easily be adapted to other editions.