Cover of Teleport Gone Awry

Teleport Gone Awry

Side-Trek adventure

When your PCs gain access to the teleport spell, their whole world changes. That simple spell opens up instantaneous, long-distance travel. No more long overland journeys or dangerous retreats through hostile territory. All it takes is clasped hands and a word from the wizard, and poof! The PCs are where they want to go.

Except that it isn’t that simple, because teleport isn’t foolproof. The off-target teleports are a matter of scattering your PCs someplace else on the map and forcing them to get their bearings and make the long overland journey anyway. But this Side Trek focuses on the really intriguing column on the teleport chart: “similar area.”

Written By
David Noonan
Publication Year
2008
Link
Unknown
Handouts?
No
Battle Mats?
Yes
Includes Characters?
No
Level
Level 10
Soloable?
No
Boss Monsters and Villains
Common Monsters
Notable Items
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