Horrible hauntings, cruel curses, dark secrets...this is no pleasure cruise!
The mists of Ravenloft know no boundaries and observe no rules. One way or another, they always get what they want - this time with some help from a cursed captain and his ship. Player characters boarding an innocent-looking ship will soon find themselves aboard a haunted vessel, destined for an island inhabited by a new form of undead creatures. But that's not the end of the horror - an evil necromancer lies at the root of the evil on the island. The battle isn't over until he's been defeated!
Ship of Horror is an adventure set in Ravenloft with two beginnings: one for PCs already in Ravenloft, and one for DMs looking for a way to push his PCs into Ravenloft from other worlds. The adventure includes three new monsters, new spells, and several handouts ready for distribution to players.
Ship of Horror is an adventure for four to six players of levels 8-10 looking for grisly chills and thrills!
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AJoyce86 has played this adventure and would not recommend it.
This is perhaps the single most railroad-y adventures I have ever ran. It not only restricts the players, but the DM as well. I ran it as written for a group just a few years ago, with visions of grand sea adventure and dark creepy mysteries. What I got was a super linear, unsatisfying plot that was overly complicated. To the point that both I and my players were all not having any fun playing it. So, I cut about a third of the adventure out and we speed ran the ending, to get to the conclusion. I had to bodge a bunch of things together... but it was a slog from nearly start to finish.
I could not recommend this adventure any less.