Something sinister stirs in the jungle. When a vicious cult attacks an archaeological dig site, the players are the only ones who can stop the bloodbath! The party must enter the dangerous wilds and find the basilisk-worshippers' hidden temple – before they strike again.
-Four brand new monsters
-Dangerous jungles, crumbling temples, and terrifying traps!
-A carefully crafted format to make running the adventure easy at a glance
-Combat cards for each monster, PC, and special treasure
-Digital maps for use with virtual table tops
This adventure doesn't have any pending change requests.
Odysseus has played this adventure and would recommend it.
Kelsey does a great job with the format of this adventure. Very easy to read and run. The adventure has a great mix of encounters, social, exploration and combat. Its says its for 1st level, but I found it somewhat tough. And 2nd may be more appropriate.
KrestBoss has played this adventure and would recommend it.
Short Version: 10/10
This adventure is great as written but can also be adjusted to fit into any campaign or to suit any level of party. The adventure is written to be played with minimal preparation while helping set the scene and provide excellent suggestions for proper pacing to keep the players engaged.
It comes with beautiful battle maps split up for the players and the DM/GM, includes some cool and smart enemies, some well designed ruins, and sets up for an excellent final fight that will make your party hate a character in the way everyone will love.
Suggestion: if running for a higher level party, I would strongly recommend a legendary Basilisk show up in the final fight ;)