A tribe of goblins are raiding travelers on the Long Road, and our heroes decide to help. After a dangerous overland journey, they enter a mysterious abandoned temple where they encounter terrifying monsters, deadly traps, dark magic and a shocking secret. Will they survive the Temple of the Nightbringers?
This adventure contains 14 encounters and includes a mixture of combat, roleplaying, puzzles and traps.
This adventure doesn't have any pending change requests.
Fionor has played this adventure and would recommend it.
Good for 1st level characters. Especially smast ones. However, Worgs are quite strong enemies and can easily TPK unprepared party. Also, plot twist in the end doesn't make much sense and DM should think reasons why goblins doesn't expect visitors.